[mod] X3 - RESURRECTION MOD (New graphic mod)

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gilboa
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Stupid question 2.

Post by gilboa » Fri, 4. Aug 17, 15:49

(NOTE: That has to be the dumbest question I asked in years. Please bear with me...)

Its has been while since I last played X3AP, and since then I switched to 4K display from a smaller 2K display, so everything looks odd and super-high-def.
How can I verify that indeed that indeed this mod is working? (I can delete it and re-add it, comparing the two, but this can take ages)

Thanks for answering my stupid question...
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.

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Migou
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Post by Migou » Fri, 4. Aug 17, 16:19

To remove it, you just have to delete or move 4 files from the addon directory of your AP installation, copy it back to try again, is no time consuming at all.

You can try without saving your game progression or use a new save, if you worry about save incompatibility.

I don't think this mod will help you for 4k resolution problems, I think you have to look about UI mods with larger fonts ...

x3-AmModer
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Post by x3-AmModer » Fri, 4. Aug 17, 23:04

Migou write it well.

I write something more...

I didn't change resolution of textures, in first maybe, but Bernd help me to understand how textures work in this game. I enhanced for examlple some textures from 1024x1024 on 2048x2048. It could be better you think, but not. It is nearly the same because the game use blur. So I let the resolution of each texture at original. It is good for the same game-speed as before you install this mod....

You will see it very simple. Install original game and start it. In the space take some pics (for example planet, station, ships, stars, etc.). Then off the game and add my mod. After that start the game again. You will see it.... ;-) (and you could take the same pics like before and compare them....)

I have two older compare pics on my web with mod. Check it....

x3-AmModer
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Post by x3-AmModer » Fri, 4. Aug 17, 23:12

And every question is NOT stupid! On this Egosoft forum are the best people which will help you and answer your questions. They helped me a lot.... ;-)

x3-AmModer
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Post by x3-AmModer » Sat, 5. Aug 17, 02:03

This mod is now available for download from two servers: Uloz.to and MediaFire.

Patches are available for download only from MediaFire.




Link on my web again:

http://new-x3-mods-nrgm.wgz.cz/

x3-AmModer
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Post by x3-AmModer » Sat, 5. Aug 17, 02:21

To: Migou

Please, could you upload (or send on my e-mail) your save near the earth in LU?

Thank´s a lot :-)

pioupes
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Post by pioupes » Sat, 5. Aug 17, 03:26

Thanks for your work, I will test it next week ^^

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Migou
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Post by Migou » Sat, 5. Aug 17, 05:15

I have sent to you the saved game for LU, you just have to jump to earth or everywhere in the galaxy ;)

Thanks again !

kongha
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Post by kongha » Sat, 5. Aug 17, 22:21

Its beautiful. Thank you making it and also sharing it with the community.
With [AP/TC] Visual Overhaul 2.0// Litcub unsivers//

http://imgur.com/a/CgsrN


kongha
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Post by kongha » Sun, 6. Aug 17, 10:30

With and without the mod and also with sweetfx preset

http://imgur.com/a/5YeFT

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Migou
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Post by Migou » Tue, 8. Aug 17, 07:12

I have also obtained nice result with Reshade and Resurrection mod 8)

Reshade effects used :
SMAA
AmbientLight
HDR
Lumasharpen
Vignette

Image
https://img4.hostingpics.net/pics/17172 ... n00011.jpg

x3-AmModer
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Post by x3-AmModer » Wed, 9. Aug 17, 00:56

Yes! Visual Overhaul is really good mod. Good idea use it with my mod. ;-)

Today (Wednesday) I will release new patches (for original game and for LU).
Suns will be enhanced again, known bad textures will be repaired.
Especially for LU will be added new stars - backgrounds.

After that I will work on XRM compatibility.... ;-)

Good day for all!

x3-AmModer
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Post by x3-AmModer » Wed, 9. Aug 17, 23:07

Patch 1.2.4 for original version and patch 1.2.4 for LU are available for download.

Link: http://new-x3-mods-nrgm.wgz.cz/

dreamer2008
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Post by dreamer2008 » Wed, 9. Aug 17, 23:20

Does your mod work with IEX?

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Migou
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Post by Migou » Thu, 10. Aug 17, 03:30

dreamer2008 wrote:Does your mod work with IEX?
Don't know, but I have try it before with LU and I don't like the smog it add (low rez texture I think so) and you have to start a new game.

Because after removing it, my ship just crash after appearing in some sectors, I forgot to backup my saves :roll:

Thanks for the update AmModer :)

x3-AmModer
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Post by x3-AmModer » Thu, 10. Aug 17, 08:59

Yes, it could be conpatible with IEX, but not tested yet. You can try it... ;-)

x3-AmModer
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Post by x3-AmModer » Thu, 10. Aug 17, 09:30

Of course, I suppose that he use IEX and want try my mod in addition. It is safe, because my mod doesn't change any t-files.

dreamer2008
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Post by dreamer2008 » Thu, 10. Aug 17, 10:47

x3-AmModer wrote:Of course, I suppose that he use IEX and want try my mod in addition. It is safe, because my mod doesn't change any t-files.
Yes, that is exactly why I asked :) . IEX + Litcube I find essential. Awesome if you say there are no conflicts.

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Migou
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Post by Migou » Thu, 10. Aug 17, 11:36

After installing Resurrection mod, If you want to get back the ringless gates, that was used in LU to avoid collision, you can add this mod at the end to get it back and better ...

https://xdownloads.co.uk/index.php?opti ... Itemid=116

You have different types of gates to choice between :)

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