I understand where you are coming from and I agree for those games, the UI was pretty good. But for the love of Nopileus, please dont!Général Grievous wrote:The best way i think is to make a tree (like Nexus: The jupiter incident), on the left side of your screen
A strategical map, like we can find on Homeworld or on the new "Avorion" game could be a very good thing too.
The UI in a space game should be immersive and I would like to have the notion of being the pilot of a space ship, not a GoD entity that controls things from afar.
For RTS style games, like the ones mentioned, sure it make sense, but unless its in a nested menu, or some sort of "VR control room", I would like my cockpit view to stay as clean as possible and any functionality would need to be integrated into it and not feel like its just floating about. I know its a game, but I dont need to be reminded of it all the time by the Cockpit UI.
MFG
Ketraar