Im looking to test things out so i can change it about how i would like it for different game styles.
This is my HQ.XML and maybe someone could take a look at tell me if anything obvious would stop it from working.
Ideally what i want is to be able to build any blueprints i add for nothing and then change the resources to values that suit my game play and changing the production speeds considerably.
Code: Select all
<?xml version="1.0" encoding="iso-8859-1" ?>
<headquarters>
<upgrades>
<upgrade index="0" typename="SS_DOCK_P_HQ" storage="500000000">
<blueprints>
<blueprint typename="SS_LASER_TUG" />
<blueprint typename="SS_WARE_SATELLITE2" />
<blueprint typename="SS_WARE_A_MK2DRONE" />
<blueprint typename="SS_FAC_B_POWER_2" />
</blueprints>
<production time="1" money="0" resources="0">
<factor class="ship" value="2" />
<factor class="station" value="2" />
<factor class="laser" value="1" />
<factor class="missiles" value="2" />
<factor class="ware" value="1" />
</production>
<repair time="10" money="0" resources="100">
<factor class="ship" value="2" />
<factor class="hq" value="2" />
</repair>
<reverse time="10" money="0" resources="0">
<factor class="ship" value="1" />
</reverse>
<recycle time="2" money="0" resources="100">
<factor class="ship" value="1" />
</recycle>
</upgrade>
<upgrade index="1" typename="SS_DOCK_TR_HQ" storage="700000000">
<blueprints>
<blueprint typename="SS_SH_USC_M4" />
</blueprints>
<production time="10" money="0" resources="100">
<factor class="ship" value="1" />
</production>
<repair time="10" money="0" resources="100">
<factor class="ship" value="2" />
<factor class="hq" value="2" />
</repair>
<reverse time="10" money="0" resources="0">
<factor class="ship" value="1" />
</reverse>
<recycle time="2" money="0" resources="100">
<factor class="ship" value="1" />
</recycle>
</upgrade>
</upgrades>
<resources>
<!-- Time (uses the SETA upgrade as the typename!) -->
<resource typename="SS_WARE_TECH231">
<factor class="m5" value="1000000" primary="1" />
<factor class="m4" value="1250000" primary="1" />
<factor class="m3" value="1666600" primary="1" />
<factor class="gonership" value="1666600" primary="1" />
<factor class="freighter" value="500000" primary="1" />
<factor class="bigship" value="2500000" primary="1" />
<factor class="hq" value="2500000" primary="1" />
</resource>
<!-- Money -->
<resource typename="SS_WARE_CREDITS">
<factor value="-1" />
</resource>
<!-- Energy Cells -->
<resource typename="SS_WARE_ENERGY">
<factor value="-1" />
</resource>
<!-- Ore -->
<resource typename="SS_WARE_ORE">
<factor value="-1" />
</resource>
<!-- Silicon -->
<resource typename="SS_WARE_SILICON">
<factor value="-1" />
</resource>
<!-- Nividium -->
<resource typename="SS_WARE_NIVIDIUM2">
<factor racemask="khaak" value="-1" />
</resource>
<!-- Cloth Rimes -->
<resource typename="SS_WARE_F217">
<factor value="-1" />
</resource>
<!-- Rastar Oil -->
<resource typename="SS_WARE_F238" >
<factor value="-1" />
</resource>
<!-- Teladianium -->
<resource typename="SS_WARE_R255">
<factor value="-1" />
</resource>
<!-- Crystals -->
<resource typename="SS_WARE_TECH205">
<factor value="-1" />
</resource>
<!-- Quantum Tubes -->
<resource typename="SS_WARE_TECH206">
<factor value="-1" />
</resource>
<!-- Microchips -->
<resource typename="SS_WARE_TECH207">
<factor value="-1" />
</resource>
<!-- Computer Components -->
<resource typename="SS_WARE_TECH208">
<factor value="-1" />
</resource>
</resources>
</headquarters>
Thanks for any help
Edit: Added code-tags so that formatting remains, and the file can be read better. X2-Illuminatus