Pirates vs Pirates and rep

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pref
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Pirates vs Pirates and rep

Post by pref » Mon, 6. Jul 15, 03:08

Had this on several occasions now - pirates offering mission against pirates.
Anyone knows if this results in rep gain or loss?

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Zaitsev
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Re: Pirates vs Pirates and rep

Post by Zaitsev » Mon, 6. Jul 15, 07:14

pref wrote:Had this on several occasions now - pirates offering mission against pirates.
Anyone knows if this results in rep gain or loss?
Could be the Yaki offering missions against pirates and vice versa. As the pirates are technically one race they don't (or shouldn't) offer missions against other pirates, so it's probably Yaki offering you a mission to wipe out one of their enemies. If that's the case it follow the standard, and will increase your rep with the faction/race offering the mission.
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Post by ancienthighway » Mon, 6. Jul 15, 11:16

Another possibility is a CW spy at the pirate base giving you the mission.

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Post by pref » Mon, 6. Jul 15, 13:47

Oh i see thanks.
The guy looked like a pirate, must be the yaki then.
I need both the IBLs and the rep gain shortucts these folks provide..

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Post by Timsup2nothin » Mon, 6. Jul 15, 17:06

If you set up a couple M5 distributors keeping pirate bases topped off with space fuel it is not only profitable but it will keep the pirates as happy with you as they ever get (there will still be the red spawns, but the ordinary pirates will be blue). I find that once I have that running even if I sometimes have to blow some up they don't get generally mad about it.
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Post by astreus » Mon, 6. Jul 15, 20:03

Pirates are not all the same section. Yes Yaki is total seperate, but even within the socalled standard pirates, there are different effects.

In the same pirate sector you could have some blue, some red but passive and some red and agressive to you.

If you do a pirate mission, killing other priates you may loss rep at the section of the killed one, but you get positve rep at the section of the station. Normally, the mission gives you more + rep, so more blue pirates over all.
I not sure if the killed one is member of any existing section, maybe they are just standalone spammed in.

This is what I find out - but I do not know the coding what really works.
Very bad that there is no info about your (various) pirate rep status to see.
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pirate vs. pirate missions

Post by Bill Huntington » Tue, 7. Jul 15, 03:51

You can check your pirate and Yaki ratings with 'Thereshallbewings'. Knowing this game, there are probably both kinds of missions.

I've noticed when I had an assassination mission of one major race against another, you get a certain rep gain for killing the target. Your rep loss for the target's race is at least double. I would expect the same is true for pirate missions. You get paid for it, but rep is harder to get than $.
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Post by Nanook » Tue, 7. Jul 15, 20:33

Pirates vs pirates: Yes, it happens for assassination missions. If you succeed in killing just the target and not any of their escorts, the rep gain is much greater than the rep loss for killing the target pirate (there is a little).

In addition, once you leave the sector where the red escorts are located, they will turn blue again (assuming your pirate rep is good enough) and won't bother you again. Pirates are X2 sagt Bussi auf Bauch like that. :fg:
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Post by pref » Wed, 8. Jul 15, 14:16

So it might be worth it.
I have a hard time doing combat missions, as im friendly with whole CW (yaki and pirates included), and only at war with the terrans - but i never got missions against them.
Having to do several non combat missions just to get the rep back after a single fight is a bit tiresome. But if this can be handled in a single combat mission like with pirates against pirates, then i get to do some at least.

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Post by OzWraith » Thu, 20. Aug 15, 18:18

Curious, I've never had an issue with Pirate vs. Pirate missions. I've always maintained good relations with everyone (even pirates), but there are still some who will insist on being Red to me.

I take a hit on rep if I take out the occasional red pirate, but the ones in missions seem to be special or something. Whatever rep hit I take is more than made up for by completing the mission.

I'll try just taking out the mark next time, and see whether that makes a difference.

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Post by MarvinTheMartian » Fri, 21. Aug 15, 01:13

astreus wrote:Pirates are not all the same section. Yes Yaki is total seperate, but even within the socalled standard pirates, there are different effects.

In the same pirate sector you could have some blue, some red but passive and some red and agressive to you.

If you do a pirate mission, killing other priates you may loss rep at the section of the killed one, but you get positve rep at the section of the station.
There are 3 types of "Pirates"
1. Yaki
2. Pirates (including Duke's)
3. Mercenaries

Mercenaries are usually only spawned during plot missions (that I've seen) and have no reputation linked to any other race including Pirates and Yaki - fire at will!

Yaki and Pirates each have their own independent reputation, you cannot see the values (as there are no associated ranks) unless you enable the script engine to see their numeric values. Yaki and Pirates are enemies (only slightly) and will attack each other's ships in their territory.

Pirates share reputation with with ships identifying as "Duke's", destroy them and your Pirate rep will be reduced.

However, there are Pirates and there are Pirates:
They all share the same rep but some may appear red to you. My understanding of the behaviour is that all newly spawned Pirates start out as red to you, most can be "reset" to blue but there will always be a few (the higher your rep the fewer there will be) that cannot be "reset" and may be aggressive toward you and your property. Killing either kind will drop your Pirate rep whether that's you, your laser tower, the M2 you have patrolling a sector for enemies or just the freighter that was defending itself with drones.

There are a couple of methods to "reset" the friend/foe (blue/red) status of any ship that isn't actually hard-wired to attack you (e.g. any individual race ship that you've hit and couldn't apologise to). The manual method with Pirates is to get up close to the ship and scan it (if in a formation you need to scan the leader which might be the last ship of the group you scan, it's not always easy to tell!), make sure your turrets are set to missile-only and even if its firing on you, turn the other cheek, and if it turns blue it will stop.

The easy way to reset red to blue might be considered a spoiler
Spoiler
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The mechanism is that if you have property in a sector (in space i.e. ship or satellite) and you are out of that sector with a red ship (and even laser tower), when you view that sector in the universe map that ship will turn blue if you have a high enough reputation.

This is made even easier with SEWN, have a satellite network covering pirate sectors and when you get the notification of an enemy fighter you can open that sector in the map and everything will be blue and SEWN will reset the alert. you will of course spot the odd red Pirate that refuses to reset.

This also works when you've recovered from a very low rep with a race and not all ships recognise your newly regained reputation and may attack on sight, laser towers are particularly annoying when this happens

The really spoilery part is that with a high enough race rep you can reset enemies sent to kill you as part of plot missions, I've used this in Shady Business when you're in Void of Opportunity, it even works on the ships sent to destroy that M7 you kept from a return ship mission!
All this assumes X3AP and is based on my observations including using the script editor to view the reputation scores in their numerical format.
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Post by MarvinTheMartian » Fri, 21. Aug 15, 01:35

pref wrote:So it might be worth it.
I have a hard time doing combat missions, as im friendly with whole CW (yaki and pirates included), and only at war with the terrans - but i never got missions against them.
Having to do several non combat missions just to get the rep back after a single fight is a bit tiresome. But if this can be handled in a single combat mission like with pirates against pirates, then i get to do some at least.
The Terrans are a little too disconnected from the CW to have missions against them, are you playing TC or AP? There's always the war sectors in AP. Are you trying to increase your fight rank, race rank or capture ships? You're obviously trying to limit the number of hostiles floating around CW space, your options are Xenon or Terran in that case.
You might get some Xenon invasion missions from Pirates around Nopelios' Memorial.

I had a defend station mission in Ocracoke's Storm recently, it said pirates were going to attack and I was curious so I accepted and some Paranid turned up, just a handful of fighters for some reason (Usually I get an M7, an M6 or two plus a smattering of fighters and the odd M8 ) so I rammed a couple of them and only took a 1% rep hit at Paranid rank 7

When you want to spice things up later in your game I would recommend the Paranid as a target. Their sectors are conveniently grouped in 2 clusters making it easier to control and avoid. They're also close to Pirate and Yaki sectors making for plenty of opportunity for maintaining rep with Pirate/Yaki while not angering the police in Boron or Split space by attacking them there
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