Removing a station
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Removing a station
Does anybody know how to remove a station (HV Licensed Distillery)?
I dont care if its a mod or a safegame hack...
I dont care if its a mod or a safegame hack...
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
removing from savegame will ending that the game will create a new station without control-npcs
you can make a mod with
/maps/xu_ep1_universe/zones.xml
you can make a mod with
/maps/xu_ep1_universe/zones.xml
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<remove sel="//macro[@name='tzoneCluster_C_Sector10_Zone68_macro']/connections/connection[@name='struct_bt_ol_spacefuel_production_macro']" />
</diff>
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Ah okay. Well, heres a little script that i wrote to get rid of my own stations that i didn't want anymore. I commented out the lines that restrict it to playerstations and that pay out money for the station. All u have to do is talk to the manager of whatever station u want to destroy (over comm), and then select "recycle station". Another small file in there allows comm connections to hostiles.oliverjanda wrote:@ iforgotmysocks
This station annoys me because its hostile and my traders get destroyed when boosting past it. Switching the faction of the station might be a solution as well
https://mega.nz/#%21BRAnzCpY%21gvOZxL5b ... kLLo008B1Y
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- Posts: 309
- Joined: Sun, 14. Feb 10, 17:47