Dedicated salvage ship or drone for destroyed ships
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Dedicated salvage ship or drone for destroyed ships
Not sure if this is something that might appeal to everyone
As I see myself destroying a LOT of ships in X4, I was thinking about the remains of the larger ships (corvettes and up) as a way to gain resources or research points that can be used for crafting upgrades/weapons for your ship.
blueprints for the ship being salvaged could be a rare reward (harder to get the bigger the ship) there might be weapons or cargo that survived as well.
These wrecks will not be around for long as other pilots especially those after good profitsss would be after the potential rewards they might contain.
The ship/drone could do the salvage on location, or there could be a salvage module for a station/HQ that would be faster for the ship to transport the wreck to.
This is all optional of course but I think it would be a cool side venture to take.
What do you think any good?
As I see myself destroying a LOT of ships in X4, I was thinking about the remains of the larger ships (corvettes and up) as a way to gain resources or research points that can be used for crafting upgrades/weapons for your ship.
blueprints for the ship being salvaged could be a rare reward (harder to get the bigger the ship) there might be weapons or cargo that survived as well.
These wrecks will not be around for long as other pilots especially those after good profitsss would be after the potential rewards they might contain.
The ship/drone could do the salvage on location, or there could be a salvage module for a station/HQ that would be faster for the ship to transport the wreck to.
This is all optional of course but I think it would be a cool side venture to take.
What do you think any good?
- spankahontis
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It be good if Ships could mine for scrap metal from derelict ships like you would mine an asteroid.
Any interesting loot, research points etc. should be a rare bonus.
Seeing ships destroyed and then despawn just didn't seem right to me.
Any interesting loot, research points etc. should be a rare bonus.
Seeing ships destroyed and then despawn just didn't seem right to me.
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My most annoying Bugs list 6.0 Beta 4 + [All DLC]
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I think this was one of those things that is on a wishlist.
Something they would like to include, that hasn't risen to the top yet.
There could be a lot of possibilities with salvaging ship remains.
Especially if the derelict was of unknown origins, that we just happened to stumble across in the vast emptiness of space.
Something they would like to include, that hasn't risen to the top yet.
There could be a lot of possibilities with salvaging ship remains.
Especially if the derelict was of unknown origins, that we just happened to stumble across in the vast emptiness of space.
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I'd like to be able to capture & reprogram terraformers for salvage/mining operations. Mobile mining in x3 was always impractical and required constant micromanagement. Station/ship salvage operations would have the same problems to deal with.
I like your idea of collecting blueprints & cargo, too. I just hope I'm not the one who has to write the script for it. (I don't know anything about programming.)
I like your idea of collecting blueprints & cargo, too. I just hope I'm not the one who has to write the script for it. (I don't know anything about programming.)
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Would be nice to be able to salvage wrecks, there was a mod for it for x3TC/AP and there is that one in XR though the one in XR is over the top and gives you and ungodly amount of items.
If would be better in a way if you're able to get some materials (at least a certain small % of materials) with what the ship was constructed with. In XR its not exactly easy to set up a station right off the bat in the main plot due to the lack of certain resources or rather their rarity. Even when you continue with the plot and basically are allowed to go free for all on PMC ships and go capping crazy on their transport freighters you will still need a very large amount of resources in order to build the stations up. Being able to salvage wrecks from battles or even salvaging from the many, many wreckage fields would be a way to supplement it.
With the new features that may be added with X4 with research. It would be a good thing to add salvage to the game simply by the fact that if you kill ships you could salvage the wreck of the ship you just killed for a % chance base to get part of a blue print which you could collect until you have enough pieces in order to unlock the ship to build at a personal shipyard/HQ.
If would be better in a way if you're able to get some materials (at least a certain small % of materials) with what the ship was constructed with. In XR its not exactly easy to set up a station right off the bat in the main plot due to the lack of certain resources or rather their rarity. Even when you continue with the plot and basically are allowed to go free for all on PMC ships and go capping crazy on their transport freighters you will still need a very large amount of resources in order to build the stations up. Being able to salvage wrecks from battles or even salvaging from the many, many wreckage fields would be a way to supplement it.
With the new features that may be added with X4 with research. It would be a good thing to add salvage to the game simply by the fact that if you kill ships you could salvage the wreck of the ship you just killed for a % chance base to get part of a blue print which you could collect until you have enough pieces in order to unlock the ship to build at a personal shipyard/HQ.
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Having ships in the game that mainly salvage wrecks and gather ressources which can be activly used in the industry would be pretty awesome.
That was one of my goals for my salvaging mod for X-R, but i didn't have enough time to cover that sadly.
That was one of my goals for my salvaging mod for X-R, but i didn't have enough time to cover that sadly.
Sorry about that. Once i tackle the update for 4.3, i'll get on that aswell.Requiemfang wrote: and there is that one in XR though the one in XR is over the top and gives you and ungodly amount of items.
I'm guessing that if it's not central to the gameplay as Egosoft envisions it, then they'll leave it up to the modders.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
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- spankahontis
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ZaphodBeeblebrox wrote:I think this was one of those things that is on a wishlist.
Something they would like to include, that hasn't risen to the top yet.
There could be a lot of possibilities with salvaging ship remains.
Especially if the derelict was of unknown origins, that we just happened to stumble across in the vast emptiness of space.
THAT would be interesting, acquire some rare technology by tearing apart a vessel of unknown origin.
Ragna-Tech.. Forging a Better Tomorrow!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken
Building Modules causes low frame rate
Massive Framerate drops freezing game!
Save Corrupted Fixed the Crash!
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I have said this before, now they can do interiors, exploring the internals of say a derelict alien spacecraft could be made very interesting indeed.
Add in the hacking of terminals or locked doors, exotic loot such as blueprints for improved engines, weapons, shielding etc. Maybe even include some deadly defence systems just to keep it interesting....
Add a mission type about such a find....
"The survey ship XXX was exploring out beyond the sector YYY and came across the remains of an alien ship.
Or even just a hint through some kind of rumour that exploration in a certain direction may prove lucrative. Or could be a random chance. So that exploration beyond the confines of the "known" map can lead to interesting times.
Add in the hacking of terminals or locked doors, exotic loot such as blueprints for improved engines, weapons, shielding etc. Maybe even include some deadly defence systems just to keep it interesting....
Add a mission type about such a find....
"The survey ship XXX was exploring out beyond the sector YYY and came across the remains of an alien ship.
Or even just a hint through some kind of rumour that exploration in a certain direction may prove lucrative. Or could be a random chance. So that exploration beyond the confines of the "known" map can lead to interesting times.
It was a woman who drove me to drink... you know I never went back and thanked her.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
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ZaphodBeeblebrox nice ideas
Imo if they keep things interesting and challenging; as long as a game gives me the impression that I dindn't explore enough of it, I keep coming back
If they'll give the player this impression for at least the first 50-100 h, they will nail it and work along this concept, expanding the universe with more content after the release
Imo if they keep things interesting and challenging; as long as a game gives me the impression that I dindn't explore enough of it, I keep coming back
If they'll give the player this impression for at least the first 50-100 h, they will nail it and work along this concept, expanding the universe with more content after the release
its can also work a bit boost to damaged economy
Guys probably dont notice yet
but with CWIR in XR , XR economy trend colapyse itself often
because S/M massive produce and consume
and stations modules damaged to not say others stuffs
Its required to dynamic universe without more chance universe becoem crippling
Guys probably dont notice yet
but with CWIR in XR , XR economy trend colapyse itself often
because S/M massive produce and consume
and stations modules damaged to not say others stuffs
Its required to dynamic universe without more chance universe becoem crippling
Or dismantling them in the hangar of your carrier. Once there was a X3R script allowing to do such operation where instead os selling badly damaged ships you could strip them for resources or start slowly fixing them by consuming resources.ezra-r wrote:I always liked the idea of being able to salvage big hulks or derelicts for prime materials and once a while some random oddities.
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NO no nono nonononono no no no.ZaphodBeeblebrox wrote:I have said this before, now they can do interiors, exploring the internals of say a derelict alien spacecraft could be made very interesting indeed.
Add in the hacking of terminals or locked doors, exotic loot such as blueprints for improved engines, weapons, shielding etc. Maybe even include some deadly defence systems just to keep it interesting....
I mean why not add some alien defenders and you lead your troop of marines to board it in a FPS mini game... Haven't we been through this so many times?
Now this is more like it, you get a mission to locate and retrieve said alien ship, you board it (by sending your marines in, by themselves) and recover what you can from it, bring the ship back in a carrier perhaps and take it to your PHQ where it can be dismantled for rare bits n bobs, and some research blueprints. That is more the X way.ZaphodBeeblebrox wrote:Add a mission type about such a find....
"The survey ship XXX was exploring out beyond the sector YYY and came across the remains of an alien ship.
Or even just a hint through some kind of rumour that exploration in a certain direction may prove lucrative. Or could be a random chance. So that exploration beyond the confines of the "known" map can lead to interesting times.
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**Sigh** another nay sayer. I deliberately avoided any mention of live aliens or marines or FPS. I was not asking for any of that.NO no nono nonononono no no no.
I mean why not add some alien defenders and you lead your troop of marines to board it in a FPS mini game... Haven't we been through this so many times?
Walking inside was introduced in X-Rebirth, that's an X game. Like it or not interiors are now part of the X-series. I'd just like Egosoft to make them more interesting.
It was a woman who drove me to drink... you know I never went back and thanked her.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
You mean like the player HQ in TC/AP?Sorkvild wrote:Or dismantling them in the hangar of your carrier. Once there was a X3R script allowing to do such operation where instead os selling badly damaged ships you could strip them for resources or start slowly fixing them by consuming resources.ezra-r wrote:I always liked the idea of being able to salvage big hulks or derelicts for prime materials and once a while some random oddities.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Wasn't the Aran such a ship? Sure it was a dedicated capital meant as a mobile repair bay but if I remember correctly you could also have the thing salvage and recycle vessels.Nanook wrote:You mean like the player HQ in TC/AP?Sorkvild wrote:Or dismantling them in the hangar of your carrier. Once there was a X3R script allowing to do such operation where instead os selling badly damaged ships you could strip them for resources or start slowly fixing them by consuming resources.ezra-r wrote:I always liked the idea of being able to salvage big hulks or derelicts for prime materials and once a while some random oddities.
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@ Requiemfang: You must be thinking of a mod or reading too much into a lore-type description. In vanilla gameplay the Aran was just a big slow but jump-capable carrier that had the advantage of being able to externally dock a couple of capital ships besides the generous internal docking and cargobay. It had no PHQ-type functions, not even repair.
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That'd be pretty legit. Especially when combined with some sort of realistic damage modeling that'd dictate how much you could salvage and of what components, or even what portions/percentages of a blueprint it could give you. Unless the ship was totally obliterated by overwhelming firepower that is.