Is having your own shipyard really a good idea?

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Should shipyards be able to be player owned?

Yes, why not i want to make my fleet and cut the middleman out
184
89%
No, id prefer to buy ships the old fashioned way as having a player owned shipyard is too OP for the player
9
4%
Not fussed tbh
14
7%
 
Total votes: 207

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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 10. Oct 17, 04:49

PHQ will have its own plot. I don't think it will be hard to get because i think it will be key to the research system. May have lots of upgrade stages though.
Irrational factors are clearly at work.

kidfusion3000
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Post by kidfusion3000 » Tue, 10. Oct 17, 14:25

this is basically why I had the HQ in X3 TC and AP, I reverse engineered ships that couldn't be bought and manufactured my own. I suggest EGO keep it that way because I don't care for manufacturing my own fleet when I can buy fighters by the dozen as in X3. The hassle of supply lines was hard enough for small scale manufacturing. However, making some ships unobtainable without this mechanic adds purpose to gameplay, I had a wing of hyperion vanguards. the only way to do that was to build or board and I try to keep relations civil. I only stole the first one.

PowerPC603
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Post by PowerPC603 » Tue, 10. Oct 17, 15:12

I also hope they make it like the PHQ in X3TC.

Your shipyard could come with one blueprint for one ship (one of the small ships, I think it was the Buster).
To be able to build the others, you had to get one from an npc shipyard first and then re-engineer at your HQ it to get it's blueprint.
When you have the blueprint, you can build it yourself.

Since they are gonna make station-building the same (scan existing npc modules to get their blueprint so you can build those modules yourself as well), I think shipyards will work the same way.
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wolvern
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Post by wolvern » Tue, 10. Oct 17, 15:24

PowerPC603 wrote: Since they are gonna make station-building the same (scan existing npc modules to get their blueprint so you can build those modules yourself as well), I think shipyards will work the same way.
Scanning new modules just seems a pain in the ass, every station has somewhat standard modules they use for making items, i'd highly suggest that they actually make such modules upgradable or even make the placement of them give different bonus compared on where you put them so production would increase or decrease based on where you put things.

RAVEN.myst
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Post by RAVEN.myst » Tue, 10. Oct 17, 15:34

wolvern wrote:... i'd highly suggest that they [...] make the placement of them give different bonus compared on where you put them so production would increase or decrease based on where you put things.
Mmm, I'm reminded of Supreme Commander (and I'm sure there have been other titles that have used simialr mechanics), where placing certain structures next to each other enhances certain aspects - I like.
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Dyloxide
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Post by Dyloxide » Sat, 21. Oct 17, 21:53

I wonder if they are going to have multiple versions of shipyards, something along the lines of small/large/XL shipyards. So you don't have shipyards that can build every ship of every caliber.

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Sandalpocalypse
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Post by Sandalpocalypse » Mon, 23. Oct 17, 01:17

that's how it worked in XR, but i've only seen large shipyard gantries and not M-size ship factories in the videos thus far.
Irrational factors are clearly at work.

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mr.WHO
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Post by mr.WHO » Mon, 23. Oct 17, 16:49

Sandalpocalypse wrote:that's how it worked in XR, but i've only seen large shipyard gantries and not M-size ship factories in the videos thus far.
Well, M-size factories could be significantly smaller, just like in XR (at least the Albion ones, the OL one was huge).

HaradaTaro
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Post by HaradaTaro » Sun, 29. Oct 17, 11:31

Of course it is a great idea.... when you are at war with the entire galaxy because you want to create your own Empire you need to be able to build up your own ships/fleet by your own.

patient zero
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Post by patient zero » Sun, 29. Oct 17, 18:59

I don't understand the complaint about shipyards being overpowering. The x3 PHQ could only earn a profit selling M5 & low end M4 ships. Anything larger cost more to build than to buy. Also it was much faster to earn the ₵redits to buy a ship than build your own.
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ezra-r
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Post by ezra-r » Mon, 30. Oct 17, 20:38

If nothing else, as a long term endgame goal, among many others to keep players interested in the long run.

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