- Grand Exchange.
- Very Easy Sector Patrol mission.
- Spawned 5x Ns (killed those with hurricanes) and 3x L.
- First of the Ls I approached and grilled with the full battery of my PBEs bailed at 2/3 hull.
- Fighter rank Master Chief.
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Only just started playing AP a week or so back, and L's are the only Xenon which have bailed, and there's been a lot of them. I've got 12 now, with one already given away for the mission.delray wrote:For the people who aren't sure if what they are doing will ever eventually succeed, here's my confirmed cap of an L today:
Ahh yes, I remember having one of those in reunion or TC - of course, by the time I had one, I rarely flew fighters any more, but this time I plan to have in depth OOS patrols, so LX may be the one..RAVEN.myst wrote:They're not bad as drone fighters, if you outfit them right. Not great, but not bad (they used to be good in X2, but gradually have been superseded by new designs.) If you capture any LXs, though, those are pretty darned decent, even as a personal fighter.
A zerg swarm approach is kind of interesting, but I think it'd be more effective with something with a bit more bite.RAVEN.myst wrote:EDIT: Oh, and you mention PHQ - Ls are pretty cheap and, more importantly, quick to build (~40mins each, iIrc), so you can churn them out by the shipload, decent for outfitting a carrier.
Fair enough They only sport 6 forward guns and no turrets, so they're not exactly god-like. Their main problem, in terms of firepower, is a really weak weapon reactor. There are ways to mitigate, this. One option is to fit them with PBEs the way the AI does, and use them to tear off shielding in no time - in this configuration, they are the shock/storm troopers, to be followed by a wave of ships strong vs. hulls (this may be a bit micro-management-intensive, so just mixing them with other ships may be simpler.) Alternatively, they can be used exclusively for OoS duties - in this case, you can ignore the weapon energy issues, and just fit the biggest guns that will fit (PRGs and HEPTs are both compatible, HEPT probably better as OoS option), in which case they can be rather deadly (the guns will const well more than the ships, hahahah - truly nothing more than a transport systems for the guns ) You don't want to use HEPT's IS on Ls, though, as they'll drain their capacitors in seconds, and then will really struggle after that. (Too bad that they are incompatible with MDs and EBCs...)Spearthrower wrote:A zerg swarm approach is kind of interesting, but I think it'd be more effective with something with a bit more bite.RAVEN.myst wrote:EDIT: Oh, and you mention PHQ - Ls are pretty cheap and, more importantly, quick to build (~40mins each, iIrc), so you can churn them out by the shipload, decent for outfitting a carrier.
Intriguing - what would that entail? Playing as Xenon?RAVEN.myst wrote: Hmmm, all this talk of Ls and what-not has put me in the mood to play some AP, and I think your questions have given me a direction for the game: I may play a Robot Overlord (Erm..., overlord of robots, not a robot myself ) Thanks!
Not exactly, but as a Xenon "user" - Master of the Forbidden Tech So, I would focus on carriers of all types (this suits my playstyle, as I like projected/delegated and dispersed firepower instead of the monolithic approach) - so, TMs early on, then M7C or any M7 with a decent fighter bay, then up to M1s with lots of fighters. The fighters would be all Ls (with maybe an LX or two thrown in.) Ultimately, I would board a J and a K, and churn those out of my HQ (they are very quick and cheap to build for their class - EXTREMELY so, in fact.)Spearthrower wrote:Intriguing - what would that entail? Playing as Xenon?RAVEN.myst wrote: Hmmm, all this talk of Ls and what-not has put me in the mood to play some AP, and I think your questions have given me a direction for the game: I may play a Robot Overlord (Erm..., overlord of robots, not a robot myself ) Thanks!
Yes, that works, I like it.ubuntufreakdragon wrote:Paranids believe themselves being better than anyone else so if they see the Argon/Terran failure regarding terraformer they likely want to show that they can do it better.
It's a roleplaying and stylistic choice, not one based on power gaming efficiency/effectiveness. Yes, Solanos are fantastic, especially with MDs, and I've used them aplenty. But I've so played TC/AP to death, that I have to look for different things to do, even when they are sub-optimal - in fact, to challenge myself, ESPECIALLY when they are sub-optimal For instance, when I play as Teladi, I *only* use Teladi ships, even though they're so slow, for example. This is also, and perhaps above all else, about doing something with an aesthetic theme.ubuntufreakdragon wrote:Anyway why use L as Zerg any buyable Fighter is better as Zerg, if want a real Zergling go for a Solano with PACs, cheaper than a M7M missile barrage.
For this very reason, Paranids would not touch Xenon ships, nor any other races ship. As a Paranid player, you'd have to destroy your rep with the race making use of other races technology your only alternative. Isn't there a mod that makes Pirates a playable "race"?ubuntufreakdragon wrote:Paranids believe themselves being better than anyone else...
Also a valid perspective. I play Terran very much this way (in fact, I play all the races this way, almost always, unless I have some special idea that creates an exception - such as my upcoming Robot Master game, heheh.)ancienthighway wrote:For this very reason, Paranids would not touch Xenon ships, nor any other races ship.ubuntufreakdragon wrote:Paranids believe themselves being better than anyone else...
That's true - the EMPC is much stronger vs hull than most Commonwealth weapons, which in this case is a disadvantage. Also, it just seems that the Argon pilots really like their ships... Particularly the most conveniently located ones (in the war zone sectors) are really reluctant to go for a spacewalk...delray wrote:Yea, Terrans are f*cked because they don't have a PBE equivalent. Much harder to grind hull.
Yeah using a larger ship helps. I traditionally used a Panther Raider as my "let's go cap some fighters" ship. I did the Terran start this game and didn't have to go through that nightmare.delray wrote:For the people who aren't sure if what they are doing will ever eventually succeed, here's my confirmed cap of an L today:
Same here: sometimes it's a breeze, other times... not so much All down to how benevolent the RNG gods are feeling... (they tend to hate me - I must have annoyed someone important at some point - maybe ridiculed someone's furry dice hanging from the rearview mirror, or something...)Sinxar wrote:Before that incident I never had any issues capping an L and I never got why people said it was so hard. It can be quite challenging at times to be sure.