Need some help getting rid of a docked ai ship in my tm
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Need some help getting rid of a docked ai ship in my tm
Any way to get this thing to vanish?
To get the teladianium to the argon sector i want to jump my tm to legends home to pick up another zephyrus but one of the docking bays in the zephyrus i now own has been coopted by an ai ship. So i would have to leave a fighter behind since that fighter has no jumpdrive.
This has happened before and its quite a pain in the butt.
If there is no way to remove it, is there a way i can just break the terran plot? Every time this happens its pretty much a show stopper. When i do manage to get rid of this pest, what are the consequences of just blowing it away?
EDIT: Ok nvm i managed to get all the fighters out to follow me. But still is there a way to break the terran plot and what are the consequences? These terrans dont seem to have very good boundaries
To get the teladianium to the argon sector i want to jump my tm to legends home to pick up another zephyrus but one of the docking bays in the zephyrus i now own has been coopted by an ai ship. So i would have to leave a fighter behind since that fighter has no jumpdrive.
This has happened before and its quite a pain in the butt.
If there is no way to remove it, is there a way i can just break the terran plot? Every time this happens its pretty much a show stopper. When i do manage to get rid of this pest, what are the consequences of just blowing it away?
EDIT: Ok nvm i managed to get all the fighters out to follow me. But still is there a way to break the terran plot and what are the consequences? These terrans dont seem to have very good boundaries
Last edited by m0rl0ck on Sun, 22. May 16, 21:24, edited 1 time in total.
Since you mentioned the Terran plot: Is this fighter one of the NPCs that come along with you on the plot?
If so, he's set to follow you. Since you have an open docking port, that means he docks. He should leave when you arive at your next destination (or when you get in a fight, he'll undock to fight)
You should be able to do the Terran plot just fine with 1 fighter down, so just pick it up when you're done
If so, he's set to follow you. Since you have an open docking port, that means he docks. He should leave when you arive at your next destination (or when you get in a fight, he'll undock to fight)
You should be able to do the Terran plot just fine with 1 fighter down, so just pick it up when you're done
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Carrier Command software has a launch all fighters command that should cause him to launch. You'll have to be quick in getting the other fighters back on board, but that should do it. Though I think if you're in another ship and give the order, he'll launch and then start following your other ship instead of landing back on the TM.
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
Carrier Command software has a launch all fighters command that should cause him to launch. You'll have to be quick in getting the other fighters back on board, but that should do it. Though I think if you're in another ship and give the order, he'll launch and then start following your other ship instead of landing back on the TM.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
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I think, though I never got around to trying it, that if you change ships while you are doing the plot and he is still following you (before the ship becomes abandoned) that it will undock and follow whatever ship you are in. So if you have a fighter of your own on the TM you could try just taking off in that and see if they come along too.
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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD
Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress
HEY! AP!! That's new!!!
You know thats a good thought, i do have it installed, i didnt think of that thanksTriaxx2 wrote:Carrier Command software has a launch all fighters command that should cause him to launch. You'll have to be quick in getting the other fighters back on board, but that should do it. Though I think if you're in another ship and give the order, he'll launch and then start following your other ship instead of landing back on the TM.
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I remember the first time I played this part of the TC main plot using a TM (probably 2nd or 3rd time 'round), and going spare about these damn squatters I kept wishing I could impound them...
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff