In short, some of my fighters will just stop dead in the space when issued a docking command. Not all, about 20% of them.
CMD said they were "landing in action".
I even transferred myself onto one of the stuck ships and asked autopilot to dock. It didn't move an inch.
The problem is solved by moving the fighters (move to position, then reissuned a docking order again, they docked). Moving the carrier had no effect.
It's not a carrier specific problem. Tested with shuri, odin and Griffon.
I guess when a lot of (50+) fighters attempt to dock at the same time some of them will get stuck. It's not much a problem for fighter wings since worst case scenario I'll dock them OOS after a battle is won. However, drones suffer from the same issue (15 out of 100 keris got stuck) and I just lost flat credit because of it.
Carrier docking problem
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I used to use carrier fighters quite a lot in my long term vanilla games. I think the problem mainly happens when many IS game objects are trying to do complex navigation or all do something difficult at the same time.
The reason is that they all have to time-share the available IS AI processing for that display frame and some or all can get stuck, ignore collision surfaces or do other silly things as a result. You can get much the same effect with too many guided missiles in flight at the same time.
The scale of the effect is rather dependent on cpu single-core processing power and clockspeed and so is often worse with lower spec systems or in otherwise busy and cpu-intensive sectors.
One thing you can do with carrier fighters is to put them into smaller groups (say of 5 ships) under group leaders and just command some of the leaders to dock at any one time. That way the available processing power is shared with fewer ships and the whole operation becomes more efficient.
To get round the positional issues that complicate the docking navigation, learn where the dock approaches are for the various carriers and command your groups to move to positions suitable for direct docking before issuing them the docking command. That will speed things up too.
I agree that it is not easy with drones.
I hope that helps a bit.
The reason is that they all have to time-share the available IS AI processing for that display frame and some or all can get stuck, ignore collision surfaces or do other silly things as a result. You can get much the same effect with too many guided missiles in flight at the same time.
The scale of the effect is rather dependent on cpu single-core processing power and clockspeed and so is often worse with lower spec systems or in otherwise busy and cpu-intensive sectors.
One thing you can do with carrier fighters is to put them into smaller groups (say of 5 ships) under group leaders and just command some of the leaders to dock at any one time. That way the available processing power is shared with fewer ships and the whole operation becomes more efficient.
To get round the positional issues that complicate the docking navigation, learn where the dock approaches are for the various carriers and command your groups to move to positions suitable for direct docking before issuing them the docking command. That will speed things up too.
I agree that it is not easy with drones.
I hope that helps a bit.
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By that did you mean "maneuver my carrier to face its docking bay toward its fighters"? Thanks for the info good to know it's a common problem.Alan Phipps wrote:To get round the positional issues that complicate the docking navigation, learn where the dock approaches are for the various carriers and command your groups to move to positions suitable for direct docking before issuing them the docking command. That will speed things up too.
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Yeah, I've seen the issue with TM's as well. There's a certain distance the fighters have to be before either collision detection kicks in and they go around for another try, or they get far enough away the system decides to make it a fresh try.
It's one of the reasons I prefer Split ships, since the rear docking points (Elephant, Raptor, Panther) mean I can just keep it moving at a slow speed and all ships will eventually dock as it moves out of distance. (Do note that all three are too fast to be caught by the Falcon Sentinel if you have them.)
It's one of the reasons I prefer Split ships, since the rear docking points (Elephant, Raptor, Panther) mean I can just keep it moving at a slow speed and all ships will eventually dock as it moves out of distance. (Do note that all three are too fast to be caught by the Falcon Sentinel if you have them.)
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain