[X3LU] Mayhem 3.21b
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If that was the case man, I wouldn't ask for your opinion
What I'm seeing is that Trading stations sell shit you never buy, because you don't need it. And harder gamestarts can be pretty hard if you don't have a bit of luck to find the needed crafting materials. So I think there's nothing to lose, and there's something to gain from that change. But maybe some of you will see something I don't. A bad consequence for instance.
What I'm seeing is that Trading stations sell shit you never buy, because you don't need it. And harder gamestarts can be pretty hard if you don't have a bit of luck to find the needed crafting materials. So I think there's nothing to lose, and there's something to gain from that change. But maybe some of you will see something I don't. A bad consequence for instance.
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- Joined: Thu, 7. Feb 08, 22:07
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- Posts: 277
- Joined: Thu, 7. Feb 08, 22:07
Damn, I've just spotted (and fixed) a major bug: factions don't build new shipyards... And I thought Mayhem 2 was pretty much over!
... so if you wonder why there's no action in your late-game, wait for 2.3.9
I'll release the Intruder gamestart with the No Jumpdrive feature as well. I find it very fun and different to play. The universe feels much bigger, with the obligation to have forward bases and defensive fleets all around. Everyone won't like that, so everything is optional (even the Random trading station thing, although this one is on by default - gives much more meaning to exploration IMO).
... so if you wonder why there's no action in your late-game, wait for 2.3.9
I'll release the Intruder gamestart with the No Jumpdrive feature as well. I find it very fun and different to play. The universe feels much bigger, with the obligation to have forward bases and defensive fleets all around. Everyone won't like that, so everything is optional (even the Random trading station thing, although this one is on by default - gives much more meaning to exploration IMO).
What exactly is the use of Safe Sector for the player other than the sector always belonging to him? If everything is destroyed in the safe sector, it's not of much use to keep ownership.
Or is a safe sector a lower priority target for attacks?
Or is a safe sector a lower priority target for attacks?
I'm naturally unfriendly sometimes. Don't take what I say too badly.
I see, alright.Joubarbe wrote:You cannot be invaded by the OCV, and cannot be attacked by other factions. And if everything is destroyed, well, just rebuild?
EDIT: The documentation has been updated. In your current version, OCV can actually capture safe sector, which is a bad thing...
For the No Jumpdrive plans you have for the next version. My opinion is that the possibility to teleport to any ship is too cheaty (assuming we are talking to any owned ship in the entire universe).
Having no jumpdrive on all ships is really interesting as it would add a lot of strategy to any playthrough. But for the player (assuming there is no teleportation) it would mean a more tedious game.
For me, the No Jumpdrive on all player ships except his main ship is something I would find more interesting and playable. But probably not feasible.
I'm naturally unfriendly sometimes. Don't take what I say too badly.
Yeah, teleportation is a little bit borderline... But the gameplay without that and no jumpdrive would be boring as hell. Besides, there's some magic in the lore of X3 (Sohnen are supposed to have invisible stations), and with the Transporter Device, we know that teleportation is doable in this galaxy. So, yeah, "borderline", not cheaty (and again, this is optional and off by default).
ok, cheaty if you want, who cares?
ok, cheaty if you want, who cares?
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- Posts: 287
- Joined: Sat, 20. Aug 11, 17:27
What I also would like to ask (still unsure) is if I take out all the core sectors and claim them for myself, would that mean that race effectively has no more shipyard to rebuild?Joubarbe wrote:It's the other way around. Core and border sectors are defined by shipyards. If a shipyard is destroyed, its sector will eventually becomes a border one. Core sectors always have one shipyard.
Edit: I just updated my 2.3.8 game to 2.3.9 and noticed that the Pirates built a shipyard in a border sector! Looks like that answers my own question now.
Confession: I've been playing in 'idiot mode' where I forgot to rename 10.dat ect, despite the super clear instructions. I just thought it was normal to have to use 600 research points and 100k maintenance on a single ts. Everything else was working fine, so I didn't pick up on it. And here I was giving advice to a new player.