[X3LU] Mayhem 3.21b
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 39
- Joined: Sun, 16. Dec 12, 21:15
Im invading Boron sector right now.
And there is neutral station Plutarch Minning Post in it (its Argon station).
To conquer sector i have to destroy every station. When i destroy that minnig outpost i lose reputation with argon from 8 to -2.
Any ideas ?
What Argon station is doing in Boron sector wtf ? :<
And there is neutral station Plutarch Minning Post in it (its Argon station).
To conquer sector i have to destroy every station. When i destroy that minnig outpost i lose reputation with argon from 8 to -2.
Any ideas ?
What Argon station is doing in Boron sector wtf ? :<
-
- Posts: 39
- Joined: Sun, 16. Dec 12, 21:15
Taking over sectors seems really janky.
I jump to the sector and do a mlcc assist call to call my fleet in. Since mlcc has no order to attack sations I now have to break the mlcc control by manually ordering each ship to attack one of the stations. Why is there no broadcast for M2 ships? After destroying the first station the argons finally realise I am attacking and they immediately fill the complete sector with ships. This "jump in" appears neither require, gates, jump beacons nor is it limited to the center of the map. I don't think it even requires them to have dock with the ships somewhere. They are just created out of thin air - in space.
At this point I am ordering my ships to return so I can recall them in an orderly fashion (can't initiate mlcc commands unless the ships are docked). By the time my slow capital ships have returned to their dock the argon fleet has despawned. I now get to destroy another station. After doing this 3 times I am suddenly greeted by a paranid fleet that decides this sector is theirs.
Why do I have to destroy every single station in sector while the other races can just destroy a couple of ships and then declare the sector theirs?
E: WTF? Inline with Storyjka issue I just had pirate owned teladi equipment dock and 2 laser towers spawn in the middle of my sector:
https://ibin.co/4GYJ3XT5jBiy.png
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
E2: sorry, also fixed the link, you forgot the [/img]
I jump to the sector and do a mlcc assist call to call my fleet in. Since mlcc has no order to attack sations I now have to break the mlcc control by manually ordering each ship to attack one of the stations. Why is there no broadcast for M2 ships? After destroying the first station the argons finally realise I am attacking and they immediately fill the complete sector with ships. This "jump in" appears neither require, gates, jump beacons nor is it limited to the center of the map. I don't think it even requires them to have dock with the ships somewhere. They are just created out of thin air - in space.
At this point I am ordering my ships to return so I can recall them in an orderly fashion (can't initiate mlcc commands unless the ships are docked). By the time my slow capital ships have returned to their dock the argon fleet has despawned. I now get to destroy another station. After doing this 3 times I am suddenly greeted by a paranid fleet that decides this sector is theirs.
Why do I have to destroy every single station in sector while the other races can just destroy a couple of ships and then declare the sector theirs?
E: WTF? Inline with Storyjka issue I just had pirate owned teladi equipment dock and 2 laser towers spawn in the middle of my sector:
https://ibin.co/4GYJ3XT5jBiy.png
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
E2: sorry, also fixed the link, you forgot the [/img]
-
- Posts: 4
- Joined: Sat, 1. Sep 18, 05:51
-
- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
Your marines should be on a ship, so having them on the M7 is the first step. Next, your ship with the marines must be outside of the station. From there, command console -> special -> repair ship/station -> select damaged station/ship.Aerithlynn wrote:Has anyone discovered how to repair stations? I have placed marines in the damaged sanctuary and it doesn't repair over time. I have also had marines in my M7 and told them to repair the station and they just fly around the station doing nothing. Seta for an hour and no repairs were made.
Make sure you are not in the same sector as your marines when they repair.
-
- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
Got a question about boarding.
In vanilla, it needed 2 marines to hack the core and 2 marines per pod to cut the hull. With the new boarding system, how many marines are needed to hack systems/core? How many are needed to cut hull/disable other systems (now that it uses engineering)? Obviously fighting still remains the same in that more fighting among the rest is better.
In vanilla, it needed 2 marines to hack the core and 2 marines per pod to cut the hull. With the new boarding system, how many marines are needed to hack systems/core? How many are needed to cut hull/disable other systems (now that it uses engineering)? Obviously fighting still remains the same in that more fighting among the rest is better.
-
- Posts: 39
- Joined: Sun, 16. Dec 12, 21:15
I am pretty sure you need just one with high hacking. I have successfully boarded M2s and even then the message log implied that is just the one marine with the highest hacking skill that takes care of hacking the core. I don't think any of the skill checks require more than one marine.
I have had one case, were the "auto-fill" decided that we don't need mechanics(?) so opening doors took longer than usual. I don't know what happens if you fail the other skill checks, especially the last hacking one.
I have had one case, were the "auto-fill" decided that we don't need mechanics(?) so opening doors took longer than usual. I don't know what happens if you fail the other skill checks, especially the last hacking one.
-
- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
I checked the boarding report and it also says the same thing. Out of curiosity, where is the code that handles this?Turmfalke2 wrote:I am pretty sure you need just one with high hacking. I have successfully boarded M2s and even then the message log implied that is just the one marine with the highest hacking skill that takes care of hacking the core. I don't think any of the skill checks require more than one marine.
I have had one case, were the "auto-fill" decided that we don't need mechanics(?) so opening doors took longer than usual. I don't know what happens if you fail the other skill checks, especially the last hacking one.
Another question: I'm doing the main plot and I am asked to do this:
Spoiler
Show
Part 2 of the main plot asked me to kill 3 M6.
Why don't you board a few and see if it accepts that? And if not, kill 3 more.Betelgeuse97 wrote:Does boarding the 3 M6 count as 3 kills toward the plot or do they have to be killed outright?
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris
-
- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
-
- Posts: 39
- Joined: Sun, 16. Dec 12, 21:15
Ideally, a complete overhaul of the invasions would be needed. Right now, they jump into the sector they're trying to invade. They don't spawn out of thin air though. They are built by shipyards, then sent to the invaded sectors.
Destroying the source shipyard or waiting ~4 hours is currently the only way to stop the invasion.
Destroying the source shipyard or waiting ~4 hours is currently the only way to stop the invasion.
-
- Posts: 39
- Joined: Sun, 16. Dec 12, 21:15
well f*** me..
Could you make them jump in near a gate? I guess I will have to look for that shipyard, should be easier to kill their ships there.
E: Ok managed to defend my sector with 2 m2 and then took the rest of my fleet to their shipyard, while another m2 of mine had to fend some random m2+something patrol.
E2: Also what is the deal with station spawning? Now an NMMC Mining Output guarded by 3 pirate lasertowers spawned in my sector.
Could you make them jump in near a gate? I guess I will have to look for that shipyard, should be easier to kill their ships there.
E: Ok managed to defend my sector with 2 m2 and then took the rest of my fleet to their shipyard, while another m2 of mine had to fend some random m2+something patrol.
E2: Also what is the deal with station spawning? Now an NMMC Mining Output guarded by 3 pirate lasertowers spawned in my sector.