[X3LU] + [Mayhem] Faster game pace/balance

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

[X3LU] + [Mayhem] Faster game pace/balance

Post by Shuulo » Fri, 17. Feb 17, 18:58

Hi all,

I love LU, and I love Mayhem.
I also loved much faster game pace and longer battles when I was a tester for unreleased X-timelines, so decided to make this small mod for own use.
Maybe someone will like it as well.

So what it does:
All ships: +50% hull
TL: +20% speed, x2 shields
TS, TP, TM, M1, M2, M8: +20% speed
M7: +30% speed
M6: +40% speed
M3: +50% speed
M4, M5: +60% speed

ALL WEAPON CHANGES WERE REVERTED.

I play tested it quite a lot (almost 2 in-game days) and it had few changes, but now Im overall happy with how this plays.

Download - Dropbox
Just unzip it into your X3/addon folder and rename to latest available number for cat/dat.
For Mayhem 2.5.3

INSTALL IT ONLY AFTER FULL LU AND MAYHEM INSTALLATION
Last edited by Shuulo on Sat, 21. Jul 18, 18:36, edited 13 times in total.

gastovski
Posts: 152
Joined: Tue, 3. Dec 13, 11:20

Post by gastovski » Mon, 13. Mar 17, 23:16

Much obliged sir.

Fun-X
Posts: 184
Joined: Sun, 19. Jun 05, 06:34
x4

Interesting

Post by Fun-X » Wed, 15. Mar 17, 00:57

I installed it, no problems.

All of my existing ships will need to return to sanctuary to have their hulls repaired, because they are all at 66%. I guess that proves that it is installed.

Time to play with it for a while.

Thanks.

DavidMF
Posts: 2
Joined: Mon, 19. Aug 13, 17:58
x4

Post by DavidMF » Wed, 15. Mar 17, 19:09

Hello o/

Seems like a nice buff for all the ships, I have one question, if I install it on an existing save, will every AI controlled ship go to shipyards to repair themself or they will all keep flying around with 66% hull ?

Thanks!
D

Fun-X
Posts: 184
Joined: Sun, 19. Jun 05, 06:34
x4

Post by Fun-X » Thu, 16. Mar 17, 00:02

The couriers will not.

It never occurred to me that the Station Agents and the Dock Agents might. I just sent them all back manually.

Once at the Dock, the repair was extremely easy.

Sending them back in service was tedious, but much quicker. ([Shift-c], 3, 2, [down arrow] for Station Agent. similar for Dock agent. Courier was easy too.)

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Thu, 16. Mar 17, 00:16

DavidMF wrote:Hello o/

Seems like a nice buff for all the ships, I have one question, if I install it on an existing save, will every AI controlled ship go to shipyards to repair themself or they will all keep flying around with 66% hull ?

Thanks!
D
As Fun-X said, for your ships you should send them for repair.
For all other NPC ships in the universe they will remain as is (with 66% health), but will be replaced with time (for me it took around 10 hours in-game when I stopped noticing damaged ships)

DavidMF
Posts: 2
Joined: Mon, 19. Aug 13, 17:58
x4

Post by DavidMF » Thu, 16. Mar 17, 19:47

Shuulo wrote: As Fun-X said, for your ships you should send them for repair.
For all other NPC ships in the universe they will remain as is (with 66% health), but will be replaced with time (for me it took around 10 hours in-game when I stopped noticing damaged ships)
Thank you ! :)
Will install it and give it a try !

gastovski
Posts: 152
Joined: Tue, 3. Dec 13, 11:20

Post by gastovski » Sun, 19. Mar 17, 17:53

Is it possible to play with only LU?.

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sun, 19. Mar 17, 23:15

gastovski wrote:Is it possible to play with only LU?.
Well, Id say maybe, but it uses modified files from Mayhem.
You can try, I believe its still possible ( though back-up your save first).
Id recommend to play few in-game hours to see if something goes weird.

Edit: should be compatible with Mayhem 2.09

Diggz
Posts: 38
Joined: Fri, 2. Apr 10, 21:57
x4

Post by Diggz » Tue, 28. Mar 17, 00:59

I found that while running this mod with the new patch, no artefacts ever dropped.
I have yet to figure out the non-terran equivalent of a Point Singularity Projector...

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Tue, 28. Mar 17, 20:42

From my perspective this is not due to my mod (I cant really imagine how this can be influenced by it, as nothing in this regard is changed), as mentioned in Mayhem thread, me and others still have artifact drops.
What else do you have installed?

Mr.YaR
Posts: 19
Joined: Wed, 24. May 17, 19:59
x3ap

Post by Mr.YaR » Sat, 3. Jun 17, 11:50

Installed it.

Was sceptic about other changes than hull and after some battles seen, must say that i'm quite fond of how things happen!

The only thing that strikes the eye is the almost no speed gain that got lowest speed ships VS tremendous amount of speed for the fastest. But nothing gamebreaking =)

Another moment is that scanning could be made a bit longer - due to the longer fights it's very easy to scan most of interesting heavy crafts now.

+No problems with artifacts.

Thank you!

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sun, 30. Jul 17, 02:24

Updated for the latest MAYHEM version

Ghost140
Posts: 84
Joined: Wed, 2. Sep 15, 03:12
x4

Post by Ghost140 » Mon, 31. Jul 17, 18:45

ohh i like this mod thx for updating it!

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sat, 5. Aug 17, 20:20

updated to mayhem 2.1.3

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Fri, 1. Dec 17, 20:53

Updated to 2.2.1

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Fri, 1. Dec 17, 20:59

You're fast!

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Fri, 1. Dec 17, 21:05

Not faster than panda though.

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sat, 16. Dec 17, 12:08

This should work with 2.2.2

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Thu, 1. Feb 18, 21:14

Updated to 2.3.0

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”