[X3LU] Mayhem 3.21b
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Jump to station, unload wares and go home.
The Courier can save a list of commands. That's typically what a Courier is used for. If you have to manually do that on a regular basis, you're doing something wrong. Same for most suggestions: there's enough stuff in there to help you out. Lot of commands, lot to learn.
The Courier can save a list of commands. That's typically what a Courier is used for. If you have to manually do that on a regular basis, you're doing something wrong. Same for most suggestions: there's enough stuff in there to help you out. Lot of commands, lot to learn.
Not a problem, but a blessing. Previously because of that lack of jumpdrive you were extremely limited in terms of where to place your first sector (in my games OCV would wipe 7-9 consecutive sectors, leaving no factories to buy resources from), but if TOAs connect different parts of the galaxy (not too far, but some considerable distance), this would help a lot during early game.Joubarbe wrote:What would be the problem with the trans-orbitals and the Intruder gamestart?
(Intruder should spawn randomly, agree) (EDIT: done)
Your sanctuaries have limited storage - use TLs to store more. They can also be used as mobile mining bases. Also a good way to transport materials to your new sanctuaries.Seloune wrote:Hello here!
Sorry for this stupid question but what is utility of a TL ship in Mayhem please?
It is only for Tug?
Thanks you and sorry for my english
i tweak a little the research and rep exp companies missionFureimuu wrote:
-because i dont know what good weapon loadout/setup
i have medium experience with x3 ap, my best play is buying kyoto.. thats it
i'm newbie with LU mod
You are new to LU, but already flying a Valhalla? Interesting. Like any other Terran / ATF capitals, you load it with PSPs in front, left and right bays, and some anti-fighter weapons in up, down and back bays (I prefer FBCs).
manage to get ATF to 1000 rep
thanks, for the weapon setup
Keep in mind that in 2.6.1 lasers are specialized, PSPs in fact are anti-hull meaning they deal little shield damage, but tear through hulls extremely quickly. In 2.7.0 things will change a lot.asik99 wrote:i tweak a little the research and rep exp companies missionFureimuu wrote:
-because i dont know what good weapon loadout/setup
i have medium experience with x3 ap, my best play is buying kyoto.. thats it
i'm newbie with LU mod
You are new to LU, but already flying a Valhalla? Interesting. Like any other Terran / ATF capitals, you load it with PSPs in front, left and right bays, and some anti-fighter weapons in up, down and back bays (I prefer FBCs).
manage to get ATF to 1000 rep
thanks, for the weapon setup
This may involve way too much effort to be plausible, but have you considered using an optional limited jumpdrive system like XRM? You could choose to only be able to jump to a certain few points throughout the universe.
It makes the location of your sectors much more important, makes you put more thought into travel and supply lines, and makes a trip to the other end of the universe actually longer than a trip one sector over.
I could see something like that causing a lot of problems with several things, but I don't really understand the inner wo
rkings well enough to know just how much of a job it would actually be. Just a cool idea that felt worth mentioning.
It makes the location of your sectors much more important, makes you put more thought into travel and supply lines, and makes a trip to the other end of the universe actually longer than a trip one sector over.
I could see something like that causing a lot of problems with several things, but I don't really understand the inner wo
rkings well enough to know just how much of a job it would actually be. Just a cool idea that felt worth mentioning.
You don't need to start a new game in 2.7.0. Yeah, new sector connections, that's pretty much all. And the factory support stat, and the fact that you'll need to reperk all your sanctuaries (they're all automatically reset). In other words, you'll be able to continue your game.Jonzac wrote:So what exactly will require a new start to implement in 2.7.0?
I'm loath to restart my Argon Ally game if the only thing I'll be missing is the new sector connections. I have to get past the mid-game in at least one of my games!!
... and it doesn't take much time to reperk your Sanctuaries. Besides, the script that resets the perks now shows you your previous perks in your message log.
Trans-Orbital Accelerators are essentially here to make the invasions a little more random. I've created connections at strategic places in order to see different expansions from a game to another (because AI can only invade adjacent sectors). As a player with a jumpdrive, these new gates don't change much.
Trans-Orbital Accelerators are essentially here to make the invasions a little more random. I've created connections at strategic places in order to see different expansions from a game to another (because AI can only invade adjacent sectors). As a player with a jumpdrive, these new gates don't change much.