What should I know about mission director? (Yes, it IS the issue!)
Moderators: timon37, Moderators for English X Forum
-
- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
What should I know about mission director? (Yes, it IS the issue!)
Hello folks,
Unfortunately, my recent AP games have become almost unplayable....FPS are around 20 (gives me headaches after some time) and fights drop below 10. This is in no way fun and made me almost stop playing entirely.
After some research i've found some "workarounds" which involve to reset the mission director. I've tried it and oh couldn't believe the difference! Suddenly, everything was smooth again and fights stayed at high fps. It felt like a whole new game.
Now i feel like this is the exploit/workaround to keep my game alive. I don't mind ***modified** at all.
I am playing AP 3.1 with "TC plots for AP and IEX". Apart from that no other mods.
But now i have some questions about it:
1. If the mission director is indeed the cause for performance problems - is there a better workaround available today?
2. What exactly does the reset do? And what should i know about it if i use it?
3. If i just don't do any missions anymore...would the performance remain constant?
From what i've experienced and heard, resetting the MD leads to stations which have a mission icon, but don't offer missions. However i guess this problem solves itself after a few ingame minutes? (Or hours maybe) Also i've heard I should by no means reset the MD during plots - and first finish a plot completely before doing so.
Anything else i need to know about it? In the older threads i've found about that, the moderators more or less recommended NOT doing it - but like i said, my current savegames are *UNPLAYABLE* and doing so fixes that. So as long as someone gives me a better solution to this problems i'm stuck between using this reset (and all bad consequences which i don't know about yet) or not playing at all anymore...
Thanks for any help!
Best regards,
Space Traveller
Unfortunately, my recent AP games have become almost unplayable....FPS are around 20 (gives me headaches after some time) and fights drop below 10. This is in no way fun and made me almost stop playing entirely.
After some research i've found some "workarounds" which involve to reset the mission director. I've tried it and oh couldn't believe the difference! Suddenly, everything was smooth again and fights stayed at high fps. It felt like a whole new game.
Now i feel like this is the exploit/workaround to keep my game alive. I don't mind ***modified** at all.
I am playing AP 3.1 with "TC plots for AP and IEX". Apart from that no other mods.
But now i have some questions about it:
1. If the mission director is indeed the cause for performance problems - is there a better workaround available today?
2. What exactly does the reset do? And what should i know about it if i use it?
3. If i just don't do any missions anymore...would the performance remain constant?
From what i've experienced and heard, resetting the MD leads to stations which have a mission icon, but don't offer missions. However i guess this problem solves itself after a few ingame minutes? (Or hours maybe) Also i've heard I should by no means reset the MD during plots - and first finish a plot completely before doing so.
Anything else i need to know about it? In the older threads i've found about that, the moderators more or less recommended NOT doing it - but like i said, my current savegames are *UNPLAYABLE* and doing so fixes that. So as long as someone gives me a better solution to this problems i'm stuck between using this reset (and all bad consequences which i don't know about yet) or not playing at all anymore...
Thanks for any help!
Best regards,
Space Traveller
-
- Moderator (English)
- Posts: 30423
- Joined: Fri, 16. Apr 04, 19:21
Well firstly we cannot really comment here on modified/edited games and what effects the changes have and why. That is a discussion for the S&M forum. The obvious trivial response would be that any mod that reduces the load on the single cpu core running the game would probably improve fps, but maybe at some cost in terms of vanilla gameplay functionality.
As to your actual fps problem, assuming you have a system well-suited and set-up for the game, then you should not be having such an issue in vanilla. Post here your DxDiag and other system/game details as per the above Tech Sp forum Announcement and maybe we can see what is going wrong.
As to your actual fps problem, assuming you have a system well-suited and set-up for the game, then you should not be having such an issue in vanilla. Post here your DxDiag and other system/game details as per the above Tech Sp forum Announcement and maybe we can see what is going wrong.
A dog has a master; a cat has domestic staff.
-
- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
Hi Alan!
First of all I fully understand that you can not (officially) give any support to modified games! And even you hinting to try anyway is really a sign of great support
I can only state the following things:
1. X3 AP is really the only game which caused any problems on my machine.
2. My hardware is not state of the art (12gb Ram, Phenom II X4 955 BE, HD 5870, but should be enough for X3 AP)
3. Reducing details does not help. Not at all.
4. Downloaded the game through steam, then installed the bonus pack, "TC Plots for AP" and "IEX".
5. Resetting the mission director instantly solves the problem. Before, only shooting a lone m3 made the game drop to <10 fps, while now even larger battles are no problem at all. So there MUST be a problem related to it. (This and point 2 and 3 hopefully show that it's just a hardware-power-problem)
6. Dxdiag will be in my next post (to make it a bit more structured)
7. Using the latest drivers, and even updated my bios for it (no improvement at all unfortunately)
If you can find a better solution to my problem, i would be even happier of course. But even the workaround with the mission director would be okay for me, if someone explained to me what exactly it did and what i should know about it to not break anything..
Best regards and thank you very much!
Space Traveller
First of all I fully understand that you can not (officially) give any support to modified games! And even you hinting to try anyway is really a sign of great support
I can only state the following things:
1. X3 AP is really the only game which caused any problems on my machine.
2. My hardware is not state of the art (12gb Ram, Phenom II X4 955 BE, HD 5870, but should be enough for X3 AP)
3. Reducing details does not help. Not at all.
4. Downloaded the game through steam, then installed the bonus pack, "TC Plots for AP" and "IEX".
5. Resetting the mission director instantly solves the problem. Before, only shooting a lone m3 made the game drop to <10 fps, while now even larger battles are no problem at all. So there MUST be a problem related to it. (This and point 2 and 3 hopefully show that it's just a hardware-power-problem)
6. Dxdiag will be in my next post (to make it a bit more structured)
7. Using the latest drivers, and even updated my bios for it (no improvement at all unfortunately)
If you can find a better solution to my problem, i would be even happier of course. But even the workaround with the mission director would be okay for me, if someone explained to me what exactly it did and what i should know about it to not break anything..
Best regards and thank you very much!
Space Traveller
-
- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
Dxdiag as promised:
- System Information
------------------
Time of this report: 8/26/2015, 21:20:16
Machine name: Someones-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150715-0600)
Language: German (Regional Setting: German)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-MA770T-UD3
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Memory: 12288MB RAM
Available OS Memory: 12286MB RAM
Page File: 2997MB used, 21571MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: AMD Radeon HD 5800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6898)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_29601682&REV_00
Display Memory: 4095 MB
Dedicated Memory: 1010 MB
Shared Memory: 3085 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor Name: SyncMaster 2433BW/2433GW,SyncMaster Magic CX2433BW/CX2433GW(Digital)
Monitor Model: SyncMaster
Monitor Id: SAM0467
Native Mode: 1920 x 1200(p) (59.950Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1404 (English)
Driver Version: 15.200.1062.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 7/16/2015 04:11:48, 1445224 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2BD8-11CF-4E70-6A09BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6898
SubSys ID: 0x29601682
Revision ID: 0x0000
Driver Strong Name: oem52.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:15.200.1062.0:pci\ven_1002&dev_6898
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Lautsprecher (2- Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1458A002&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6873 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 3/29/2013 21:42:42, 3379272 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: Realtek Digital Output (2- Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1458A002&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6873 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 3/29/2013 21:42:42, 3379272 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
Description: Mikrofon (2- Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6873 (English)
Driver Attributes: Final Retail
Date and Size: 3/29/2013 21:42:42, 3379272 bytes
Cap Flags: 0x0
Format Flags: 0x0
Description: Realtek Digital Input (2- Realtek High Definition Audio)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6873 (English)
Driver Attributes: Final Retail
Date and Size: 3/29/2013 21:42:42, 3379272 bytes
Cap Flags: 0x0
Format Flags: 0x0
-------------------
DirectInput Devices
-------------------
Device Name: Maus
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Tastatur
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: G15 Gaming Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC226
FF Driver: n/a
Device Name: G15 Gaming Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC226
FF Driver: n/a
Device Name: G15 GamePanel LCD
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC227
FF Driver: n/a
Device Name: G400s Optical Gaming Mouse
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC24C
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB-Root-Hub
| Vendor/Product ID: 0x1002, 0x4398
| Matching Device ID: usb\root_hub
| Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID-Tastatur
| Vendor/Product ID: 0x046D, 0xC226
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID-Tastatur
| Vendor/Product ID: 0x046D, 0xC227
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID-Tastatur
| Vendor/Product ID: 0x046D, 0xC232
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminalserver-Tastaturtreiber
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-konforme Maus
| Vendor/Product ID: 0x046D, 0xC231
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Logitech Optical Gaming Mouse G400s
| Vendor/Product ID: 0x046D, 0xC24C
| Matching Device ID: hid\vid_046d&pid_c24c&mi_00
| Lower Filters: LGSHidFilt
| Service: mouhid
|
+ Terminalserver-Maustreiber
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 15.9 GB
Total Space: 122.1 GB
File System: NTFS
Model: SAMSUNG SSD 830 Series ATA Device
Drive: D:
Free Space: 195.2 GB
Total Space: 610.4 GB
File System: NTFS
Model: WDC WD6400AAKS-65A7B2 ATA Device
Drive: E:
Free Space: 1003.3 GB
Total Space: 1907.7 GB
File System: NTFS
Model: WDC WD20EZRX-00D8PB0 ATA Device
Drive: F:
Model: HL-DT-ST DVDRAM GH22LS50 ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (German), , 0 bytes
--------------
System Devices
--------------
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1203&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&C3
Driver: n/a
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1002&DEV_5957&SUBSYS_59571002&REV_00\3&2B8E0B4B&0&00
Driver: n/a
Name: Standard PCI-zu-USB erweiterter Hostcontroller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&9A
Driver: n/a
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1202&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&C2
Driver: n/a
Name: PCI Standard-ISA-Brücke
Device ID: PCI\VEN_1002&DEV_439D&SUBSYS_439D1002&REV_00\3&2B8E0B4B&0&A3
Driver: n/a
Name: Standard PCI-zu-USB erweiterter Hostcontroller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&92
Driver: n/a
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1201&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&C1
Driver: n/a
Name: Standard-Zweikanal-PCI-IDE-Controller
Device ID: PCI\VEN_1002&DEV_439C&SUBSYS_50021458&REV_00\3&2B8E0B4B&0&A1
Driver: n/a
Name: Standard-Zweikanal-PCI-IDE-Controller
Device ID: PCI\VEN_1002&DEV_4390&SUBSYS_B0021458&REV_00\3&2B8E0B4B&0&88
Driver: n/a
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1200&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&C0
Driver: n/a
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&A5
Driver: n/a
Name: ATI E/A-Kommunikationsprozessor-SMBus-Controller
Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_43851458&REV_3C\3&2B8E0B4B&0&A0
Driver: n/a
Name: High Definition Audio-Controller
Device ID: PCI\VEN_1002&DEV_AA50&SUBSYS_AA501682&REV_00\4&16E802F4&0&0110
Driver: n/a
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4398&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&99
Driver: n/a
Name: ATI E/A-Kommunikationsprozessor-PCI-Buscontroller
Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&A4
Driver: n/a
Name: Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20)
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_02\4&39F2AC9F&0&0050
Driver: n/a
Name: AMD Radeon HD 5800 Series
Device ID: PCI\VEN_1002&DEV_6898&SUBSYS_29601682&REV_00\4&16E802F4&0&0010
Driver: n/a
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4398&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&91
Driver: n/a
Name: OHCI-konformer Texas Instruments 1394-Hostcontroller
Device ID: PCI\VEN_104C&DEV_8024&SUBSYS_10001458&REV_00\4&C9A676E&0&70A4
Driver: n/a
Name: PCI Standard-PCI-zu-PCI-Brücke
Device ID: PCI\VEN_1002&DEV_597F&SUBSYS_59571002&REV_00\3&2B8E0B4B&0&50
Driver: n/a
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&98
Driver: n/a
Name: High Definition Audio-Controller
Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_A0021458&REV_00\3&2B8E0B4B&0&A2
Driver: n/a
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1204&SUBSYS_00000000&REV_00\3&2B8E0B4B&0&C4
Driver: n/a
Name: PCI Standard-PCI-zu-PCI-Brücke
Device ID: PCI\VEN_1002&DEV_5978&SUBSYS_59571002&REV_00\3&2B8E0B4B&0&10
Driver: n/a
Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&2B8E0B4B&0&90
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
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AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
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MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
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Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
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Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
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AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
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File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
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MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741
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Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741
Cinepak Codec von Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741
Audio Capture Sources:
Mikrofon (2- Realtek High Defin,0x00200000,0,0,qcap.dll,6.06.7601.17514
Realtek Digital Input (2- Realt,0x00200000,0,0,qcap.dll,6.06.7601.17514
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
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Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741
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Realtek HD Audio CD input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
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Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
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Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
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Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
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BDA Transport Information Renderers:
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MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Lautsprecher (2- Realtek High D,0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Lautsprecher (2- Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Realtek Digital Output (2- Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
Realtek Digital Output (2- Real,0x00200000,1,0,quartz.dll,6.06.7601.18741
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
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Balanced Flags: 1424
Enabled:
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Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
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Force scaling
Decode Power Usage: 0
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- Moderator (English)
- Posts: 30423
- Joined: Fri, 16. Apr 04, 19:21
Hi, update your sound driver to RealTek HD Audio Codec R2.79 for Win7 x64 (25 June 2015) from here. See if that helps.
Obviously reduce any unnecessary background applications and services while playing, especially ones which may try to access the internet for updates etc.
Good luck, as there doesn't seem any other obvious issue in the DxDiag.
Obviously reduce any unnecessary background applications and services while playing, especially ones which may try to access the internet for updates etc.
Good luck, as there doesn't seem any other obvious issue in the DxDiag.
A dog has a master; a cat has domestic staff.
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- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
Thanks for the hint! I tried it, but it really had no influence. (I must admit my hopes were quite low, as i never had any other sound related problems before and the mission director seems to be directly related to my problem, which has nothing to do with sound)
There are really no performance hungry background services. I really pay attention on keeping my system clean.
Maybe it's just a problem with this mod..i honestly don't know.
Still, as i fear we are pretty much out of options now (unless you have another idea), the best thing left for me is probably understanding the mission director and use this workaround. For that i'd need to know what the reset does and when it's safe to use it, so nothing breaks and there are no longterm effects (if this is even possible). After all, it brings the performance back, and resetting maybe once a week wouldn't be a big issue for me, as long as i know i wont make my savegame buggy/unstable....(For example resetting while plots are active seems to be a really terrible idea from what i've read )
There are really no performance hungry background services. I really pay attention on keeping my system clean.
Maybe it's just a problem with this mod..i honestly don't know.
Still, as i fear we are pretty much out of options now (unless you have another idea), the best thing left for me is probably understanding the mission director and use this workaround. For that i'd need to know what the reset does and when it's safe to use it, so nothing breaks and there are no longterm effects (if this is even possible). After all, it brings the performance back, and resetting maybe once a week wouldn't be a big issue for me, as long as i know i wont make my savegame buggy/unstable....(For example resetting while plots are active seems to be a really terrible idea from what i've read )
If your Windows page file is on the C drive, try freeing up a bit more hard drive space. Right now, your swap file can exceed the available disk space due to the 12 GB RAM and that can cause hard drive read/write issues, which can in turn reduce game performance.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- X2-Illuminatus
- Moderator (Deutsch)
- Posts: 24961
- Joined: Sun, 2. Apr 06, 16:38
It basically does what every reset does, which is restoring the initial state - in this case - of all MD related scripts and objects. That means (generic and plot) missions will be reset, mission objects will not be properly cleaned up, thus remain in your savegame and duplicates of them might be created if the missions are started again. For a short time, an FPS increase will usually be the result. In the long run you will create other and new problems, mission and FPS related, which will most-likely make your savegame unplayable.Space Traveller wrote:2. What exactly does the reset do? And what should i know about it if i use it?
Good plan, but not always easy to do. Preparations and clean ups for plots often happen in the background and cannot easily be noticed by the player.Space Traveller wrote:- and first finish a plot completely before doing so
All in all, the Mission Director reset option is for testing missions/MD code. It is not a tool to fix performance problems!
Have you started the plots already? A performance drop could be related to the preparations needed within the plots. I would also check, how many ships there are in the universe. There was a bug in one of the previous X3AP version, which caused the continuous creation of not needed ships, decreasing the overall performance of the game. While this bug was fixed, something similar could happen, maybe as a consequence of a not fully functional installation.Space Traveller wrote:I am playing AP 3.1 with "TC plots for AP and IEX". Apart from that no other mods.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- EGOSOFT
- Posts: 13093
- Joined: Sat, 9. Nov 02, 11:45
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- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
Like you told me in your pm, i've uploaded the savegame. Thank you so much for looking into it, even though you guys could just have said "no support for modified games, thread closed". (things you experience in other games' forums )Xenon_Slayer wrote:There have been cases where some things in the MD have not been cleaned up properly or build up over time. Quite a few cases were patched but of course there could always be something else.
It's probably worth uploading the savegame somewhere so we can take a look.
I guess everything i can provide on info is already in this thread. But allow me to summarize:
1. Game installed via steam recently, then installed the bonus pack via steam, then installed this mod and IEX (like explained in the mod thread) Apart from that, no other mods or scripts were used
2. Did a lot of missions to gain money, got 10 UTs, a few millions and the game shows miserable performance on my machines (just try to start a fight and it's almost unplayable)
3. Enabling scripts and resetting the mission director boosts the performance to a great level instantly. Even larger fights aren't a problem anymore
But this thread had me convinced that using the mission director is not a solution for me and wont bring me far. On the other hand that means i either find another solution, or this savegame is wrecked for me (and i probably wont have the time yet the nerves to start once again anytime soon :/ )
Edit:
Now I know that this all sounds like the mod is bugged. After all we DO know that there mist be *some* kind of connection to the mission director and all the mod does is....bring back all the missions from tc. So it sounds like a direct connection. On the other hand, i didn't read anything in the thread about performance problems whatsoever, i've checked the last 15 pages....
Also I remember an earlier AP savegame which i got from my old computer which was way later in the game (pretty much had every ship, even a Xenon I). This one was all vanilla but the performance got worse and worse the further i progressed. (Which made me stop playing back them - i just thought my game got "too big", with many big factories and 25 UTs running around...) But still the performance impact was far less severe than what i've currently got...so i figured i just ran out of cpu power for this lategame stuff....
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- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
Sorry for coming back to this with a double post...but what shall I say, it is still relevant for me.
Tried it again after a couple months: My savegame only gives around 20 fps....as soon as I reset the mission director, they jump to straight 60 (and never drop below 50)
Like before, I use the "TC plots for AP mod" but with my vanilla savegame, i had the same experience.
So, this is maybe my last shot for X3: Is there *any* workaround available? Anything I can do except for starting a new game and hope it wont happen again?
As long as i'm stuck with "there is nothing you can do, but don't even think about resetting MD, this will definitely brick your game" i see really no other option but to leave X3 behind me. 20 fps give me headaches
Tried it again after a couple months: My savegame only gives around 20 fps....as soon as I reset the mission director, they jump to straight 60 (and never drop below 50)
Like before, I use the "TC plots for AP mod" but with my vanilla savegame, i had the same experience.
So, this is maybe my last shot for X3: Is there *any* workaround available? Anything I can do except for starting a new game and hope it wont happen again?
As long as i'm stuck with "there is nothing you can do, but don't even think about resetting MD, this will definitely brick your game" i see really no other option but to leave X3 behind me. 20 fps give me headaches
I think I can help you with that one. You must accept that all your games will be *** Modified ***. But no need to play around with Mission Director during games. Look for a modified version (or modify it yourself) of the generic missions file, I think the file starts with "3.01" and is in the /director folder. Look for weightings and make the weightings for the two convoy missions equal to zero. Providing that the game uses this modified version, that particular problem should disappear forever. Play on!
Hi glenmcd, my save games seems to be abit bloated also. Could you explain you hack and how to implement it abit better. I have already downloaded your 3.01 Gen mission scripe from one of your older posts but don't think I patched my game save correctly as my game is still unmoddified and is still slogish. Any help would be great.
Now you're getting into an area that isn't all that simple. X3 scripting. It has a system of patches which is not best learned from someone like myself! I'm not even sure where to point you on that one. But here's a start. There are files you'll see in the install folder with extensions ".cat" and ".dat". TC/AP go through these in a certain order looking for which files to actually use. These files have virtual folders in them. But there are the "normal" folders you can see within the install folders. X3 checks them last, and so they can be used in preference to files of same path/filename as those found in the .cat/.dat files. If a file has a .pck extension, this is higher priority than a .txt. Don't take any of this as gospel just use it to find where this stuff is really defined okay.
Be careful about using old scripts as you may be overwriting something that has later changes from Egosoft. Hence it's often best to do your own edits on the latest official files if you can. Good luck!
Be careful about using old scripts as you may be overwriting something that has later changes from Egosoft. Hence it's often best to do your own edits on the latest official files if you can. Good luck!
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- Posts: 35
- Joined: Sat, 28. Sep 13, 13:30
@glenmcd: I'd love to try that! Unfortunately, I cannot find a generic missions file, neither a file that starts with 3.01 or the /director folder. Would you kindly elaborate this step a bit more? (I'm new to scripting)
***Modified*** isn't a problem at all for me. But i'd love to play some X3 again.
***Modified*** isn't a problem at all for me. But i'd love to play some X3 again.
You need to install the "X3 Script Editor 2". It allows you to manipulate the .cat/.dat files. Inside them you'll find the file you seek. Use "extract" and it can copy stuff into accessible folders. From there you can use a text editor or .XML editor.
When it comes to modding, my suggestion is to make no attempt to ever un-install mods. It's too error prone. Instead, backup your vanilla folder complete. Any time you're about to doing any major changes, backup again. I use "Synchronize It!" to make my install folder whatever version I want - vanilla, a few of my mods only, a bunch of other peoples mods etc. One of my backups is a bunch of mods designed to work purely with the DiD start, another targeting the poisoned paranid start. It's important to backup carefully and early because scripting in X3 is quite complex and you WILL go wrong. With backups it won't be a disaster.
Something else you might want is the MSCI reference. Once you get into scripting itself, you'll never look back. Just DON'T go there seriously before you complete the game at least once in vanilla, or using only mods that keep you sane. The mission director bottleneck definitely makes one insane I know from experience LOL.
When it comes to modding, my suggestion is to make no attempt to ever un-install mods. It's too error prone. Instead, backup your vanilla folder complete. Any time you're about to doing any major changes, backup again. I use "Synchronize It!" to make my install folder whatever version I want - vanilla, a few of my mods only, a bunch of other peoples mods etc. One of my backups is a bunch of mods designed to work purely with the DiD start, another targeting the poisoned paranid start. It's important to backup carefully and early because scripting in X3 is quite complex and you WILL go wrong. With backups it won't be a disaster.
Something else you might want is the MSCI reference. Once you get into scripting itself, you'll never look back. Just DON'T go there seriously before you complete the game at least once in vanilla, or using only mods that keep you sane. The mission director bottleneck definitely makes one insane I know from experience LOL.
Ok so , not that hard to do.
But a question for glenmcd: In the weighings there are 3 Convoy missions.
L2M119 = Escort Convoy
L2M127 = Destroy Convey
L2M183 = Dual Convoy
Do You mean just the first 2 set to 0% chance ? and not L2M183. After saving my .cab file and backing up my saves. I have changed these 2 missions and got a moddified game tag, so it worked. So for improvements ...... maybe abit. Its hard to say, still having problems in busy systems with my complex's in. I think that could be related to some problem with complex toobs, i think i'll see if there is a way to change the skins. Lets see how Space Traveller gets on with these changes though.
But a question for glenmcd: In the weighings there are 3 Convoy missions.
L2M119 = Escort Convoy
L2M127 = Destroy Convey
L2M183 = Dual Convoy
Do You mean just the first 2 set to 0% chance ? and not L2M183. After saving my .cab file and backing up my saves. I have changed these 2 missions and got a moddified game tag, so it worked. So for improvements ...... maybe abit. Its hard to say, still having problems in busy systems with my complex's in. I think that could be related to some problem with complex toobs, i think i'll see if there is a way to change the skins. Lets see how Space Traveller gets on with these changes though.
The Dual Convoy is a recent addition. Up to you what you do with this one. Maybe try it out first?
Hey I just had an idea for benchmarking those generic missions quickly. Get into the Globals file and greatly increase the max missions per sector. Disable all except the ones you want to test. Get a ship with jumpdrive and jump between sectors. All different sectors, although revisting each just once fairly promptly can trigger additional missions usually. Run fraps and every so often, time how long it takes to pass the gate between Unseen Domain and the Unknown Sector East of there.
If you do this for each generic mission type seperately, you'll get to know how much difference it will make for disabling each mission type seperately. This is pretty much what I did some years back leading to me disabling the two I mentioned. It would be good if you do above the for Dual Convoy if you can share your findings in this thread. Actual benchmarks compared to the single convoy missions would be good. Make sure you don't do this test if you have built any factories. Destroying factories doesn't get rid of the lag it creates btw. So do test on a new universe. Activate the script editor, write scripts to make all sectors known, give yourself a good ship with jumpdrive etc etc. Then you're setup for any other benchmarks you want to do in future.
Hey I just had an idea for benchmarking those generic missions quickly. Get into the Globals file and greatly increase the max missions per sector. Disable all except the ones you want to test. Get a ship with jumpdrive and jump between sectors. All different sectors, although revisting each just once fairly promptly can trigger additional missions usually. Run fraps and every so often, time how long it takes to pass the gate between Unseen Domain and the Unknown Sector East of there.
If you do this for each generic mission type seperately, you'll get to know how much difference it will make for disabling each mission type seperately. This is pretty much what I did some years back leading to me disabling the two I mentioned. It would be good if you do above the for Dual Convoy if you can share your findings in this thread. Actual benchmarks compared to the single convoy missions would be good. Make sure you don't do this test if you have built any factories. Destroying factories doesn't get rid of the lag it creates btw. So do test on a new universe. Activate the script editor, write scripts to make all sectors known, give yourself a good ship with jumpdrive etc etc. Then you're setup for any other benchmarks you want to do in future.
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Well, i'm quite confused right now. But i'd really love to try that.
Managed to install X3 Editor 2, also found a generic mission file. Still i cannot exctract or change it. And I don't even know if it's the right file. Actually, there is such a file in most .cat-files. (In the default folder, as well as in the addon folder)
Sorry for all the spoonfeeding, but could you please tell me in which dat/cat file exactly i shall look? And *how* i can change it in x3 editor? Maybe I shouldn't even be playing with these files if i don't have any idea about scripting...but after all i just want my game to become playable again and this seems to be the only solution.
Managed to install X3 Editor 2, also found a generic mission file. Still i cannot exctract or change it. And I don't even know if it's the right file. Actually, there is such a file in most .cat-files. (In the default folder, as well as in the addon folder)
Sorry for all the spoonfeeding, but could you please tell me in which dat/cat file exactly i shall look? And *how* i can change it in x3 editor? Maybe I shouldn't even be playing with these files if i don't have any idea about scripting...but after all i just want my game to become playable again and this seems to be the only solution.