OK...Usenko wrote:Well, I've had a while to work on this next episode (RL has been an issue, so last fortnight we played "Fury of Dracula" instead). ...
BORG.
... As to why it's a Borg ship . . I have tokens for Ferengi, Klingon, Romulan or Borg, and Borg has the terror factor. But why are they there?
...
Does either sound better? Or a third option?
And I need to write the ground component too.
First of all, you've done a great job so far, really! Happy players, interesting plot, new things for the players to do, mysteries being revealed, new concepts that could be useful later on, a new mythos evolving, etc.
But then, you do this...
Why not just have Satan show up? Hitler? Maybe Sauron could weigh in on the complex political issues of Federation and Romulan politics? Perhaps Darth Vader could help negotiate a new trade agreement between the Federation and the refugees in the Battlestar Galactica fleet?
(You're supposed to be laughing at this moment, not worrying about unjust sarcastic criticism that isn't based on a fond shared enthusiasm for creating and entertaining others. )
If you bring in a Borg ship, in any way, or have anything at all with the Borg, you will undermine everything you have created so far. All of it. Everything may as well be flushed down the toilet as it will become meaningless and trivial as soon as the players, with their own understanding of the Borg having been indoctrinated into them over decades and by millions of dollars of talented television and movie production, have all their experiences thus far being immediately and forcefully brought into stark relief as "survival against the Borg."
Yes, they will poop themselves. And, in so doing, will ignore every independent and interesting action they would have otherwise conceived of taking, themselves, in favor of a standard, by rote, response dictated to them by the immense of amount of conditioning they have as Star Trek fans.
This is Deus Ex Machina in reverse. Instead of having a Greek god descend to save the players from certain death, you're using a established nearly godlike force to inspire fear and to artificially, since you didn't have anything to do with its original construction, introduce "drama."
I've don't know much about Aussie television, but imagine that the writers of your favorite sitcom were trying to come up with an element that would introduce some serious drama and decided, due to a lack of enough of a writing budget and due to episode constraints, since the season is about to end, than they'll just end that season with a cliffhanger by having the Borg show up with their standard "Resistance is futile" line. Yeah! That will get viewers tuning in next season! Nevermind that it's a sticom about a bunch of friends who live in contemporary Melbourne....
Earlier, I mentioned what I called "The Builders", which were large organisms that first moved the asteroids into place and may have, through combined efforts, altered the orbits of the moons in the system or, if taken further, could have even had something to do with building the planets. Think of them as ginormous, hugemongously so, organic bulldozer ships and construction cranes, combined, with an addition of "super-duper-industrial-space-tug-boat" thrown in. (ie: Doomsday Machine" (TOS) big, with nasty manipulator claws and toothy looking maws ringed with chompers designed to pulverize asteroids composed of rock and metal) Up until this time, they were quiescent, not really having any use other than to stand by in case they were needed.
IIRC, I suggested that if you needed a big-bad threat, then this is the sort of threat you would want to throw at the players. Anything capable of physically constructing this system is surely a threat to a starship. They may not have energy weapons, but if they can catch the ship, they can tear it apart, literally... It also serves as a further clue to the players that there exists forces in this system that are capable of being moving parts, or moving them, in a much larger device than just the possibility that there is a computer-planet involved. They're the "tools" of the Watchmakers, or whatever you wish to call the original designers of this system.
I'm not saying you have to go with that. You do you. BUT, if you want a "big bad physical threat" then this is the sort of thing you need to do. Do not "cheese" your way out of having to do some work by needlessly introducing a canned, processed, pretreated, precooked, can of Fiction-Spam in the form of "The Borg."
Introducing elements from other people's work, aside from what is mandatory to allow for shared and enthusiastic fan-based roleplaying, is simply lazy and thoughtless. Lazy, because you're only doing it for a "quick fix" to a "perceived problem with lack of drama" and thoughtless because your players deserve more from you, since you've come all this way on your own without having to grab for a pair of crutches.
By creating a setting, evolving a plot, constructing activity elements and timelines, you're doing many things that a writer would naturally do while writing a work of fiction. Because of that, you need to pay attention to certain "best practices" in order to achieve the best experience for everyone. At its heart, that means that the story needs to come to from you and you need to create the drama, fresh, new, compelling... That doesn't mean you shouldn't talk about it with others or ask for advice, it just means that your friends, your "readers", are play8ng your game, like reading a book, with one goal in mind above all others. It's the very same goal that ALL readers of books attempt to satisfy -
They desire a new experience.
You can not give them that if you throw the Borg at them in this episode. You'll "break" the entire module and destroy the value of all previous work if you do that.