Quick question re: delivery missions
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It's only contrived if you do the ship juggling thing. I personally don't play that way and I don't see it as a requirement. If I see a mission that requires, for example, a TP, I'll call one in if I'm not currently flying it. I'll transfer to the TP and then land, accept the mission, and complete it, all while flying the TP. I personally consider the juggling act to be an exploit and not in the spirit of the game or the mission. But whether you do it or not is your call.Geek.Verve wrote:Follow up question: the whole ship juggling mechanic required to complete missions seems a bit contrived....
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The 'ship-juggling thing' is only there to save mission time: if you accept the mission in a fast ship the mission will spawn a shorter 'delivery time' than if you do so in a slow ship. It's not necessarily useful (or convenient) to do so every time, but it's a useful trick to bear in mind.. which is why I mentioned itGeek.Verve wrote:Follow up question: the whole ship juggling mechanic required to complete missions seems a bit contrived....
There are other tricks available (eg the 'bomber trick'), but I'll let you discover them yourself
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
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Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
It does? Oh dear.Snafu_X3 wrote:The 'ship-juggling thing' is only there to save mission time: if you accept the mission in a fast ship the mission will spawn a shorter 'delivery time' than if you do so in a slow ship.
This I know:
1. See that there is a mission, but not check it.
2. Save
3. Check mission
4. Reload
5. Check mission
Will result in different details of the mission.
1. See that there is a mission, and check it.
2. Save
3. Reload
4. Check mission
The mission does not change.
In other words, the mission details are definitely set when you do read it for the first time, but not before.
You state that the mission timers can change drastically if you re-read the same mission multiple times in different ships? Could be.
When I see an interesting mission (i.e. read it), I might have to call in a required vessel but usually accept the mission before swapping ships. There is usually enough time.
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Insanity included at no extra charge.
There is no Box. I am the sand.
Not quite! If you /click/ the mission in a fast ship the mission will spawn a shorter allowed mission time than if you do so in a slow ship.jlehtone wrote:You state that the mission timers can change drastically if you re-read the same mission multiple times in different ships? Could be.
(I haven't tested, but I expect this holds true for any timed missions such as asteroid scans, cargo deliveries etc. Therefore if you save-scum to check the above, do so while IS but before clicking on the mission)
I'm pretty sure I checked this before in TC (& have confirmation from others, when I find the ancient references), but I can do it again if you insist (can't do so for AP: see sig)
Ofc I could be wrong & mission times are generated with missions upon entering the sector, which will make things /really/ hard to test.. but I think I'm OK with my current hypothesis
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Then we do agree.Snafu_X3 wrote:If you /click/ the mission ... the mission will spawn
You are not wrong.Snafu_X3 wrote:I could be wrong & mission times are generated with missions upon entering the sector,
The mission must first spawn for us to see it at all. Most do spawn on entry to sector, but some appear while you stay in sector. Some missions stay so long that you can exit the sector and they are still available on re-entry.1. See that there is a mission, but not check it.
2. Save
3. Check mission (A)
4. Reload
5. Check mission (B)
Will result in different details of the mission.
If the details would be set on mission spawn, the A and B would be identical. They are not.
You do A in fast ship and B in slow ship. Then you accept the mission (in the slow ship, having seen that B offers nice time).
I have done A and B in the same ship and still seen different details. The latter is usually less difficult, less rewarding. I don't know whether there is some mechanism to ensure easier mission by the read-reload-read-reload-read... or is it just almighty RNG. Playershiptype can affect.
It is quite sure that the details of mission (like difficulty, time) are set when we click/check/read a mission for the first time. Not before.
There can be details, like location of an assassination mark, that are set on acceptance of mission and not already on reading it.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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It's just more comfortable to put your passenger in your normal ship and send the TP back to the next power plant to refuel. If not you need to have your normal ship follow the TP as well, and the switch ships back at the target station.Nanook wrote:It's only contrived if you do the ship juggling thing. I personally don't play that way and I don't see it as a requirement. If I see a mission that requires, for example, a TP, I'll call one in if I'm not currently flying it. I'll transfer to the TP and then land, accept the mission, and complete it, all while flying the TP. I personally consider the juggling act to be an exploit and not in the spirit of the game or the mission. But whether you do it or not is your call.Geek.Verve wrote:Follow up question: the whole ship juggling mechanic required to complete missions seems a bit contrived....
OTOH I nearly always spend a lot of early game time flying a fast TP, It's just the most versatile ship for my style of game.
cu
Rainer
Tks for your incisivenessjlehtone wrote:
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag