Agreed.CBJ wrote:...
In that context, the potential for AR in the space-game field is pretty limited, unless people start building cockpit-shaped gaming rooms.
However, the extent to which certain gaming and sim fans will go to create their own "AR" in their living/gaming room can't be understated.
I deleted a bunch of stuff nobody wants to read, so to sum:
AR is potentially huge, bigger than anything "gaming." It's destined to be bigger than television, bigger than the "smart phone", bigger than "books."
What we're looking at here is the infancy of true, realized, "expanded reality." The very first steps have already been taken. It's "already here" in so many ways. We've already accepted it and don't even think about how our lives are already incorporating it. And, as human beings, our imaginations will supply everything we possibly need to seamlessly integrate future elements into our own reality.
"Gaming" is just the tip of the iceberg and all the basic tech we need to create "AR" is already here. Whoever ends up breaking the current AR barrier and then successfully follows that up by firmly exploiting it will be the next "Apple", "Google", "Amazon", or "Microsoft." Truly.
Likely, it will be one of those companies that "wins" the AR game, at least at first. But, we must first come to grips with AR being ubiquitous before the full power of commercial exploitation of this technology can take place. (Consider the Google Glass experience and the cultural crap-storm that resulted from its release. We haven't figured out how to deal with it because it is really "that big of a deal.")