I really don't know what I'm doing wrong. Earlier I extracted the Boron Oceanus (M2) from XRM to a ZIP file with the help of the Package Creator, then appended its TShips entry to LU's and increased the entry counter by 1. Then I set some of its settings to the values of the already existing Boron Ray, these are: Volume, Size, Engine effect, Engine glow effect, Explosion effect, Ware list ID. I'm using X3 Editor 2 for that.
Additionally:
- I copied dds\-117.dds
- I copied objects\effects\engines\fx_engine_killerog_Dblue_large.pbb to my X3LU directory (so that the path is X3LU\objects\effects\engines\fx_engine_killerog_Dblue_large.pbb)
- I appended
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effects\engines\fx_engine_killerog_Dblue_large;
to the file X3LU\addon\types\Bodies.txt in section SBTYPE_JET and increased the section counter by 1
- I skipped the following already existing file (in LU's cat/dat files) from X3LU\objects:
-- objects\ships\boron\cockpits\boron_m2_cp_scene.bod
- I copied the following files to X3LU\objects:
-- objects\ships\Cadius\ATF\Prop\Absolution_body.pbb
-- objects\ships\Cadius\ATF\Prop\Absolution_Dummy.pbb
-- objects\ships\Cadius\ATF\Prop\Absolution_scene.pbb
-- objects\ships\Cadius\ATF\Prop\Absolution_weapon.pbb
-- objects\ships\Cadius\ATF\Prop\Absolution_Socket.bob (I had to copy this file manually from XRM to LU because the Package Creator seems to have missed it)
-- objects\ships\Cadius\ATF\Prop\Scatterfire_body.pbb
-- objects\ships\Cadius\ATF\Prop\Scatterfire_Dummy.pbb
-- objects\ships\Cadius\ATF\Prop\Scatterfire_scene.pbb
-- objects\ships\Cadius\ATF\Prop\Scatterfire_weapon.pbb
-- objects\ships\LAN\BORON_M2L.pbb
-- objects\ships\LAN\BORON_M2L_scene.bod
-- objects\ships\props\new_535_ExtDock_dummy.bod
- I edited X3LU\addon\types\Components.txt and appended
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ships\Cadius\ATF\Prop\Scatterfire_Weapon; 1;
NULL; 0.064764;0.011209;0.212867; 0.000000;0.000000;0.000000;
ships\Cadius\ATF\Prop\Absolution_Weapon; 2;
NULL; 0.054858;-0.002675;0.351776; 0.000000;0.000000;0.000000;
NULL; -0.054858;-0.002675;0.351776; 0.000000;0.000000;0.000000;
to section SCTYPE_LASER and increased its section counter by 2
- I edited X3LU\addon\types\Dummies.txt and appended
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ships\props\new_535_ExtDock_dummy;ANIMATEDF_DOCKPORT_FIGHTER|ANIMATEDF_DOCKPORT_UDDOWN|ANIMATEDF_DOCKPORT_BELOW30;0;
to section SDTYPE_ANIMATED and increased its section counter by 1 and I appended
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ships\Cadius\ATF\Prop\Absolution_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Absolution_scene;2;ships\Cadius\ATF\Prop\Absolution_body;GUNPARTF_ROTATEALPHA;ships\Cadius\ATF\Prop\Absolution_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Cadius\ATF\Prop\Scatterfire_Dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\Cadius\ATF\Prop\Scatterfire_scene;2;ships\Cadius\ATF\Prop\Scatterfire_body;GUNPARTF_ROTATEGAMMA;ships\Cadius\ATF\Prop\Scatterfire_weapon;GUNPARTF_ROTATEGAMMA|GUNPARTF_ROTATEBETA;
to section SDTYPE_GUN and increased its section counter by 2
Then I start a new LU game. With the help of Cycrow's cheat package (the zipped version), I create the new ship in Argon Prime. As soon as it creates the ship (after the question if the default wares should be installed), X3 crashes.
If I create this ship OOS, it works - but as soon as I enter this sector, X3 crashes.
I'm really out of ideas what I'm doing wrong. Please, I appreciate any hint on this!