Jack08 wrote:...its likely because of the universe bod file not containing them...
I added the following to x3folder/objects/cut/00749.bod :
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p 1112; B 2521; N 2521;
{ 0x2002; 213567; -175224; 0; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // 0
The new sector sector didn't show in GE maps, using either an empty map or loading a test map with the following definitions:
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<?xml version="1.0" encoding="UTF-8" ?>
<universe>
<o f="1" t="1" x="1" y="3" r="8" size="10000000" m="0" p="77163135" qtrade="100" qfight="100" qbuild="100" qthink="100">
<o t="2" s="0" neb="0" stars="0"/>
</o>
<o f="1" t="1" x="23" y="19" r="8" size="10000000" m="0" p="1123606" qtrade="100" qfight="100" qbuild="100" qthink="100">
<o t="2" s="0" neb="0" stars="0"/>
</o>
<o f="1" t="1" x="24" y="20" r="8" size="10000000" m="0" p="77163136" qtrade="100" qfight="100" qbuild="100" qthink="100">
<o t="2" s="0" neb="0" stars="0"/>
</o>
</universe>
The first 2 sectors show alright, not the third (barring, dumb mistakes made on my end.)
Oh well. I'm guessing that there must be a ton of game internals and scripts relying on hard-coded sector coordinates anyways, getting the map to work would only be the beginning of a long and painful process.
So long 10,000 sector universe!