In game radio / streaming?

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wolvern
Posts: 150
Joined: Mon, 16. Jul 07, 12:10
xr

Post by wolvern » Mon, 9. Oct 17, 21:55

mr.WHO wrote:I'm 100% there would be freighter pilot open broadcast about nearest pirate activity. Same for police/military warning civilian ships for hostiles (e.g. sudden Xenon attack).

Something like this would give huuuuge boost to immersion and it's rather easy to script.
EMERGENCY BROADCAST: XENON SPOTTED ---- SECTOR

SOS?

could be so much more in terms of things even passing jobs offers, also mentioned before that trades and other cool things could be there, maybe a dead ship spotted, salvage? Small hidden messages basically.

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
x3tc

Post by RAVEN.myst » Tue, 10. Oct 17, 03:42

mr.WHO wrote:I'm 100% there would be freighter pilot open broadcast about nearest pirate activity. Same for police/military warning civilian ships for hostiles (e.g. sudden Xenon attack).
No bet - in the closest thing that we have to a relevant simulation of such a universe (EVE Online) this sort of thing has long been implemented by players in order to keep each other informed of incoming threats to their territories - intel networks and the like. They are mostly implemented as text-based chat channels, which is stronger than speech because of the persistence of information, but there's no reason why it wouldn't also be augmented by vox-comms (and in EVE you see, or rather HEAR, this happening in smaller sub-communities by use of various VoIP apps.) This is natural emergent behaviour, and I also have no doubt that in some way or another, such would arise in an X universe were it to be real.
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Born on Lave, raised on Freeport 7...
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