[X-T] Was there ever an updated index site for factories and goods?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Mighty Midget
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[X-T] Was there ever an updated index site for factories and goods?

Post by Mighty Midget » Sat, 22. Oct 16, 20:09

Playing X:Tension here (Steam, patched up to 2.1). I have looked around the web for a site with updated (for latest patch anyway) info on factories and goods. What I am interested in in particular are:
Production cycle time for both computer ran factories/mines etc and own factories/mines etc.
Resources consumption per cycle for both comp/own factories.

The site I used to go to (Klarix.de) apparently has some values (from BTF perhaps?) that do not apply to this version. Example:
Klarix: 15 EC for 4 teladianium
Game: 15 EC for 2 teladianium

There are others as well.

So, are there any sites still up and running that would have the correct values?

Cpt.Jericho
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Post by Cpt.Jericho » Mon, 24. Oct 16, 23:28

Most factories have the same production cycles in X3. I think, only crystal fabs and SPPs were changed (at least from BTF values - not perfectly sure if those were changed in XT). Multipliers have been introduced for many fab in X3 though.
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Mighty Midget
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Post by Mighty Midget » Tue, 25. Oct 16, 10:39

Cpt.Jericho wrote:Most factories have the same production cycles in X3. I think, only crystal fabs and SPPs were changed (at least from BTF values - not perfectly sure if those were changed in XT). Multipliers have been introduced for many fab in X3 though.
Thank you heaps for this info. I don't have any other X games now than X-T but if the X3 data are mostly identical then there should perhaps be still living sites with that info. To bad about the SPPs and Crys Fabs though. They (SPP especially) are key to knowing what would fly and what wouldn't. I'm not too happy with how all player SPPs produce a fixed number of EC per crystal (would rather they found a different solution) but heigh ho, at least the game runs which is pretty impressive seeing the age of X-T and how game unfriendly Xindows 10 is.

Would anyone here happen to know how the computer SPP's cycles (still talking X-T) are worked out in terms of EC per hour, and crystal consumption (even if they are 2nd-ary resources)?

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Post by UniTrader » Tue, 25. Oct 16, 13:11

spp cycles depend on sunlight. and npc spps dont need any crystals to work, but it improves their cycle time. i dont know specific values thoug, but if x3 lists for production are reliable so should be x2.
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Mighty Midget
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Post by Mighty Midget » Tue, 25. Oct 16, 16:45

UniTrader wrote:spp cycles depend on sunlight. and npc spps dont need any crystals to work, but it improves their cycle time. i dont know specific values thoug, but if x3 lists for production are reliable so should be x2.
Thank you too for the input. I will have to look upp X2 too then. Now I have a few factories scattered around and a few clusters with various factories. Makes it possible to work out how my own factories affect the global and local economies then. Still, it's the computer controlled businesses that make the deals, need to figure that out.

I must also say, it is not exactly trivial to work out which resources are 2nd-ary for the computer controlled factories though. Just getting my quantum tube factory up and running and I was really surprised (and a bit miffed) it had no use for my super duper trooper ore mine nearby.

Cpt.Jericho
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Post by Cpt.Jericho » Tue, 25. Oct 16, 22:37

That one is actually quite easy:

Hightech fabs (crystals, Q-tubes, M-chips and computer components) need energy, food (depending on races) and silicon wafers.

Lowtech fabs (weapons and shields) need energy, food and ore.

Food fabs need energy and race dependent primary raw food (beef for Argons, Chelts for Split etc.)

Raw food fabs need only energy.

Only a few specialised fabs need the other wares (e.g. majaglit for sats and crystals for SPP).

There are a few exceptions. But this should help you a bit. Also, finding out stuff is part of the fun of the game :P
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Mighty Midget
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Post by Mighty Midget » Tue, 25. Oct 16, 23:04

Cpt.Jericho wrote:That one is actually quite easy:

Hightech fabs (crystals, Q-tubes, M-chips and computer components) need energy, food (depending on races) and silicon wafers.

Lowtech fabs (weapons and shields) need energy, food and ore.

Food fabs need energy and race dependent primary raw food (beef for Argons, Chelts for Split etc.)

Raw food fabs need only energy.

Only a few specialised fabs need the other wares (e.g. majaglit for sats and crystals for SPP).

There are a few exceptions. But this should help you a bit. Also, finding out stuff is part of the fun of the game :P
Thanks for the post. I know one can look up each factory in-game but for what is primary and what is secondary, that one is unclear. Example satelite factories need majaglit but only as secondary and not primary. It is this info, what would be primary VS secondary that I wonder about.

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Post by Cpt.Jericho » Tue, 25. Oct 16, 23:12

Unless my memory fails me, your own Sat fabs need majaglit as a primary resource instead of food.
One thing you may want to note is that your own factories don't need any secondary resources at all. Secondary resources are just an economic sink.
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jlehtone
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Post by jlehtone » Wed, 26. Oct 16, 19:55

Nobody needs secondary resources (or expects the Spanish ...).

I have skipped the X-T so I cannot comment on its features.
From X2 onwards the systems seems very clear:
  • NPC stations and player stations are different
  • Mines (Minerals) require ECells
  • Bio requires ECells
  • Food requires ECells and one Bio
  • Tech requires ECells, one Food and one Mineral
  • NPC SPP require nothing
  • Some NPC Stations are "secondary resource sinks"
  • Secondary resources do not affect production and production does not affect consumption of secondary resources
  • In order to start one production cycle, the station must have enough primary resources
  • Resources vanish from stock at start of cycle, product appears at end of cycle
There are some "peculiars":

Argon Cahoona Bakery lists both Beef and Wheat are primary Bio. One cycle uses only one type Bio. One cycle uses either one lot of Beef or one lot of Wheat, but not both.

There are NPC Tech Forges that similarly list both Ore and Silicon.

X2 had bit different secondary consumption and pricing than the X3 trio.

X3 trio has NPC "Complexes". Looks like one station. Some have three products. Only one is produced at a time. One cycle -- one product -- one set of resources. Selection is probably based on RNG and stock status.

There were changes to economy details before and after X2, and probably before X-T too.
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