Post
by Serath » Mon, 14. Aug 17, 00:07
Not so much a game feature as a coding request ...
- No XML: Please, Please Egosoft ... use the right tool for the right purpose. There are much better ways to allow for mod/script ability than XML. XML is for human readability when human intervention is required in data transfer between encoded states. Machines neither need nor particularly care for multi character instructions when a single/double character would suffice (ofc not referring to operands, that's a different story). It's not suited for run-time environments. With that said, if you added a middle step in the form of a binary encoder for modders so the game doesn't have to use a parser to load/save/manipulate data, it would be less of an issue.
- More calculations and less pseudo real-time tracking. Yeah, we all wish we could recreate an entire world down to a fine granularity without "cheating the system" but the sheen quickly wears off when you can't even play the mini-game without stuttering let alone have a intense space battle because of all the CPU overhead churning away in the back-ground. Makes one wonder why with all the granular mass traffic tracking, there is a apparent large'ish disconnect between OOZ action time and IZ.
- More "use your brain" game play and less "frustrate the heck out of players". There is a huge difference between using your head to figure out solutions to problems and having to guess at the purpose/reason for things (more often than not leading to misguided assumptions and endless misinformation flooding the internet * cough - steam - cough *)
- Time sinks is fun and all the first couple of rounds, after that it just becomes a chore. Add to that the minor rewards in proportion to the work you had to put in and it becomes cruel and unusual punishment. I wouldn't mind it so much if it didn't seem so disconnected/unbalanced.
- Diversity is the spice of life. Seeing the exact same layout, finding loot in the exact same spot, having the exact same discussion over and over just adds to the frustration and aversion to doing "time sink" tasks. Not to mention having to chat with npc's sitting on their bunks next to the shower or casually strolling around what seems to be a jail to hire employees, lol.
All in all I love the concept of XR, it's just a couple of things that really at times makes you want to give up the ghost ... not because you don't want to think or are too lazy to do certain aspects etc, et al. It's down to good ol fashioned user friendliness and intuitive design. The simplest example of all ... just being able to name/delete save games should already be a given.