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- Sandalpocalypse
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I thought they said that all things were built using resources from the universe.
So I don't see how spawning has any effect on the number of Xenon and Pirates. I was thinking that if the pirates want to stage an attack they would have to build the required ships in the first place.
I was also expecting that any ships that were plundered by the pirates would
contribute to the building of the pirate forces.
I can see that missions will probably be different and that the targets will still get spawned in these cases.
So I don't see how spawning has any effect on the number of Xenon and Pirates. I was thinking that if the pirates want to stage an attack they would have to build the required ships in the first place.
I was also expecting that any ships that were plundered by the pirates would
contribute to the building of the pirate forces.
I can see that missions will probably be different and that the targets will still get spawned in these cases.
It was a woman who drove me to drink... you know I never went back and thanked her.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Not if Egosoft implements the mission as chain-missions. Using a pirate attack as an example:ZaphodBeeblebrox wrote:I can see that missions will probably be different and that the targets will still get spawned in these cases.
- (Easy) Stop the pirate that are building ships. If successful stop the chain with a small reward, otherwise continue.
- (Medium) Defend the pirate attack. If successful stop the chain with a higher reward (because higher risk), if not continue.
- (Hard) Kill the pirate lord. Very high reward, since this guys has got many kills on its head, but also very dangerous.
This is how I will implement the thing, then Egosoft could simple just spawn a fleet of mad pirates every hour just for fun
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]
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Grill the Borons!
Real pirates (ab)use Jumpdrive (and Rum)
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Grill the Borons!
Real pirates (ab)use Jumpdrive (and Rum)
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
They haven't said that everything will be exclusively built from ressources. They mentioned that it might be necessary to spawn in stuff at times. Especially in context as a safety net to not allow some race to get obliterated totally (undecided) or ruined economically. I can also see them using spawning for spicing things up in missions.ZaphodBeeblebrox wrote:I thought they said that all things were built using resources from the universe.
Especially when it comes to plots and stuff they will most certainly require spawning/scripting in enemies.
Unless they can guarantee that everything is self-stabilising it will be necessary to provide a fallback method. An artificial eco system can quickly spiral out of controll if not very well balanced and designed.
X3 universe was anything but well balanced. Large sections of the universe died out eventually unless the player intervened. If they would have relied on ressource based spawning there, the universe would become empty in large sector clusters. The Terran Space in X3TC was notorious for declining economy.
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Thanks for doing the stream. I believe it would be a great idea to do more of them every month or two.
Also: the game looks really good so far. Station building looks great. Multiple selections and the filter options in the map are exactly what I missed from the previous titles. I hope for more "fleet options" like automatical outfitting of fleets with technologies and equipment.
Really looking forward to more development news and videos of X4 now.
Also: the game looks really good so far. Station building looks great. Multiple selections and the filter options in the map are exactly what I missed from the previous titles. I hope for more "fleet options" like automatical outfitting of fleets with technologies and equipment.
Really looking forward to more development news and videos of X4 now.
Hi im just thinking people, in x3 I use the jumpdrive not just to explore ,but more importantly nobody mentiond it ; to escape from battle/ trouble coming my way/,no way to out-run the oppents too many drone/fighters hitting my shields knowing I wont survive for long.hmmm, having no jumpdrive in x4, makes me a little jitters..Anyway I liked the steam,hope thers another steam in the coming months, very interested in this new game.told my friend about this upcoming game for 2018.bye all.
Running latest Steam X3: Albion Prelude .v 3.1 + bonus pack.favorite single music :Coldplay - Something just like this.Muse - Supermassive blackhole.Audiomachine - Sol Invictus,Cinematic.And finally, Florent Zunino - Foundation - Titles.
- Crimsonraziel
- Posts: 992
- Joined: Sun, 27. Jul 08, 16:12
Exactly. I recently wiped out an entire xenon sector (more than 60 capital ships in total, some respawns etc.) with only one ship and hit & run powered by jumpdrive.Greenhorn wrote:Hi im just thinking people, in x3 I use the jumpdrive not just to explore ,but more importantly nobody mentiond it ; to escape from battle/ trouble coming my way/,no way to out-run the oppents too many drone/fighters hitting my shields knowing I wont survive for long.hmmm, having no jumpdrive in x4, makes me a little jitters..
And that is the problem.
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- Sandalpocalypse
- Posts: 4447
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That's their goal, but that was also their goal in X Rebirth and they abandoned it at some point. If a simulated spawn system isn't sufficient for pirates/xenon they will certainly supplement it with ghost spawns.ZaphodBeeblebrox wrote:I thought they said that all things were built using resources from the universe.
So I don't see how spawning has any effect on the number of Xenon and Pirates. I was thinking that if the pirates want to stage an attack they would have to build the required ships in the first place.
I was also expecting that any ships that were plundered by the pirates would
contribute to the building of the pirate forces.
I can see that missions will probably be different and that the targets will still get spawned in these cases.
Irrational factors are clearly at work.
That's not a problem, that is a solution. You had a tool, you found a way to use it. That's the sandbox.Crimsonraziel wrote:Exactly. I recently wiped out an entire xenon sector (more than 60 capital ships in total, some respawns etc.) with only one ship and hit & run powered by jumpdrive.Greenhorn wrote:Hi im just thinking people, in x3 I use the jumpdrive not just to explore ,but more importantly nobody mentiond it ; to escape from battle/ trouble coming my way/,no way to out-run the oppents too many drone/fighters hitting my shields knowing I wont survive for long.hmmm, having no jumpdrive in x4, makes me a little jitters..
And that is the problem.
Next step could have been to have NPC use the same strategy.
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Destroying sector after Xenon sector in a Boreas is something I have done in the past. It was an enjoyable experience.
But just stop and think about that. A single ship able to destroy 60 other capital vessels. Mostly down to strafe and its ability in some cases to move
a capital vessel faster than its main engine.
In X4 your ship is going to have many sub-systems that can be destroyed as
a fight goes on. Turrets, engines, localised shielding... These systems will take time to be repaired. So overtime your ship will become less and less effective.
If you are going to take on a number of enemy ships then you are going to
have to bring your own fleet.
I guess this is where the strategy part comes in THINK (I need a fleet),
BUILD (construct a fleet) FIGHT (take the fleet to the enemy.)
Using the shiny new map interface to wage war.
But just stop and think about that. A single ship able to destroy 60 other capital vessels. Mostly down to strafe and its ability in some cases to move
a capital vessel faster than its main engine.
In X4 your ship is going to have many sub-systems that can be destroyed as
a fight goes on. Turrets, engines, localised shielding... These systems will take time to be repaired. So overtime your ship will become less and less effective.
If you are going to take on a number of enemy ships then you are going to
have to bring your own fleet.
I guess this is where the strategy part comes in THINK (I need a fleet),
BUILD (construct a fleet) FIGHT (take the fleet to the enemy.)
Using the shiny new map interface to wage war.
It was a woman who drove me to drink... you know I never went back and thanked her.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
- Crimsonraziel
- Posts: 992
- Joined: Sun, 27. Jul 08, 16:12
So future battles will be decided by who brings more energy cells.Kitty wrote:That's not a problem, that is a solution. You had a tool, you found a way to use it. That's the sandbox.Crimsonraziel wrote:Exactly. I recently wiped out an entire xenon sector (more than 60 capital ships in total, some respawns etc.) with only one ship and hit & run powered by jumpdrive.Greenhorn wrote:Hi im just thinking people, in x3 I use the jumpdrive not just to explore ,but more importantly nobody mentiond it ; to escape from battle/ trouble coming my way/,no way to out-run the oppents too many drone/fighters hitting my shields knowing I wont survive for long.hmmm, having no jumpdrive in x4, makes me a little jitters..
And that is the problem.
Next step could have been to have NPC use the same strategy.
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- BigBANGtheory
- Posts: 3167
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No, if Egosoft have got it right and done their homework battles will be won by:Crimsonraziel wrote: So future battles will be decided by who brings more energy cells.
- who can economically build and support the largest fleet
- who can control their fleet the best
both points is down to ES to sort out and the player to figure out, that is the gameplay draw..... hopefully
I Hope that the doom-stacks from Stellaris do not invade the X-UniverseBigBANGtheory wrote:No, if Egosoft have got it right and done their homework battles will be won by:Crimsonraziel wrote: So future battles will be decided by who brings more energy cells.
- who can economically build and support the largest fleet
- who can control their fleet the best
both points is down to ES to sort out and the player to figure out, that is the gameplay draw..... hopefully
Remember: Good things don't come to an end: good things just stop. ~ [cit. Sean "Day[9]" Plott]
Xenon Love! \#/
Grill the Borons!
Real pirates (ab)use Jumpdrive (and Rum)
Xenon Love! \#/
Grill the Borons!
Real pirates (ab)use Jumpdrive (and Rum)
- Crimsonraziel
- Posts: 992
- Joined: Sun, 27. Jul 08, 16:12
Which is the AI, if we don't implement some mechanics to cripple it.BigBANGtheory wrote:No, if Egosoft have got it right and done their homework battles will be won by:Crimsonraziel wrote: So future battles will be decided by who brings more energy cells.
- who can economically build and support the largest fleet
- who can control their fleet the best
both points is down to ES to sort out and the player to figure out, that is the gameplay draw..... hopefully
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- Killjaeden
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Unlikely. Competent AI that deals well with "foreign influence" and other things that requires it to re-strategize and be proactive is difficult. I don't know of a strategy game where the higher difficulty levels of AI do not resort to cheating in one way or another.Crimsonraziel wrote:Which is the AI, if we don't implement some mechanics to cripple it.
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- Crimsonraziel
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What makes you belief, this would be different in this case?Killjaeden wrote:Unlikely. Competent AI that deals well with "foreign influence" and other things that requires it to re-strategize and be proactive is difficult. I don't know of a strategy game where the higher difficulty levels of AI do not resort to cheating in one way or another.Crimsonraziel wrote:Which is the AI, if we don't implement some mechanics to cripple it.
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Youtube classified latest X4 gameplay as Star Citizen :faceplam:
https://www.youtube.com/watch?v=Hk4pPuC3GjA
https://www.youtube.com/watch?v=Hk4pPuC3GjA
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- Moderator (English)
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Well, it's a matter of 2 things:Killjaeden wrote:Unlikely. Competent AI that deals well with "foreign influence" and other things that requires it to re-strategize and be proactive is difficult. I don't know of a strategy game where the higher difficulty levels of AI do not resort to cheating in one way or another.Crimsonraziel wrote:Which is the AI, if we don't implement some mechanics to cripple it.
- machine power
- financial power (ie : how much you pay the game developpers)
Today, we have largely the knowledges to have very proficient AIs. If the game designers cheat it's because... it's cheaper.
So what ?
That does not change the result here. WHo wins is a matter of tuning the game balance.