Fleet Jump Speed? X3AP - XRM

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CoreX
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Fleet Jump Speed? X3AP - XRM

Post by CoreX » Tue, 1. Aug 17, 12:59

Hi Guys, im still running XRM and i saw Litcubes Universe / Mayhem that Fleet can jump immediatly in seconds.

When i do Fleet Jump or Squadron Jump, it takes ages. They jump one by one through gate takes 1 minute each jump without Speeding Up Game.

So if i have a Fleet with 30 Ships, it takes 30 minutes :cry:

Is there any Mod for XRM where i can boost my Fleet Jump Speed?

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CoreX
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Post by CoreX » Thu, 3. Aug 17, 00:40

after 2 Days still not a single reply.

Is my english that bad or is this forum dead?

CloneSargaent
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Post by CloneSargaent » Thu, 3. Aug 17, 04:59

Forum isn't dead, I think the delay is normal to give ships time to move out the way and not collide with another ship. Just checked LU wiki Quantum Jumpgate Extension: you equip it to your ships and it allows it to Jump to the center of the sector and jump beacons cutting down on jump times. That is what your seeing in LU/Mayhem.

I guess if you want faster jump times get Lucike's Jump Beacon script or buy jump beacons from from terracorp research station or Strong Arms weapons Dealer XL.

pioupes
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Post by pioupes » Thu, 3. Aug 17, 10:35

In LU we have the MLCC calling assist rally jump beacon which jump all fleet very quickly

BlackArchon
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Post by BlackArchon » Thu, 3. Aug 17, 17:17

CoreX, feel free to port this LU feature to XRM. :)
I would use it!

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CoreX
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Post by CoreX » Fri, 4. Aug 17, 13:39

Thank you very much for your reply.

Ill give it a try :D

Unfortunately i installed and uninstalled too many mods,
(CODEA, ADS, Jump Assists, Libraries) that my games freezes on every start now - so now i have to reinstall the whole game with all mods - i think it takes some hours to make it rdy for run again.

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Joubarbe
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Post by Joubarbe » Fri, 4. Aug 17, 13:42

Always keep a fresh X3 folder that you will never touch (the Steam version for instance). Then copy it into a new folder, and use the no-steam executable if you have the game from this platform.

BlackArchon
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Post by BlackArchon » Fri, 4. Aug 17, 17:16

And put your modded X3 folder under version control. Commit every change you make so you can reverse it if there goes something wrong.

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