XOU-Should PKing/PvP Be allowed?
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XOU-Should PKing/PvP Be allowed?
PvP - 'player versus player' means that both parties consent to engage in combat.
PK - means that any player can elect to kill another
PK - means that any player can elect to kill another
mabey a challenge system?
ie:
player A challenges player B...
if player B declines then no combat!
but special cases will be putting bonties on players and then their free to kill only once untill a new bountie is avalable...
also i think salvage insurance should work like if you die you go to were you last used one...
but yer money and crap are the same as when you died - the cost of yer ship and equipment...
ie:
player A challenges player B...
if player B declines then no combat!
but special cases will be putting bonties on players and then their free to kill only once untill a new bountie is avalable...
also i think salvage insurance should work like if you die you go to were you last used one...
but yer money and crap are the same as when you died - the cost of yer ship and equipment...
Magmus
Novas caught - 502
Rank - Decorated Federal Hero of the UNCC
Title -
Enemy of AMG members (45 Points)
President of the MDC [Mag Defence Corp]
Novas caught - 502
Rank - Decorated Federal Hero of the UNCC
Title -
Enemy of AMG members (45 Points)
President of the MDC [Mag Defence Corp]
How about having PvP & non-PvP servers/universes/etc, so that if people really don't want to be bothered by PKers, they don't have to.
I like the idea about having the locals response vary depending on what type of sector you're in. You could even extend the idea to the Split allowing duels with the proper paperwork/licenses/etc.
I like the idea about having the locals response vary depending on what type of sector you're in. You could even extend the idea to the Split allowing duels with the proper paperwork/licenses/etc.
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- Posts: 1770
- Joined: Wed, 14. Jan 04, 14:16