Mightysword wrote:Or you can take a look at these ships:
http://bbs.deeptimes.org/data/attachmen ... 93qrgx.jpg
Woah... these look seriously sweet. What mod are they from?
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Mightysword wrote:Or you can take a look at these ships:
http://bbs.deeptimes.org/data/attachmen ... 93qrgx.jpg
Graaf wrote:I hope not. It would mean they will again waste time and resources on Walking in Stations.
The only proper interior you need to see it the cockpit or bridge of your ships, nothing else.
Would be better if the space suit NPC's were placed in the appropriate parts of the station, like in space docks as if they've just landed on the station.Nikola515 wrote:I always wandered why NPC'S have space suits inside of stations I think it would be also fun to have space walks outside of ships/stations.Nanook wrote:
And for goodness sake, put the merchants/traders in little shops rather than having them hang out in bars and bunkrooms. That makes no sense.
Because it gives you another setting than the default cap ship hangar.sd_jasper wrote:Considering how popular the Capital Bridge mod is, I would be surprised if ES didn't have some sort of ship interior to move around in. Then again, maybe if we are going back to player captaining capital ships, we might just get a "cockpit" view.
That sounds like a whole lot of new gameplay systems that will need balancing, animations, VO, etc. Not sure that would be the best use of developer time/effort. Unless we stick with the current "click on thing, play timing mini-game"ZaphodBeeblebrox wrote:Having interiors opens up many new options for gameplay. Here's just a couple off the top of my head.
Boarding:
Imagine taking part in a boarding operation aboard the target ship. I don't mean actually leading your marines, but this could also be possible.
So you launch your marines and their first target is to clear the docking area, allowing your ship land. Then while the marines take
on the crew you have to help out by disabling internal security systems, sabotaging the internal defenses, lowering shielding.
Finally accepting the surrender of the captain and his remianing crew.
Derelict Alien Spacecraft, Derelict Alien Space Stations.
Explore dangerous environments, to get unique alien artefacts to enhance your personal ship. So add in all the ususal RPG elements.
Puzzle solving, dangerous traps, locked doors and possibly even fighting dangerous aliens. Add in the fact that finding these requires
exploration, new missions etc.
There are so many possibilites opened up by having interiors to ships and stations.
Don't you think that's up to the devs to decide? Our focus should be on presenting ideas, not worrying about 'developer time'.sd_jasper wrote:... Not sure that would be the best use of developer time/effort....
So you need to be a little careful and think this one through a bit because you have the vision of a Mass Effect experience that might turn out to be low poly character models hanging out and doing nothing with dialog to show their wares.ZaphodBeeblebrox wrote:Capital ships need a lounge where all of my favourite people and personnel can hang out.
This makes a lot of sense an NPC or system that you can build ship templates to then order up, construct or o find the base parts/materials. That could work well on a carrier or a player HQ... its something we've talked about before probably worth capturing in the Idea's forum it will just get lost in this thread.ZaphodBeeblebrox wrote: Here's another idea, after I have the money/reputation/rank/whatever ... I hire a Shipping expert to reside on my favourite capital ship.
I then develop templates for the vessels I like to buy.
While I disagree wholeheartedly that "Every game with interiors...waste of resources" I must say that I agree that in the standard X games this is something that is less necessary than other things. I would rather see attention and care given to fixing AI pathing over making new ship interiors for X4.plynak wrote:Every game that came with interiors ended with it being a waste of resources. STO ship interiors are usless as well as EVE online interiors or Rebirth interiors. This is not an RPG. Moreover even today you do not have to go to every person if you need something from him/her. We have phones.
What would be acceptable and would not cost resources better spent elsewhere would be something like Freelancer or beforementioned Privateer where planets and stations were pre-rendered screens where you could meet and talk to NPCs.
[sarcasm]Great, with this its decided - Lino shall now work on the Pathing instead of Modelling Interiors or working on new Ships/Stations. Expect to see first results in a few Years when he learned enough about Programming to get a Ship moving straight forward. will look a bit blocky though because the Modeller had other stuff to do.[/sarcasm]Alandauron wrote:While I disagree wholeheartedly that "Every game with interiors...waste of resources" I must say that I agree that in the standard X games this is something that is less necessary than other things. I would rather see attention and care given to fixing AI pathing over making new ship interiors for X4.