advice ... [X3AP BP SEWN questions]
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advice ... [X3AP BP SEWN questions]
looking for a script which will work best for just keeping my satellite network up ... thanks
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Which game? X3AP has one in the Bonus Pack. X3TC one here.
A dog has a master; a cat has domestic staff.
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I have changed the thread title to be more meaningful and have attached the text of your PM reply to me below so that others here may help you with your question.
From PhantomKnight4420: " I think you misunderstood me I meant that if its destroyed it gets replaced , if it does I not seeing how ... another thing how do you activat or enable the weapons switching.... yes this is for x3ap... thanks "
I am unsure what weapon switching has to do with satellites or SEWN though. If you meant it as a totally different topic then it should be asked elsewhere as either a modding forum question in the relevant weapons mod thread or as a vanilla gameplay question in the Universe forum.
From PhantomKnight4420: " I think you misunderstood me I meant that if its destroyed it gets replaced , if it does I not seeing how ... another thing how do you activat or enable the weapons switching.... yes this is for x3ap... thanks "
I am unsure what weapon switching has to do with satellites or SEWN though. If you meant it as a totally different topic then it should be asked elsewhere as either a modding forum question in the relevant weapons mod thread or as a vanilla gameplay question in the Universe forum.
A dog has a master; a cat has domestic staff.
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uh...
no you haven't in regards to a script which replaces a satellite once it gets destroyed....
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- Posts: 35
- Joined: Mon, 3. Feb 14, 18:26
help'''
Can someone post a link to the tubless complex construction kit if that is the correct name ( the mod that make them invisible And helps with improving frame rate) ...and recommend a script that replaces satellites if they get destroyed ..... thanks
<Merged. If you have to post them, please keep multiple-topic questions to one thread and do not bump. The tubeless mod link is here. Alan Phipps>
<Merged. If you have to post them, please keep multiple-topic questions to one thread and do not bump. The tubeless mod link is here. Alan Phipps>
NVM the link is the same one provided above ... about an hour ago ... I'm so blind sometimes
Try this post and see if it's what you were looking for for the tubeless complexes.
If it doesn't show the post I'm trying to link then scroll down to the second post and you'll see it.
http://forum.egosoft.com/viewtopic.php?t=322735
EDIT: Yeah, your going to have to scroll down to the second post until you see:
"Mods that I always use:
Ringless Gate Mod
Complex "Cocktail"
Complex Cleaner (or Complex Cleaner Re-Packed for Plugin Manager)
TCM Tubeless Complex Mod - a.k.a. more performant complex tubes
Advanced Complex Hub Mk2 (Zeron-mk7) or Advanced Complex Hub (Saetan)
Optional: Increase SG_MAX_DISTANCE_BUILDCOMPLEX;500000; // was: 20000 in types\Globals (or addon\types\Globals for AP)."
Try this post and see if it's what you were looking for for the tubeless complexes.
If it doesn't show the post I'm trying to link then scroll down to the second post and you'll see it.
http://forum.egosoft.com/viewtopic.php?t=322735
EDIT: Yeah, your going to have to scroll down to the second post until you see:
"Mods that I always use:
Ringless Gate Mod
Complex "Cocktail"
Complex Cleaner (or Complex Cleaner Re-Packed for Plugin Manager)
TCM Tubeless Complex Mod - a.k.a. more performant complex tubes
Advanced Complex Hub Mk2 (Zeron-mk7) or Advanced Complex Hub (Saetan)
Optional: Increase SG_MAX_DISTANCE_BUILDCOMPLEX;500000; // was: 20000 in types\Globals (or addon\types\Globals for AP)."