Yes, options are good. And even though I have yet to find a use for CLS1 (outside of X2, that is) that I can't do with more precision with CLS2 or even (in some situations) with CAG, I'm glad it (still) exists - I'd rather it stick around than not.RainerPrem wrote: let's say that sitting down and plan an elaborate path with many stations (don't forget to refuel) instead of saying "Transport ECells from one of those three stations to one of those four stations (whichs needs them most)" with a handful of clicks sounds rather tedious.
But everybody has a different sight to those games, which is a GOOD THING.
CLS2 is a way to program (internal and external) logistics explicitly: that means much tighter control, but at the cost of much more work. It's "low level" in computer and logic terms.
CLS1 is a way to program (internal only) logistics implicitly: this abdicates some control in favour of convenience and intuitive usage - delegation, basically. It's "high level". The cost of implicit instructions is that they require a defined context/framework to operate within. "Get me a pack of smokes" is sufficient if you know where a nearby shop is, what brand I like, and how much it will cost - you are able to fill in the blanks; if you don't have those particulars, I have to direct you to a suitable shop and specify my preference, and perhaps let you know how much scratch you'll need to have on hand
Thanks to your comments, I'm again trying to think of an application/usage scenario for CLS1 in X3 that will make it THE optimal choice. I thought I was onto something by combining something I read recently in another thread: I've got a hankering to play a pirate game once again, with the stipulation that I capture as much as possible, buy as little as possible (ideally, "everything" and "nothing", respectively), including stations - ie. look for TLs carrying stations (encouraging this to happen by blowing up stations, incentivising replacement, if necessary), never buying stations from a SY (except the Yaki one, once I complete Shady Business in the appropriate manner.) This would mean that I wouldn't have access to CCKs, meaning no complexes - perfect! Except that, unfortunately, it's not: I don't remember EVER seeing an NPC-owned ship with CLS software... sigh... Oh well... I'll keep on thinking (Thanks, by the way - I always appreciate inspirations to broaden my X-periences!)