Note - LU does not like the plugin manager much, you will have to unzip and place files manually. The cat/dat files go in the addons\ directory (Should be one number higher than the highest one that exists, usually this is 10), 879X-L044.xml files go in addons\t\, everything else goes in addons\scripts\
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Advanced Start - https://mega.nz/#%21acJ21QQZ%21zxQlBgIE ... ZUUzoIfdfk
Purpose: Provides fresh games with a series of options to make an advanced game start. Changes your ship, friends, enemies, money, give explorers, gives traders, etc.Ever wanted a really random or customized start to the game? Tired of Argon Prime? This should help! -7ate9tin11s
Compatibility: This script should work with any mods and other scripts, such as XRM or Vanilla, but has only been tested extensively in LU.
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Litcube's Unbalanced - https://mega.nz/#%21mdBVFC4J%21Cpj5cYkH ... bfMtEiUuQk
Purpose: Alters most ship statistics to create larger differences between the races. Also includes advanced start as you must make a new game.
Compatibility: Requires Litcube's 1.6.x. This script should work with anything that does not change TShips or TCockpits, but has only been tested with Advanced Start and vanilla LU 1.6.2.
Changes...
Artificial Life
There are three new AL plugins:
- Improved Races LU - This plugin will often force an invasion into the players sector when on the border of enemy empires. The invasion strength is based on the strength of defenses in the sector and this allows the player to more easily work on reputation. Sometimes a pirate base in a non-border sector will also cause an event. If this plugin is disabled then the invasions will not occur.
- Pirate Kha'ak Patrol - This plugin creates and maintains a patrol of salvaged Kha'ak vessels in pirate space. See the Kha'ak section below for more information. If this plugin is disabled the patrol will not respawn when destroyed, it does not destroy the patrol once formed.
- Missile Ship Maintenance - Several new ships have missile turrets and this script ensures that they are set up correctly. Turning this off will probably make it much easier to kill these altered ships.
Teladi
Embargoed is the word for the Teladi. Tired of the backstabbing and double-dealing both the Paranid and Argon, in a surprising moment of cooperation, placed embargoes and sanctions on the Teladi empire. In a show of solidarity, the Boron and Split quickly followed suit in support of their allies. In their terror the Teladi embarked on a redesign of their fleet, further increasing their defensive capabilities by tearing out the compatibility with other races weapons and sacrificing even more speed.
Rumors of dealing with the Yaki and pirates continue and some of the advanced Teladi armoring techniques have been found on pirate vessels recently. Furthermore, Pirate weapons appear to be compatible with many new designs and are even found deployed on military vessels.
Argon
The Argon have continued to succeed in their skirmishes and battles against the Paranid and Pirate forces. Thus they have seen no reason for making major changes to their armaments and have instead made small, but significant, advances in general shipbuilding capabilities. Transports have more space and combat ships have improved hull integrity.
While the Argon have also joined the Teladi embargo, independent smuggling appears to go on undeterred and older ship designs still maintain adapters for Teladi technology.
OTAS
As a part of the Argon, the OTAS corporation has fallen on hard times while obeying the Teladi embargo. On one side the OTAS have made advances in their universal mounts to allow for even more weapon compatibility, but the missile mounts, in particular, require much more space for this compatibility, effectively reducing the size of missile usable on ships. Thankfully, there have been advances in tuning the unique OTAS engines which allows a skilled mechanic of any race to coax even more power from them.
Boron
Unlike the other races, the continual war with the Split and alliance with the Argon has fueled a cultural and technological revolution among the Boron. This has made the growing of ships a high art form, subsidized heavily by the government. These new ship designs are not strong in and of themselves, but have been designed to maximize shielding and minimize the need to repair the hulls.
Unfortunately the Deeps Incident has also firmly entrenched the fear and loathing of plasma and incendiary weaponry among the populace and ships have been specifically designed to not use such weapons and focus upon the more 'peaceful' boron-developed ion weaponry instead.
Paranid
The understanding that their ships and military power was falling behind that of even the despised pirates left the Paranids no choice but to rethink ship design from the ground up. Relying upon their Split allies for weapons research, the Paranid designers focused on physics and missile technology with terrifying results. By retrofitting existing ship generators with a cyclic phasing resonance, Paranid scientists were able to create a multi-axis gyroscopic accelerator to massively increase turning rates at the cost of greatly reducing rolling capabilities. The greatest change, however, has been the retrofitting of enhanced missile launching points on almost every ship. This allows ships to launch missiles that would usually be found in larger or more specialized ships, an expensive trick that was shown to be quite decisive in the Ore Belt invasion.
On the downside, the Priest King has further vilified pirates and pirate weapons, leaving designers in a scramble to remove pirate weapon capabilities and use holy Paranid and acceptable Split technology as well. During this process the compatibility with Teladi weapons was also limited, but this is of no real concern as such weapons have been hard to come by after the embargo.
Split
As expected, the Split continue to blame the lack of a decisive victory over the Boron on a lack of speed and weaponry. To 'remedy' this problem the Split have began to sacrifice maneuvering thrust in addition to sacrificing even more shield strength and cargo space on their vessels. However, the improvements in speed and weapon power cannot be denied and a Split force can lay down withering barrages of firepower. Tactics for the Split have moved heavily towards strafing runs to empty their capacitors and guerilla tactics to wear down their more heavily shielded opponents.
Worsening relations with the Teladi have pushed the Split towards using their Paranid allies weapons over the cheaper Teladi alternatives. Surprisingly, the effectiveness of Boron ion technology against shields has also been noted and a few Split ships have been retrofitted to installed stolen or captured Boron weaponry to fight against the highly shielded Boron vessels.
Terrans
With the resounding success of the Solaris design, Terran scientists were quick to develop similar automated launch tube systems for larger ships. Early tests with the technology found these systems to be extremely effective at defending Terran space when coupled with the abundance of resupply outposts scattered through the solar system and the use of chaff anti-missile systems to cover for the loss of defensive turrets. However, these missile turrets are less armored than their standard laser counterparts and a slight loss of hull integrity has resulted.
ATF
The only change to the ATF fleet is minor upgrades in shield and laser generators from advances discovered by reverse engineering Boron and Split vessels, but at the cost of some cargo space. However, the ATF ships have always been far ahead of competitors in most respects and this is only now slowly changing with the recent major advances that other races have been making.
Pirates
The pirates remain dependent upon the advances of other races, but have refined their ability to salvage and use weapon systems in interesting combinations. With the increasingly close pirate relations to the embargoed Teladi, the self-developed pirate vessels have shown a distinct increase in protective capabilities to bring them in line with the more averagely shielded races but are still substandard overall.
Kha'ak (Pirates)
The old terrors are still absent after their hive destruction, but some pirates engineers have adapted lasertower cannon armaments to the existing ship designs for a unique, though weak, terror tactic. This refitting has required gutting all missile tubes and severely limiting cargo capacity to barely fit weapons, shields, and a handful of energy cells. Thankfully, there appears to be only a single patrol of these vessels in use at this time.
Yaki
Supply shortages and a series of devestating defeats against the enhanced Paranid fleets, have caused the proud Yaki to re-evaluate their fleet design completely. Instead of focusing on speed, the Yaki are experimenting with an inverted balance focusing on fighter craft survival. In essence, capital ships are generally faster with fighters being slow and heavily armored. In fact, most capital ships are faster than the fighters now! This means that fighters can no longer be picked off far from the dangers of the Yaki capital ships and this illogical method has thrown the entire Paranid military into shock.
As these designs are experimental, these new Yaki ships have excessively limited weapon mounts, with most weapons being standard pirate weaponry or Teladi in origin.
Xenon
It was quite a surprise when the newly altered Xenon C appeared in Boron space, the coupling of a heavy frigate with heavy missile capabilities devastated defending forces until reinforcements could come to assist. Outside this notable change, the Xenon appear to have integrated some new weapons into vessel design, but otherwise have remained the same and continue to wear down defenses with their never-ending waves of assaults.
Swarm Diversion System
This extra ship advanced command constantly monitors owned fighter craft and will instantly dock them when they are taking too much damage. If the fighter remains or achieves fighting condition while docked (You define this when starting the command!) it will be released back into the fray. Note that this is somewhat processor intensive and I would not run it on a fleet of carriersTired of carriers being money-sinks? Let the new swarm diversion micro manager control your fighters with rapid recovery and redeployment to minimize casualties! -7ate9tin11s
Ship Requirements: Transporter Device, Jumpdrive, Carrier Command Software, Remote System Control Software, and a docking bay.
Costs: Each time a fighter is diverted to the docking bay a small wormhole is used to perform the retrieval. This take 10 energy cells from the carrier and does 500 shield damage to the carrier (or less to none if the carrier shields are down...).
Note: Fighter status checks are dependent upon the carrier, if it is the players ship then it has the most rapid checks, if it is out of sector the checks are much slower. SDS is also so effective it may as well be a type of cheat to some
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Closing
As always, please mirror, update, and use these scripts however you wish. Have fun![/quote]