[MOD] X Rebirth Lost Sectors v1.5.0

The place to discuss scripting and game modifications for X Rebirth.

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Requiemfang
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Post by Requiemfang » Wed, 17. Jan 18, 20:31

Found another bug... rather it's a misplaced radar on the Dyson Freighter

http://steamcommunity.com/sharedfiles/f ... 1272692719

looks so weird seeing it just hanging there and not attached to the hull of the ship

AnthonyNVII
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Post by AnthonyNVII » Wed, 17. Jan 18, 20:43

Ok that’s weird lol! Strange tho in my game there is nothing wrong with the dyson. I will say that I t looks kinda like your dyson ship is missing it’s front half In that image. Maybe there’s some kind of conflict with another mod you are using?

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KrYcHokE
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Post by KrYcHokE » Wed, 17. Jan 18, 21:05

Yes, Dyson uses same front part than Srirwok

Requiemfang
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Post by Requiemfang » Wed, 17. Jan 18, 21:19

Well that's odd, should I list all the ship adding mods I have to narrow the issue down?

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KrYcHokE
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Post by KrYcHokE » Wed, 17. Jan 18, 21:25

Yes.

Requiemfang
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Post by Requiemfang » Wed, 17. Jan 18, 22:02


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KrYcHokE
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Post by KrYcHokE » Wed, 17. Jan 18, 22:33

With all those mods it looks fine
https://i.imgur.com/z8BVENk.jpg

Requiemfang
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Post by Requiemfang » Wed, 17. Jan 18, 23:33

weird... I have no idea what might cause it.

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KrYcHokE
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Post by KrYcHokE » Thu, 18. Jan 18, 10:18

You can send me your extensions folder?

Requiemfang
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Post by Requiemfang » Thu, 18. Jan 18, 16:32

okay... that'll take me a bit to get up it's 144 mods long, 142 if you exclude the two DLC's. I'll look into getting the thing uploaded so I can send you it. I need to head back to a sector where I can find that ship again just to be sure it wasn't a error in that game session and was just a graphical error on the games part.

Edit: correction 140 mods excluding the twp DLC's after removing in active mods I had in the extension folder.

uploading the extension folder in compressed format to my dropbox now will post as soon as it's done.

Requiemfang
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Post by Requiemfang » Thu, 18. Jan 18, 23:51

Here's the extensions, some of them may be outdated :| but game seems to run just fine for me except for these small issues I've run into. I'm gonna see if I can see that ship again like I said I would earlier to see if it was just some random glitch in that game session.

https://www.dropbox.com/s/wcr31mdbao3nf ... s.zip?dl=0

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KrYcHokE
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Post by KrYcHokE » Fri, 19. Jan 18, 00:04

So, it looks fine with all those mods.
https://imgur.com/0AzuO6I

Requiemfang
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Post by Requiemfang » Fri, 19. Jan 18, 05:28

Noticed something about the highways... the speed in them is a bit slow, bug or is that just the way you intended them to be? To be specific Pulse Eruptions highway is very slow. I can't remember if the other sectors that do have highways suffers from the same thing.

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KrYcHokE
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Post by KrYcHokE » Fri, 19. Jan 18, 13:11

You mean zone highways? It all have identical settings.

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KrYcHokE
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Post by KrYcHokE » Sat, 20. Jan 18, 19:58

Added sscreenshots of new terran freight ships and more http://imgur.com/a/NeLdB

Requiemfang
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Post by Requiemfang » Sat, 20. Jan 18, 21:20

sweet, can't wait to try out the new version :D

roy35150
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Post by roy35150 » Sat, 20. Jan 18, 22:29

Looks Awesome :)

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MegaJohnny
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Post by MegaJohnny » Sun, 21. Jan 18, 01:32

That looks mad! Canteran ships restored to their xenophobic glory. Look forward to trying this mod out :)

Requiemfang
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Post by Requiemfang » Sun, 21. Jan 18, 03:48

KrYcHokE wrote:So, it looks fine with all those mods.
https://imgur.com/0AzuO6I
Good news if I start a new game I don't see the issue, bad news current game I see the issue. I'm going to assume that already spawned Dysons have the issue. gonna check this by having a new dyson built at the SY and see if it is repeated.

Edit: Yep its just a graphical bug on the games part with already spawned UT Dyson's, commissioned a new ship from the SY and it had all it's parts. :D

wurst01
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Post by wurst01 » Sun, 21. Jan 18, 17:55

hello, looks VERY GOOD!!! when its finish to download? I wanna TRY :-) :)
greetings Kai

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