60K is too much for an M6, that was my point. Robustness means nothing in this case, I have other M6s with higher robustness, yet they are still twice as cheap.VincentTH wrote:Robustness is random for each game. The Sirokos would have different value if you start a new game!!!!!!Fureimuu wrote:Sirokos has very low robustness, yet costs 60K per hour. Isn't it M7's maintenance cost? It doubled my most expensive M6.
https://imgur.com/a/PK1ru
[X3LU] Mayhem 3.21b
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A ship being robust means it is sturdy, and so a low robustness means it takes more to maintain. It makes sense that your other ships with higher robustness would be cheaper, while the ship with very low robustness would be the most expensive. 60k credits is really not much and is easy to keep up even with a large fleet of them.Fureimuu wrote:60K is too much for an M6, that was my point. Robustness means nothing in this case, I have other M6s with higher robustness, yet they are still twice as cheap.VincentTH wrote:Robustness is random for each game. The Sirokos would have different value if you start a new game!!!!!!Fureimuu wrote:Sirokos has very low robustness, yet costs 60K per hour. Isn't it M7's maintenance cost? It doubled my most expensive M6.
https://imgur.com/a/PK1ru
So all that time I was sure that robustness stands for "expensiveness" LMAO. I'll be honest with you, I never even looked that word up in a dictionary, my mistake. But still, 60K is WAY TOO MUCH!Kingtrin wrote:A ship being robust means it is sturdy, and so a low robustness means it takes more to maintain. It makes sense that your other ships with higher robustness would be cheaper, while the ship with very low robustness would be the most expensive. 60k credits is really not much and is easy to keep up even with a large fleet of them.Fureimuu wrote:60K is too much for an M6, that was my point. Robustness means nothing in this case, I have other M6s with higher robustness, yet they are still twice as cheap.VincentTH wrote:Robustness is random for each game. The Sirokos would have different value if you start a new game!!!!!!Fureimuu wrote:Sirokos has very low robustness, yet costs 60K per hour. Isn't it M7's maintenance cost? It doubled my most expensive M6.
https://imgur.com/a/PK1ru
It was the Sirokos, the best M6 IMHO, therefore the high maintenance, coupled with the low robustness.Shuulo wrote:Skiron is powerful and expensive corvette. I don't see a problem with 60k if it has low robustness. If its too much for you just use different corvette, that is why robustness is random every game - to make every playthrough even more unique!
Oh, sometimes I miss the combat dynamics from XTL.https://youtu.be/-4Yuy7W4zOs
Panda, is it possible to make some indicator of sector takeover like in video? Or there is no sense?
Panda, is it possible to make some indicator of sector takeover like in video? Or there is no sense?
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Not good ship IMHO for fleet. In fleet batles turrets has bigger role than main guns, because in fleet battles ships always "dancing" around their target, not lloking straigt at it. My choice is Phantom.VincentTH wrote:It was the Sirokos, the best M6 IMHO, therefore the high maintenance, coupled with the low robustness.Shuulo wrote:Skiron is powerful and expensive corvette. I don't see a problem with 60k if it has low robustness. If its too much for you just use different corvette, that is why robustness is random every game - to make every playthrough even more unique!
M4s (asp, pike) en mass are better imho. You put more guns in enemy's face for much lower cost. I personally fly a wing of cougars though.Sirrobert wrote:I prefer the Appollox. Solid shields and fast.
But also they are just support ships, so their guns aren't that big a deal. My main fleet is M3 swarms.
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depends on the threat level. I use m4s with Tern mostly, this is dirt cheap (or Raptor, it is cheap as well). They simply outswarm enemies (my biggest fleet consisted of 6 Terns full of asps(150) with addition of Shark with 60 cougars. The hidden benefit is that your m3s are much more survivable if there are tons of m4s, as enemy tries to focus them first just because of their numbers, but due to their speed and small size they are harder targets to everything except flaks.Darkternal wrote:How much m4 do you have in your fleet and is it enough to conquer a sector or defend against OCV having m1/m2 in their fleet?
OCV Invasions
Got a message that OCV is currently invading a sector I had previously owned/abandoned. Is this a bug or intentional? What should I expect to happen? Guess I'll find out soon anyways, SETA'ing on the way...
..so later...
So the invasion happened, I didn't have a satellite so not sure what happened. Xenons own it now
..so later...
So the invasion happened, I didn't have a satellite so not sure what happened. Xenons own it now
Re: OCV Invasions
I believe right after the previous OCV has ended, the location and time of the next invasion has already been determined. That is the simplest way to handle the next event.mib666007 wrote:Got a message that OCV is currently invading a sector I had previously owned/abandoned. Is this a bug or intentional? What should I expect to happen? Guess I'll find out soon anyways, SETA'ing on the way...
..so later...
So the invasion happened, I didn't have a satellite so not sure what happened. Xenons own it now
All ATF ships besides Forseti and Valhalla are low or very low in my playthrough. So luckyDarkternal wrote:Valhalla low robustness - 907680 creds
Btw, are jump beacons only working with MLCC go command? I'm trying to make my ships jump to me (I have a beacon in my cargo hold), but they keep on jumping to the gate unless I dropped the beacon. QJE is installed of course.