Text file ID: 8980
All ships that docked to the stations are repairing their own hull automatically.
Time of repairing and repairing cost are depending from class of ship and relations between station owner and ship owner.
This function enabled by default. Can be disabled in 'Custom' ship commands menu (Green - enabled, Red - disbled).
* INSTALLATION *
Use Cycrow's Plugin Manager to install.
http://khael.dyndns.info/content/x-uni/ ... 3.2017.spk
Ship class - Base Cost (Cr./HP) - Base Speed (%/sec)
[M5] - 1 Cr. - 1%
[M4] - 2 Cr. - 0,5%
[M3] - 3 Cr. - 0,33%
[TS] / [TP] - 4 Cr. - 0,25%
[TM] - 5 Cr. - 0,2%
[M8] - 6 Cr. - 0,16%
[M6] - 7 Cr. - 0,14%
[M7] - 8 Cr. - 0,12%
[M2] / [TL] - 9 Cr. - 0,11%
[M1] - 10 Cr. - 0,1%
[M0] - 11 Cr. - 0,09%
The notoriety modifier (NMod) may take one of the following values: 1, 2, 3.
Cost per second = BC * BS * (10 / NMod)
Repair per second = BS * NMod
If the owner of station and owner of ship belongs to same race then NMod = 5 automatically. So its good idea to repair your ships on your stations
There is a limit equal to ~80% of maximum ship hull for repair when ship docked to carrier.
In addition, the player receives a certain number of credits, if NPC's ship is repaired on the player's stations.
[SCRIPT] X3TC / AP - Automatic Hull Repairer
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[SCRIPT] X3TC / AP - Automatic Hull Repairer
Last edited by Anhk-Khaelgorn on Wed, 1. Mar 17, 10:30, edited 5 times in total.
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Re: [SCRIPT] X3TC / AP - Automatic Hull Repairer
love you.
“One has to understand what the enemy is all about: the enemy's history, the enemy's culture, the enemy's aspirations. If you understand these well, you can perhaps move towards peace.”