new -- woohoo nice that you notice this finally too .. but .. i don't say different about the situation ... the problem is not to get the buildmethod to a builder(CV), the problem is, you need to add at each part in the warelist the $whatever$-Buildmethod entry - otherwise it will use default like you understand meanwhileVectorial1024 wrote:New discovery! If you specifiy a buildmethod at your buildmodule but you don't have such production method for your wares/surface elements, the game falls back to default.
I tested this by editing my "proof-of-concept mod". The Albion station buildmodule (originally "albion" method in the mod) got changed to require "devries" method. And now the BoFu Star Complex requires Plasma Pumps, as in the default method.
Implementing Ship Parts (Weapons) or Weapon Parts for station is indeed possible. We just have to add something like <build method="usp_prod"/> to the station buildmodules, and volia, stations will require Ship Parts (Weapons)/Weapon Parts to build turrets. [EDIT: As to station components requiring the "usp_prod" method to be produced, we can ignore that. As a result, since that method does not exist for them, the game will just fall back to "default", using the Energy Cells, RMP, etc. Great!]
It should be easy work for us to add in the feature of stations requiring the universal wares.
the big work is now to add the buildmethod entry (calculated for the actual costs) to each little stationpart (converted in Ship- better Stationparts), also for mod-station-parts and so on -- THATS why i say it is not possible (or realistic to do)