Is having your own shipyard really a good idea?
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- Sandalpocalypse
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this is basically why I had the HQ in X3 TC and AP, I reverse engineered ships that couldn't be bought and manufactured my own. I suggest EGO keep it that way because I don't care for manufacturing my own fleet when I can buy fighters by the dozen as in X3. The hassle of supply lines was hard enough for small scale manufacturing. However, making some ships unobtainable without this mechanic adds purpose to gameplay, I had a wing of hyperion vanguards. the only way to do that was to build or board and I try to keep relations civil. I only stole the first one.
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I also hope they make it like the PHQ in X3TC.
Your shipyard could come with one blueprint for one ship (one of the small ships, I think it was the Buster).
To be able to build the others, you had to get one from an npc shipyard first and then re-engineer at your HQ it to get it's blueprint.
When you have the blueprint, you can build it yourself.
Since they are gonna make station-building the same (scan existing npc modules to get their blueprint so you can build those modules yourself as well), I think shipyards will work the same way.
Your shipyard could come with one blueprint for one ship (one of the small ships, I think it was the Buster).
To be able to build the others, you had to get one from an npc shipyard first and then re-engineer at your HQ it to get it's blueprint.
When you have the blueprint, you can build it yourself.
Since they are gonna make station-building the same (scan existing npc modules to get their blueprint so you can build those modules yourself as well), I think shipyards will work the same way.
GamePC: 64bit Quad-core i5-3450 @ 3.1GHz, 12GB RAM, nVidia GeForce RTX2070 8GB, 22" LG Full-HD LED-monitor, Windows 7 Home 64bit
Scanning new modules just seems a pain in the ass, every station has somewhat standard modules they use for making items, i'd highly suggest that they actually make such modules upgradable or even make the placement of them give different bonus compared on where you put them so production would increase or decrease based on where you put things.PowerPC603 wrote: Since they are gonna make station-building the same (scan existing npc modules to get their blueprint so you can build those modules yourself as well), I think shipyards will work the same way.
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Mmm, I'm reminded of Supreme Commander (and I'm sure there have been other titles that have used simialr mechanics), where placing certain structures next to each other enhances certain aspects - I like.wolvern wrote:... i'd highly suggest that they [...] make the placement of them give different bonus compared on where you put them so production would increase or decrease based on where you put things.
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Born on Lave, raised on Freeport 7...
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
- Sandalpocalypse
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