In game radio / streaming?

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wolvern
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In game radio / streaming?

Post by wolvern » Sat, 7. Oct 17, 23:38

Can we have this as an option, there's a lot of streaming services and otherwise out there and some even have space music or music comparable to the X series stuff.

This option would be amazing and having such in game radio just seems natural, even having it able to be used for finding anomalies because it could cause interference with such. There's a few elements that could work with this.

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Re: In game radio / streaming?

Post by RAVEN.myst » Sun, 8. Oct 17, 00:06

wolvern wrote: even having it able to be used for finding anomalies because it could cause interference with such.
Ooo, I LOVE this idea! :) (I'm already half-hearing some very creepy/surreal things coming through my radio in my imagination :D Straight-up distortions, static, alien voices mixed in eerily, digital signals a la Morse code, and some other and possibly wonderfully disturbing sounds...)
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Post by Morkonan » Sun, 8. Oct 17, 01:19

On a related note:

My favorite, by far, ambient sound track is the "radio patter" that is heard when playing "Evocrhon Mercenary."

The patter, itself, is unintelligible. The words aren't clear, there's no understandable meaning to them, but it's so darn awesome to come into range of a station and hear ship pilots "chattering" over the radio, with stations seemingly "chattering" back.

I have tried, multiple times, over the years to find a soundtrack like this and I haven't been able to. All of them contain comprehensible speech and that's exactly what I do not want! I suppose I could rip it off the EM sound files, but I'd have to repurchase the game to do that and, to be honest, it was fun for a bit, but not worth playing long-term at the time I played it.

If anyone has a link to a vid that has that "radio patter" in it, I'd love it if you could post it!

(Radio "patter" is nonsense-patter while radio "chatter" is understandable, background, radio talk.)

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Post by RAVEN.myst » Sun, 8. Oct 17, 02:56

Morkonan wrote:My favorite, by far, ambient sound track is the "radio patter" that is heard when playing "Evocrhon Mercenary."

The patter, itself, is unintelligible. The words aren't clear, there's no understandable meaning to them, but it's so darn awesome to come into range of a station and hear ship pilots "chattering" over the radio, with stations seemingly "chattering" back.
In EVE Online, there is a possibly similar sort of ambient sound, which also plays in the vicinity of some stations. It has an eerie quality to it, and reminds me somewhat of the sounds coming from Eros station in The Expanse (the TV series) after the station has been infested.
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Post by Graaf » Sun, 8. Oct 17, 09:45

Morkonan wrote:On a related note:

My favorite, by far, ambient sound track is the "radio patter" that is heard when playing "Evocrhon Mercenary."

The patter, itself, is unintelligible. The words aren't clear, there's no understandable meaning to them, but it's so darn awesome to come into range of a station and hear ship pilots "chattering" over the radio, with stations seemingly "chattering" back.

I have tried, multiple times, over the years to find a soundtrack like this and I haven't been able to. All of them contain comprehensible speech and that's exactly what I do not want! I suppose I could rip it off the EM sound files, but I'd have to repurchase the game to do that and, to be honest, it was fun for a bit, but not worth playing long-term at the time I played it.

If anyone has a link to a vid that has that "radio patter" in it, I'd love it if you could post it!

(Radio "patter" is nonsense-patter while radio "chatter" is understandable, background, radio talk.)
Here you go, at around 3:50

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Post by Morkonan » Sun, 8. Oct 17, 23:36

Thanks! Although, it was difficult to hear over the youtuber. The game seems to have changed a bit since I played it, too. The youtuber mentions hearing distinctive things, like requests to dock and that sort of thing. IIRC, the radio chatter was truly "patter" when I played. There weren't any distinct words, really, just an occasional bit of murmuring/patter/radio-static-broken speech and that sort of thing, the kinds of stuff one would hear if one was spinning the dial on a radio that only received radio-talk-show channels, and not very well at that.

It was a really nice bit of immersion that didn't "lock" one's mind into one sort of flavor or another, but allowed your imagination to roam and fix on whatever you wanted to imagine they were saying to each other.

I'll have to see if I can find that install and if I can rip the track out of it, just to make sure I'm not imagining things. :)

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Post by Vandragorax » Mon, 9. Oct 17, 12:57

I don't think that an in-game radio stream is necessary for any PC title. It's very easy to open up a radio stream in the background in any media player or browser and use keyboard hotkeys to play/pause/control the stream or just run the game in a borderless window and tab out.

In any case, the X games have never been bad with audio and music, quite the opposite, they are always quite immersive but if you get fed up with that there's nobody stopping you from putting on your own radio stream in the background :)

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Post by wolvern » Mon, 9. Oct 17, 14:56

Morkonan wrote:On a related note:

My favorite, by far, ambient sound track is the "radio patter" that is heard when playing "Evocrhon Mercenary."

The patter, itself, is unintelligible. The words aren't clear, there's no understandable meaning to them, but it's so darn awesome to come into range of a station and hear ship pilots "chattering" over the radio, with stations seemingly "chattering" back.

I have tried, multiple times, over the years to find a soundtrack like this and I haven't been able to. All of them contain comprehensible speech and that's exactly what I do not want! I suppose I could rip it off the EM sound files, but I'd have to repurchase the game to do that and, to be honest, it was fun for a bit, but not worth playing long-term at the time I played it.

If anyone has a link to a vid that has that "radio patter" in it, I'd love it if you could post it!

(Radio "patter" is nonsense-patter while radio "chatter" is understandable, background, radio talk.)

so basically you want the noise of time... old broadcasts and random radio signals sent over the galaxy distorted by gravity and all the other background noise over time made by stations...

Ghosts of the past... new soundtrack where the marks brothers and beatles might be able to be heard echoed over the ages.

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Post by mr.WHO » Mon, 9. Oct 17, 16:41

I don't care about radio noise, but Freelance style radio chatter (e.g. docking control, police/military traffic control, freighters reporting pirate activity etc.) would be cool - especially if this would be "real" chatter (e.g. police chatter when they scan ships, docking cotrol when the ship dock or freighter reporting pirate is it was in fact attacked by pirates).

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Post by Vandragorax » Mon, 9. Oct 17, 16:54

mr.WHO wrote:I don't care about radio noise, but Freelance style radio chatter (e.g. docking control, police/military traffic control, freighters reporting pirate activity etc.) would be cool - especially if this would be "real" chatter (e.g. police chatter when they scan ships, docking cotrol when the ship dock or freighter reporting pirate is it was in fact attacked by pirates).
Except this wouldn't make much sense though really, why would everyone be using un-encrypted open channels to chat with each other? Granted the docking stuff could be like ATC for flights where they are on open frequencies.

Now what could be interesting is if there was some kind of illegal piracy comm scanner which was purchasable and you could listen in to communications from other ships to try to determine if they had cargo worth hijacking, or you could work out where they were headed and try to cut them off in deep-space without any escorts (if you overheard when they were swapping escort duty or something).

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Post by Sorkvild » Mon, 9. Oct 17, 16:59

RAVEN.myst wrote:
Morkonan wrote:My favorite, by far, ambient sound track is the "radio patter" that is heard when playing "Evocrhon Mercenary."

The patter, itself, is unintelligible. The words aren't clear, there's no understandable meaning to them, but it's so darn awesome to come into range of a station and hear ship pilots "chattering" over the radio, with stations seemingly "chattering" back.
In EVE Online, there is a possibly similar sort of ambient sound, which also plays in the vicinity of some stations. It has an eerie quality to it, and reminds me somewhat of the sounds coming from Eros station in The Expanse (the TV series) after the station has been infested.
I know what you're talking about. There is a mod for TC called Crew Chatter Ambience and does exactly what you describe. The effect is really awesome when you pass all larger ships from M6 to shipyards and eq docks. Ships had a few variation of ambiance just like the stations. Really cool feature.
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Post by mr.WHO » Mon, 9. Oct 17, 17:17

BlackDemon wrote:
mr.WHO wrote:I don't care about radio noise, but Freelance style radio chatter (e.g. docking control, police/military traffic control, freighters reporting pirate activity etc.) would be cool - especially if this would be "real" chatter (e.g. police chatter when they scan ships, docking cotrol when the ship dock or freighter reporting pirate is it was in fact attacked by pirates).
Except this wouldn't make much sense though really, why would everyone be using un-encrypted open channels to chat with each other? Granted the docking stuff could be like ATC for flights where they are on open frequencies.

Now what could be interesting is if there was some kind of illegal piracy comm scanner which was purchasable and you could listen in to communications from other ships to try to determine if they had cargo worth hijacking, or you could work out where they were headed and try to cut them off in deep-space without any escorts (if you overheard when they were swapping escort duty or something).
Why would civilian communication be encrypted? That would be just a space CB radio not a military battle net in the middle of combat.

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Post by RAVEN.myst » Mon, 9. Oct 17, 20:50

Sorkvild wrote:
RAVEN.myst wrote:
Morkonan wrote:My favorite, by far, ambient sound track is the "radio patter" that is heard when playing "Evocrhon Mercenary."

The patter, itself, is unintelligible. The words aren't clear, there's no understandable meaning to them, but it's so darn awesome to come into range of a station and hear ship pilots "chattering" over the radio, with stations seemingly "chattering" back.
In EVE Online, there is a possibly similar sort of ambient sound, which also plays in the vicinity of some stations. It has an eerie quality to it, and reminds me somewhat of the sounds coming from Eros station in The Expanse (the TV series) after the station has been infested.
I know what you're talking about. There is a mod for TC called Crew Chatter Ambience and does exactly what you describe. The effect is really awesome when you pass all larger ships from M6 to shipyards and eq docks. Ships had a few variation of ambiance just like the stations. Really cool feature.
Thanks for that info! I am generally very anti-mods, but only really those that change gameplay - I am willing to consider something purely cosmetic like this; I will look for it (and hopefully it also works with, or there's a version for, X3AP) :)
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Post by wolvern » Mon, 9. Oct 17, 20:54

BlackDemon wrote:
mr.WHO wrote:I don't care about radio noise, but Freelance style radio chatter (e.g. docking control, police/military traffic control, freighters reporting pirate activity etc.) would be cool - especially if this would be "real" chatter (e.g. police chatter when they scan ships, docking cotrol when the ship dock or freighter reporting pirate is it was in fact attacked by pirates).
Except this wouldn't make much sense though really, why would everyone be using un-encrypted open channels to chat with each other? Granted the docking stuff could be like ATC for flights where they are on open frequencies.

Now what could be interesting is if there was some kind of illegal piracy comm scanner which was purchasable and you could listen in to communications from other ships to try to determine if they had cargo worth hijacking, or you could work out where they were headed and try to cut them off in deep-space without any escorts (if you overheard when they were swapping escort duty or something).
truckers use open chat all the time, only diff being there's 40 or so channels... so yes pilots will likely chat to each other about sightings / traffic, deals, things that could possibly give tips.

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Post by mr.WHO » Mon, 9. Oct 17, 21:10

I'm 100% there would be freighter pilot open broadcast about nearest pirate activity. Same for police/military warning civilian ships for hostiles (e.g. sudden Xenon attack).

Something like this would give huuuuge boost to immersion and it's rather easy to script.

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Post by wolvern » Mon, 9. Oct 17, 21:55

mr.WHO wrote:I'm 100% there would be freighter pilot open broadcast about nearest pirate activity. Same for police/military warning civilian ships for hostiles (e.g. sudden Xenon attack).

Something like this would give huuuuge boost to immersion and it's rather easy to script.
EMERGENCY BROADCAST: XENON SPOTTED ---- SECTOR

SOS?

could be so much more in terms of things even passing jobs offers, also mentioned before that trades and other cool things could be there, maybe a dead ship spotted, salvage? Small hidden messages basically.

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Post by RAVEN.myst » Tue, 10. Oct 17, 03:42

mr.WHO wrote:I'm 100% there would be freighter pilot open broadcast about nearest pirate activity. Same for police/military warning civilian ships for hostiles (e.g. sudden Xenon attack).
No bet - in the closest thing that we have to a relevant simulation of such a universe (EVE Online) this sort of thing has long been implemented by players in order to keep each other informed of incoming threats to their territories - intel networks and the like. They are mostly implemented as text-based chat channels, which is stronger than speech because of the persistence of information, but there's no reason why it wouldn't also be augmented by vox-comms (and in EVE you see, or rather HEAR, this happening in smaller sub-communities by use of various VoIP apps.) This is natural emergent behaviour, and I also have no doubt that in some way or another, such would arise in an X universe were it to be real.
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