Here's what I have so far; I'm definitely looking for inputs or ideas! I'm looking to run a Vanilla game with Bonus Pack content, so no ***modified***.
Game Start: Erin Iovis, Terran Defender
What are your thoughts on Iovis? Is she part of the USC?
When I compare her lack of rank (military and reputation) and lousy equipment provision with the USC Commander (who is, obviously, a commander in the USC), I'm wondering if she's not a civilian with what amounts to a letter of marque for the Terrans.
Or is Iovis USC? I don't actually remember how she's portrayed to other characters as part of the Terran Plot Bridge Mission...
I'm thinking of playing her like a loyalist Terran, but not necessarily attached or beholden to the USC.
Restrictions:
Ships:
- Only Terran ships may be owned by the player, with the exceptions noted below. Any abandoned ships must be sold. I suppose this means no TM, which was my typical mission-runner ship!
- Ships given as rewards for plots or rank may be retained. Example: Argon Discoverer given as part of the Terran Plot.
- Wherever possible, Argon stations must be used in complex construction. I compromise to Argon, since they're the same genetic stock as Terrans. I'd like this to be Terran stations, but:
- Their immense size makes the already-frustrating exercise of complex construction all the more difficult.
- They're not available until the very late game. Without Terran stations, you'd have to complete the Goner plot and the first set of Hub gates through purchasing, which sounds dreadful.
- That being said, I'm interested in your thoughts. Interesting exercise, along with Terran xenophobia? Struggle without complexes for a LONG time?
- Complexes should be located in Terran space. This matches up nicely with Terran xenophobia. Of course, it also means Asteroid Belt might get CROWDED.
- All plots are available to be completed, but the Terran Plot is the priority and should be completed as fast as possible.
- Reputation may be freely gained with the Argon, Boron, Split, and Teladi. Reputation may only be gained with the Paranid on an "as needed" basis, for example, to buy the 1 Tractor Beam needed in your game. Reputation may not be gained with Pirates or Yaki. Or Xenon or Kha'ak, if you want to be completely pedantic. Is this even practical? Wouldn't Paranid traders that dock at one of my (eventual) Teladianium complexes raise my Paranid relations without me lifting a finger? And how would a hostile Paranid (by occasionally popping one of their capital ships, for example) affect my UTs? Why are the Paranid and Terrans hostile? Shouldn't the Terrans be neutral to all Commonwealth races?
- Reputation may be freely gained with all corporations except Duke's.
- With the exception of the Terran and ATF, all races and corporations are valid attack and piracy targets. Sorry, no Skirnir. You'll have to find a Death Star some other way.
- There are no limits on exploration. This is a decision informed by past experience. I tried a "limited knowledge" playthrough once upon a time, but it very quickly became a mess keeping track of which sectors I'd been sent to for missions... and found that when given a "Navigate To" command, my ships would happily traipse through (and thus, discover, breaking the point of the playthrough) undiscovered sectors.