[MOD] Some Ships

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Arkangel1981
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Post by Arkangel1981 » Tue, 19. Apr 16, 20:56

I'm not sure if we put a single turret possessing the combined speed of several smaller , the load on the engine would be the same, ofcourse this would have better armor.

https://youtu.be/BhZQEvg1V0Y?t=134

you cant see "Fire Serpent" efect

and in another topic , I love the slow beam cannon , gives the sensation of a stream of super hot matter, Can anything be done the same?

Sorry google traslator :oops:

j2965919
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Post by j2965919 » Fri, 27. May 16, 18:53

any chance to have the ability to build the phoenix marauders ?

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Marvin Martian
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Post by Marvin Martian » Fri, 27. May 16, 18:58

not for real
but you can change
mm_shippack_to\extensions\ego_dlc_teladi_outpost\assets\structures\landmarks\macros\landmarks_te_tradestation_buildmodule_xl_macro.xml
and add

Code: Select all

<macro ref="units_size_xl_te_kit_none_03_macro" />

j2965919
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Post by j2965919 » Tue, 14. Jun 16, 20:48

could it be added like the titurel in the shipyard as a new ship ?

why not ?

swatti
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Post by swatti » Tue, 16. Aug 16, 12:45

Back from like two monts into X:R

Did i do something boo boo cause i cant find the shotgun-Taranis? Shady Vault sells the regular...

EDIT: doesnt seem like the "jemakron" or "freighter taranis" is for sale anywhere, or the "Ayosana"
I think ive seen the rest tho...

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Marvin Martian
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Post by Marvin Martian » Tue, 16. Aug 16, 13:19

do you use CWIR mod?

BlackRain replace vanilla Albion -Shipyards with dedicated versions for PMC and HOA but no one use the vanilla albion-xl file :|

swatti
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Post by swatti » Tue, 16. Aug 16, 15:13

Marvin Martian wrote:do you use CWIR mod?

BlackRain replace vanilla Albion -Shipyards with dedicated versions for PMC and HOA but no one use the vanilla albion-xl file :|
Actually yes, i just installed it... Do i have to build my own shippyard, or can i build one in that?

Also. Can i get max shield-strength stats of all ships your mods adds? Or atleast the three biggest. Mah fleet needs a bullet-sponge as a flagship.

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Marvin Martian
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Post by Marvin Martian » Tue, 16. Aug 16, 16:57

i would need to add patches for CWIR related files

some of basic ships should be includet at
http://forum.egosoft.com/viewtopic.php?t=385928

CWIR IMO rise the shildcapacity, so all ships will have more shield then vanilla, the wiki value is not really comparable with vanilla

a Fulmekron Mk2 can have up to 6 Mk3 Capital-shields, also Phimacron, but with half hull then the Simacron what still have 4 of them, last two have also good engines
the only ship with 8 is Arawn MK2 but that is fly like brick

swatti
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Post by swatti » Tue, 16. Aug 16, 19:21

Where would Arawn MK2 be located? Can see it on database yet and i thought i went thru all shipyards.

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Marvin Martian
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Post by Marvin Martian » Fri, 2. Sep 16, 16:01

Marvin Martian wrote:i would need to add patches for CWIR related files
ok added some patches for CWIR related SY and updatet this packages -----

Edit:

Add new ship at OL, Ulmekron destroyer

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mr.WHO
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Post by mr.WHO » Wed, 7. Sep 16, 17:18

Hi Marvin, would it be possible to create simple step-by-step tutorial how to create new ship out of existing parts/turrets?

I want to create a Caneraln bomber using Katana as a base, but with additional missile racks (if there is any fighter size part that could be attached to the model -I see several other fighters having good missile racks, but I'm not sure if they are separate part/models).

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Marvin Martian
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Post by Marvin Martian » Wed, 25. Jan 17, 11:43

i have no idea how to do this by myself,
at the Xenon bomber i recycle the drostan body, but thats not a real good solution finally!


if you ever had worked with ship-component/macro-files:
maybe you can adopt the missile connections from torpedo_bomber into your canteran-ship file with new positions

but without experience in shipmodding this seems to get a mission impossible

and like i say above, as far i don't know how this torpedo missile stuff work, i can't describe

----

Update 1.1.9
added two new Ships an OL Carrier and OL salvage vessel (L/XL Dock)
some targetpoints of older ships fixed to in this release

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alexalsp
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Post by alexalsp » Wed, 25. Jan 17, 13:03

Rus lng

https://yadi.sk/d/JstVNrsG3ApYHx

Code: Select all

[=ERROR=] 0.00 Cannot find macro XML file from index 'units_size_l_kit_carrier_03_macro' in file 'index\macros'
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Property lookup failed: macro.units_size_l_kit_carrier_03_macro
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 extensions\mm_shippack\md\MM_ShipPack.xml(65): Warning while parsing expression: Property lookup failed
* Input: macro.units_size_l_kit_carrier_03_macro
* Pos:         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[General] 0.00 ======================================

Probably you forget to comment out the line or still that that.

Code: Select all


<-! <Append_to_list name = "global $ randumbuild_blacklist." Exact = "macro.units_size_l_kit_carrier_03_macro" /> ->

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Marvin Martian
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Post by Marvin Martian » Wed, 25. Jan 17, 14:49

Thanks a lot,

alll packages updated (same Versionnumber), the wrong macro is removed too

Split pack got also integration into LostSector SY-Macro

Edit:
the Ship.Macro is from an old unreleased testship, anyway is that macro.id used already in LostSector mod - i only need that BuildBlacklist for my own SY Mod and this may used in an future feature of CWIR so id now added them to the ModPackage

Infector
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Post by Infector » Wed, 1. Feb 17, 15:53

Marvin Martian wrote:Thanks a lot,

alll packages updated (same Versionnumber), the wrong macro is removed too

Split pack got also integration into LostSector SY-Macro

Edit:
the Ship.Macro is from an old unreleased testship, anyway is that macro.id used already in LostSector mod - i only need that BuildBlacklist for my own SY Mod and this may used in an future feature of CWIR so id now added them to the ModPackage
You need to introduce an update to the HoL Shipyards as well, as Krychoke changed the Macro for the L Scaffolds.

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Marvin Martian
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Post by Marvin Martian » Sat, 18. Feb 17, 09:41

Just updated the Main 1.19 package to fix the issue the 8-dock-stationpart could be destroyed independent from shiphealth

MisterMic
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Post by MisterMic » Sun, 10. Jun 18, 19:23

Hi... :)

Remakron from OL/LF/FD.

Have to do supposedly ship wrecks recycle.
If she(it) makes after order area independently or only at specific order.

Has somebody used already once such a ship?


Greeting, Mic. :wink:
Es gibt keine ausweglose Situation,es gibt nur phantasielose Menschen.
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg

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Marvin Martian
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Post by Marvin Martian » Sun, 10. Jun 18, 20:26

With Repairservice the ship can used for restore wracks
With Carriers the ship can salvage other capitals
https://forum.egosoft.com/viewtopic.php?t=389413

MisterMic
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Post by MisterMic » Mon, 11. Jun 18, 06:24

Hi Marvin Martian .

Thanks..

Greeting ,Mic. :)
Es gibt keine ausweglose Situation,es gibt nur phantasielose Menschen.
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg

MisterMic
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Post by MisterMic » Mon, 11. Jun 18, 06:26

…..
Es gibt keine ausweglose Situation,es gibt nur phantasielose Menschen.
I have no fear,the angels follow me where ever i may go.
http://www.imgbox.de/show/img/qaUYPqZcfi.jpg

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