In my own observations, X Rebirth generally spreads its self very evenly over all 8 of my threads - 4 Cores with HT. Some of those 8 threads were slightly busier than the others, but not hugely so.CBJ wrote: Not quite, no.
As with X Rebirth, X4 will use two cores pretty heavily for its primary activities (simulation and rendering) and as many other cores as are available for other peripheral tasks (such as path-finding and asset loading). Drivers and APIs used by the game, such as Vulkan, may also be able to make use of more than one core. Overall, the game is likely to work best on a system with at least 4 cores, and the benefits of more than that will probably tail off fairly rapidly.
As csaba pointed out, though, the Intel on-board graphics isn't going to help matters, not only in performance terms but also because their driver support tends to lag behind NVidia and AMD.
My system specs are as follows:
2600k @ 4.4ghz
32gb DDR3 1600
GTX 1070
RAID0 SSD's (System and Steam, quite speedy!)
W10 Pro
I run at 1920x1200 with all settings maxed. I also run my main game quite heavily modded, so it's a little heavier than vanilla.
Note: there has been a lot of articles about DX12 and Vulcan allowing for better multi-threading CPU-side. It used to be that older DX11 and below titles would see one thread very heavily loaded vs. the others - this was the Direct X thread, responsible for all the stuff sent to the GPU.
Now, while DX11 and below stuff doesn't naturally multi-thread, hence the heavy load on one Core/Thread we'd see in the prior X games, XR shows a pretty even CPU load for me. Why? Well, NVidia put some "clever stuff" in their drivers allowing DX11 titles to multi-thread better - it's a driver open, enabled by default (Auto) and it can help a lot. This doesn't help with DX10 and below titles as far as I'm aware, but it does help DX11 titles make much better use of multiple CPU cores/threads.
I did some comparisons vs. a friend with an AMD card a while back, while he was seeing issues with one thread being heavily loaded - leading to a CPU bottleneck in essence, I was seeing a nice, even load over all my Cores and getting a MUCH smoother gaming experience in several newer (at the time) titles.
I've observed this both with Rebirth, as well as other titles such as Fallout 4. These observations and tests were undertaken a while ago now, so I assume AMD have now caught up nicely regarding multi-threading for the CPU-side DX workload. I'm not sure which families of GPU's can take advantage of this driver feature, my old 680's certainly did, so perhaps the 400 and 500 series can too, I don't know.
Scoob.