Paid DLC in X4
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Paid DLC in X4
I'd like to know if this particular "feature" is going to be retained in X4.
It's pretty much going to control whether or not I have any interest in the game - I pay for games, not "content access subscription models".
It's pretty much going to control whether or not I have any interest in the game - I pay for games, not "content access subscription models".
- Killjaeden
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Everyone knows the answer, and you do too. So you might as well leave now.
Would you rather have it so that they release a new game with the new content instead (at the respective price) ? X3 Albion Prelude was just that... compared to Terran Conflict.I'd like to know if this particular "feature" is going to be retained in X4.
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TC and AP both seem to indicate it's possible to release these games for a fair price and flesh them out over time. Egosoft players are used to waiting a year+ for the games to really be done after release. (Either that, or Egosoft is/was deeply in debt from developing those games; if so, maybe telling their players that would be nice instead of pretending it's doing the players a favour when they change their sales model.)
Compare that to X:R - the reviews on Steam are bad; recent reviews are better, but the game has a horribly bad reputation that it will probably never recover from. It wasn't just the fact that the game stank on release that upset people; it was the fact that Egosoft released it in that state and then had the nerve to start charging for additional content before the base game was even fully functional.
Egosoft isn't a big company. They may be able to profit by exploiting their players, or not--they don't have the kind of brand recognition that companies usually rely upon when doing this sort of thing, but the market for space games is very limited, and the general disasters with the other big name space games (No Man's Sky, e.g.) are probably driving people back to more reliable (if less ambitious) franchises like the X series. I also don't know just how many players decided to jump ship after X:R happened, but I do know that I never bought a copy and I've simply been waiting in the wings to see if they'd learn from the debacle and go back to how they used to do things with X4.
Oh well. I guess being told to gtfo by stockholmed fans is part of speaking out against crap like this.
Compare that to X:R - the reviews on Steam are bad; recent reviews are better, but the game has a horribly bad reputation that it will probably never recover from. It wasn't just the fact that the game stank on release that upset people; it was the fact that Egosoft released it in that state and then had the nerve to start charging for additional content before the base game was even fully functional.
Egosoft isn't a big company. They may be able to profit by exploiting their players, or not--they don't have the kind of brand recognition that companies usually rely upon when doing this sort of thing, but the market for space games is very limited, and the general disasters with the other big name space games (No Man's Sky, e.g.) are probably driving people back to more reliable (if less ambitious) franchises like the X series. I also don't know just how many players decided to jump ship after X:R happened, but I do know that I never bought a copy and I've simply been waiting in the wings to see if they'd learn from the debacle and go back to how they used to do things with X4.
Oh well. I guess being told to gtfo by stockholmed fans is part of speaking out against crap like this.
the game hasn't been released and you want to discuss about paid DLC.
This and the tone of the message and the last reply... Seriously, just relax? Do like everyone should do, buy if you like, don't if you don't like. Egosoft will check their numbers sooner or later.
But starting a thread for this? I really don't underdstand.
This and the tone of the message and the last reply... Seriously, just relax? Do like everyone should do, buy if you like, don't if you don't like. Egosoft will check their numbers sooner or later.
But starting a thread for this? I really don't underdstand.
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While being very well aware of the shortcomings of Rebirth at release, I don't really see any cause for issue over how Ego typically chooses to support and expand their games post-release.
Free updates continue through the game lifetime to give bugfixes and improvement to existing gameplay/UI while paid DLCs add new content and new playstyles that the player can opt to pay for (or not) without any risk to ongoing basic gameplay.
Unlike some companies, I don't see Ego releasing any purely cosmetic or trivial paid DLCs, nor including in their paid DLCs exclusive fixes or content that are necessary to continue to play the base game.
The fact that Ego have encouraged major modding and even community involvement in ongoing game development is surely to be applauded too. I just don't see any issue in any of this and am happy in principle with their concept of paid DLC being developed alongside their ongoing free update regime.
Free updates continue through the game lifetime to give bugfixes and improvement to existing gameplay/UI while paid DLCs add new content and new playstyles that the player can opt to pay for (or not) without any risk to ongoing basic gameplay.
Unlike some companies, I don't see Ego releasing any purely cosmetic or trivial paid DLCs, nor including in their paid DLCs exclusive fixes or content that are necessary to continue to play the base game.
The fact that Ego have encouraged major modding and even community involvement in ongoing game development is surely to be applauded too. I just don't see any issue in any of this and am happy in principle with their concept of paid DLC being developed alongside their ongoing free update regime.
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I hope for no paid dlc because I bought both for rebirth and they weren't very good as in useless.
If it is having paid extra content it has to be interesting well scripted missions packs which adds new interesting characters, with decent voice over with good dialogue and be like well missions ud find in a decent space game from tears back like freespace2, starlancer etc.
I'm never buying dlc that just basically adds sectors which are samey as other sectors especially with no new ships or stations albeit 1 for teladi dlc, which were unique to the sectors.
X games really need to stop with filling a universe up with bits and bobs and leave little interactivity with it via people and missions to occupy our time for those that CBA with boring bits like building stations or trading which has been dull for awhile. I'm hoping maybe with x4 they add more in that regards instead of focusing too much on sandbox elements, as did all the sandboxing in x2 with thousands of hours, I'm not doing that with each x game, I just wana play missions like I said that are quality.
Getting OT a bit but yeah I hope for less need for dlc in x4. Especially if it was like those from rebirth.
If it is having paid extra content it has to be interesting well scripted missions packs which adds new interesting characters, with decent voice over with good dialogue and be like well missions ud find in a decent space game from tears back like freespace2, starlancer etc.
I'm never buying dlc that just basically adds sectors which are samey as other sectors especially with no new ships or stations albeit 1 for teladi dlc, which were unique to the sectors.
X games really need to stop with filling a universe up with bits and bobs and leave little interactivity with it via people and missions to occupy our time for those that CBA with boring bits like building stations or trading which has been dull for awhile. I'm hoping maybe with x4 they add more in that regards instead of focusing too much on sandbox elements, as did all the sandboxing in x2 with thousands of hours, I'm not doing that with each x game, I just wana play missions like I said that are quality.
Getting OT a bit but yeah I hope for less need for dlc in x4. Especially if it was like those from rebirth.
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- Killjaeden
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You have already made up your mind according to your OP. So i'm not sure what response you expected? It's the reality. There WILL be DLC. Egosoft can't work on a huge thing like X4 and then immediately jump on to the next X5. They dont have the size for it.
Since you made up your mind already, i presented you the option to save yourself the trouble. Alternatively you can try and argue against a reality of game development - which won't change it.
In todays world there is no "expansion", "mission pack" or "map pack" anymore. It is all called DLC (for better or worse). Yes if DLC is bad then it is our right (and duty) to complain and not buy it. Refusing developers the option to expand and work on more content for the game post release "just because" is stupid however, especially for a long-living series as X and (by industry standard) ludicrously generous post-release support. Many people have brainwashed themself into thinking all DLC = junk and a mere cashgrab due to many bad examples.
However, there are many good examples for good DLC nowadays. If Egosoft can make good DLC for X4 remains to be seen, but if you don't even give them a chance... i don't see why they should care about you then?
as for the stockholm syndrome -
I don't own XR DLC, i dont even own XR, because it's disaster imo. That doesnt change the reality of game development however. As hobby gamedev/ modder i know a fair bit about it...
And without Modders Albion Prelude wouldn't have been what it is now either. Most added ships added with it where made by modders.
Yes, both can be considered DLC by todays standards, and a not neglectable part isn't even Egosofts own internal making.
Since you made up your mind already, i presented you the option to save yourself the trouble. Alternatively you can try and argue against a reality of game development - which won't change it.
In todays world there is no "expansion", "mission pack" or "map pack" anymore. It is all called DLC (for better or worse). Yes if DLC is bad then it is our right (and duty) to complain and not buy it. Refusing developers the option to expand and work on more content for the game post release "just because" is stupid however, especially for a long-living series as X and (by industry standard) ludicrously generous post-release support. Many people have brainwashed themself into thinking all DLC = junk and a mere cashgrab due to many bad examples.
However, there are many good examples for good DLC nowadays. If Egosoft can make good DLC for X4 remains to be seen, but if you don't even give them a chance... i don't see why they should care about you then?
as for the stockholm syndrome -
I don't own XR DLC, i dont even own XR, because it's disaster imo. That doesnt change the reality of game development however. As hobby gamedev/ modder i know a fair bit about it...
And TC is... an expansion for X3 Reunion, that likely only manifested into it's form because modders helped with it (mostly from XTM).AP is itself a DLC for TC.
And without Modders Albion Prelude wouldn't have been what it is now either. Most added ships added with it where made by modders.
Yes, both can be considered DLC by todays standards, and a not neglectable part isn't even Egosofts own internal making.
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If I remeber correctly even X3 Reunion starter as an expansion to X2, but then hey change it to stand alone game.Killjaeden wrote:And TC is... an expansion for X3 Reunion, that likely only manifested into it's form because modders helped with it (mostly from XTM).AP is itself a DLC for TC.
And without Modders Albion Prelude wouldn't have been what it is now either. Most added ships added with it where made by modders.
Yes, both can be considered DLC by todays standards, and a not neglectable part isn't even Egosofts own internal making.
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And since we are at this: X2 is basically just an Extented X-T, which in return is a heavily X-Tended X-BtF
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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Which in turn started with
https://www.youtube.com/watch?v=aY6wefbe12Q
and at approx 8:15 you will hear about the origin of unstoppable conversations so popular in Rebirth.......
Edited to be less ambiguous ...
https://www.youtube.com/watch?v=aY6wefbe12Q
and at approx 8:15 you will hear about the origin of unstoppable conversations so popular in Rebirth.......
Edited to be less ambiguous ...
- spankahontis
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Why not just return to the classic Expansion Pack model?
Dlc 'fluff' and Micro-Transactions are a Cancer that need to be cut out of the PC/Console gaming industry.
You expect that cheap shit in Mobile Games, but dragging it into real games is going to anger your base into rage quitting eventually.
When Creative Assembly did it, I quit their franchise and never looked back.
I'm hoping Egosoft learn from that and maintain the traditional path of selling it's content.
I was mad like everyone else the state of Rebirth, but I persevered and glad I did, love the content and the changes. Can't wait for X4.
Dlc 'fluff' and Micro-Transactions are a Cancer that need to be cut out of the PC/Console gaming industry.
You expect that cheap shit in Mobile Games, but dragging it into real games is going to anger your base into rage quitting eventually.
When Creative Assembly did it, I quit their franchise and never looked back.
I'm hoping Egosoft learn from that and maintain the traditional path of selling it's content.
I was mad like everyone else the state of Rebirth, but I persevered and glad I did, love the content and the changes. Can't wait for X4.
As much as I hate current gaming industry DLC milking, I think that Egosoft HoL DLC was very good in both price and content/price ratio.
My only complain with HoL was that there was no HoL specific ship set - with it it would be perfect (I wouldn't mind a few $ price increase with more ships).
If X4 DLC will be like HoL DLC (new ship sets mandatory!) then I'm fine with it.
My only complain with HoL was that there was no HoL specific ship set - with it it would be perfect (I wouldn't mind a few $ price increase with more ships).
If X4 DLC will be like HoL DLC (new ship sets mandatory!) then I'm fine with it.
Kindly explain the differences between an "expansion pack" and "paid DLC"? The only difference I see is that one comes in a box and the other gets downloaded from the internet.spankahontis wrote:Why not just return to the classic Expansion Pack model?....
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X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Someone asked the difference between dlc and old 90s expansion packs. Hmm dlc can be a few quid to a lot of money for not a lot of real content, expansion packs were very worth getting as they sometimes gave you a new full campaign of story or expanded the whole game in a big way.
I know what I'd choose in a second.
So dlc - fluff
Expansion - big burst of new content an almost new games worth for about half the price of the full game.
I know what I'd choose in a second.
So dlc - fluff
Expansion - big burst of new content an almost new games worth for about half the price of the full game.
Hang on a second. Are you saying that X4 is going to be... <Cue iconic horror film music> DLC?Nanook wrote:Kindly explain the differences between an "expansion pack" and "paid DLC"? The only difference I see is that one comes in a box and the other gets downloaded from the internet. :wink:spankahontis wrote:Why not just return to the classic Expansion Pack model?....
<Runs and hides>
Considering the above poorly made point(allow me to apologize for that... awful humor, no style, etc...), maybe we should go back to calling substantive additions Expansion Packs, and leave DLC for the texture mods, useless new weapons, and important bug fixes.
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I, too, am a bit of a dinosaur in my views on expansions and DLC, although I recognise that the line can be rather blurred. I fondly remember the likes of Brood War, which transformed StarCraft into its definitive version. Admittedly, EgoSoft's DLCs, which only truly manifested in Rebirth (*), came somewhat close to my definition of an expansion pack - well, Home of Light did, at any rate. However, it's been long since I've seen the likes of, say, Yuri's Revenge or Zero Hour (yes, I'm a long-time huge fan of the Command & Conquer series) or Blood and Ice, as far as additional gameplay goes - extra campaign arcs, missions/quests, units/monsters/character classes, maps/world-map acreage, even entire factions and game mechanics... and I'm saddened by this widespread capitulation to rampant consumerism. Ultimately, though, the audiences/player-bases are to blame, by tacitly supporting the paradigm shift, by bowing to consumerism and allowing themselves to be repeatedly milked, by accepting "hire-purchase" models such as DLC, or even downright game-time leasing such as subscription-based MMOs.
(*) I'm afraid I totally disagree with "TC was a DLC for X3R". Although the same graphics engine (but with considerable changes to the control interface) was used, it was a new and, more importantly, altogether separate game, and the closest one could call it to an "expansion" is as an "expandalone" - a stand-alone expansion on the previous game-world which, by not requiring the previous game in order to run, directly doesn't fit the definition of neither an "expansion pack" NOR a "DLC". X3AP occupies a blurrier, more ambiguous space, given how it is bundled - though technically I would regard it as more of an extensive first-party mod, given how it doesn't only add ("expand") but also changes some features/aspects/elements and even removes a few (although granted, overall expanding the game experience - hence, "more ambiguous".)
(*) I'm afraid I totally disagree with "TC was a DLC for X3R". Although the same graphics engine (but with considerable changes to the control interface) was used, it was a new and, more importantly, altogether separate game, and the closest one could call it to an "expansion" is as an "expandalone" - a stand-alone expansion on the previous game-world which, by not requiring the previous game in order to run, directly doesn't fit the definition of neither an "expansion pack" NOR a "DLC". X3AP occupies a blurrier, more ambiguous space, given how it is bundled - though technically I would regard it as more of an extensive first-party mod, given how it doesn't only add ("expand") but also changes some features/aspects/elements and even removes a few (although granted, overall expanding the game experience - hence, "more ambiguous".)
Last edited by RAVEN.myst on Fri, 4. Aug 17, 02:09, edited 1 time in total.
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Agreed.vkerinav wrote:... maybe we should go back to calling substantive additions Expansion Packs, and leave DLC for the texture mods, useless new weapons,...-
Well, that's actually the domain of "patches", innit? Oh wait, I believe the new, 'politically correct' term is "updates"...vkerinav wrote:-... and important bug fixes.
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff