[MOD] X Rebirth Lost Sectors v1.5.0
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Okay further testing on my current long game save with buying from mechanics from vanilla sectors same thing happens. Now just to be sure I started a new game to see if I could reproduce the problem. On new game I'm able to by engine upgrades just fine. So I think something went wrong inside the last save, possibly me adding a new mod/extension no idea what it is though that would cause it to happen. Anyways I'm going to compile the mods I have that change NPC's in any way. Though the prospect that I may just be dealing with a corrupt save is more likely and I'll have to restart AGAIN which sort of sucks since I loose the progress I made in the game so far but it's not that big of a loss.
Edit: Further note I want to point out that the Mastodon XL's jump drive surface element is on the inside of the hull instead of the outside, making it impossible to click it manually to target it to destroy and cap the ship. I only managed to destroy it by using the AOE missiles. Anywho here's a pic of what I mean.
http://steamcommunity.com/sharedfiles/f ... 1264856843
It shows the location of where it's located except its on the inside of the ship and not on the outside like all the other external surface elements.
Edit: Further note I want to point out that the Mastodon XL's jump drive surface element is on the inside of the hull instead of the outside, making it impossible to click it manually to target it to destroy and cap the ship. I only managed to destroy it by using the AOE missiles. Anywho here's a pic of what I mean.
http://steamcommunity.com/sharedfiles/f ... 1264856843
It shows the location of where it's located except its on the inside of the ship and not on the outside like all the other external surface elements.
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Quick little bug i found, I noticed that occasionally when I enter a station or ship, my character gets stuck and wont move. This only happens after a while playing, and simply saving the game and re-loading always fixes it. I am fairly certain its because of my mod load order but still just wanted to put it out there in case anyone else was having issues like that as well. I'm going to mess around with my mods and figure out which one is conflicting with it.
Also, any ETA or new info on version 1.3? I swear waiting on your next release is like waiting on a new game I am so excited to see it when its released. Keep up the great work!
Also, any ETA or new info on version 1.3? I swear waiting on your next release is like waiting on a new game I am so excited to see it when its released. Keep up the great work!
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Hi i've had the sticky player bug that was just after docking and getting stuck on the deck of the skunk.
That was down to another mod at that time the best way to find out and will take time is to stop steam workshop updates, remove all extensions except DLC and try each mod a few at a time then test play till you to find which is the culprit mod.
Hope this helps
That was down to another mod at that time the best way to find out and will take time is to stop steam workshop updates, remove all extensions except DLC and try each mod a few at a time then test play till you to find which is the culprit mod.
Hope this helps
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Just a small question, the Gegemon is it suppose to have 60k fuel storage while other capital class ships of similar size all have 10k fuel storage. I can only assume that the 60k means that this vessel even though it's got some strong fangs on it even though it isn't that high on hull health means that it could be a armed fuel tender? Or did I actually find a bug or type? Going to assume though since it has a high cargo capacity that it is indeed intended to be a armed fleet tender ship.
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Noticed another two things, 1. haven't seen an adv. assassin drone yet at drone merchants. Would any other mods that add drones to the game cause any conflicts? and 2. Glittering flow, specifically Primitive Reaches when I look towards the spikey ice roids I'm getting a performance hit. Now I can understand that I'd be getting performance hits on my old hardware setup on my previous PC but I'm running quite a rig with recent CPU, RAM and GFX parts. I've been to quite a bit of the universe all ready and I've yet to get a performance hit except where those spikey ice roids are.
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This right here I think is what would help.alexalsp wrote:Просто уменьшить количество.
Edit: I also think reducing the nebula effects density in the background might help as well. I can't be sure but I noticed less of an effect on performance when I wasn't looking towards that giant blue cloud in the background.
Edit2: Say what system does the gate in Outrage connect to? or is does this gate not connect to anything yet or a planned area that will be added later in the mod? Or is it there just for visual and flavor seeing how that zone is after all a Xenon zone.
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- Joined: Thu, 16. Jul 09, 12:24
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
Found another bug... rather it's a misplaced radar on the Dyson Freighter
http://steamcommunity.com/sharedfiles/f ... 1272692719
looks so weird seeing it just hanging there and not attached to the hull of the ship
http://steamcommunity.com/sharedfiles/f ... 1272692719
looks so weird seeing it just hanging there and not attached to the hull of the ship
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- Joined: Thu, 16. Jul 09, 12:24