I should maybe not do that again.

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RainerPrem
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Post by RainerPrem » Thu, 8. Feb 18, 05:54

lyonhaert wrote:4.3, right? I was experimentally taking an idle LI Scaldis the other night and even after taking out everything but the drone bay and dragging the hull down to <10% (competing against its 4 cURVs) its resistance was still well over 60 (my strength was around 40 at the time). As soon as I popped the drone bay it was just over 10.

Oooooh, I bet it has to do with how many drones are still in there. I'll have to run by that ship and see how many are aboard.
The Scaldis (2.1 mio hull) is not an easy target compared to all those Rahanases (1.3 mio hull) flying around. The latter sometimes needs only a single volley of tristars to destroy jumpdrive, the adjacent turrets AND both engines.

cu
Rainer

lyonhaert
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Post by lyonhaert » Thu, 8. Feb 18, 18:35

RainerPrem wrote:Note: Freighters don't shoot at pods. I have boarded too few fighters to say anything about that, but if ever a boarding pod is shot it happened while the freighter and my Taranis were still exchanging hot welcomes.
That's good to know.
RainerPrem wrote:The Scaldis (2.1 mio hull) is not an easy target compared to all those Rahanases (1.3 mio hull) flying around. The latter sometimes needs only a single volley of tristars to destroy jumpdrive, the adjacent turrets AND both engines.
Also good to know. It was definitely a chore bringing down the shields and hull of the Scaldis, even with Pulse Maser Mk3 and Heavy Laser.

The Scaldis had 60 Cargolifter and 4 cURV in its bay. No wonder it was a pain.

I capped it several times last night, half of the time taking everything out first to avoid Yisha's missions, leaving stuff the other half of the times. In all situations I took hull to 5% and tried to keep it there for consistency.

As Alan Phipps said, leaving stuff for Yisha to tell me to do quickens the 5 stages. I had initially learned from some YouTube videos where they were just taking everything out so Yisha wouln't bother them. I figure if surface elements are weakened first, it's even faster, and turrets in a severe state of damage definitely stop firing.

Timing from the moment the last marine attached (he likes to bounce around a bit first, I guess), destroy-everything-first took at least 2:20 (as much as 2:40 in one case), while the shortest time with taking out Yisha's targets (pre-weakened) so far was around 1:40. I figure that could be improved upon a little bit by taking out the small handful of rear elements so that all Yisha's options are clustered at the front of the ship.

lyonhaert
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Post by lyonhaert » Tue, 13. Feb 18, 00:38

Thanks very much for everybody's advice.

Did a lot of boarding ops over the weekend and opened myself to different tactics. Switched my engine from Sidewinder to Supercharged for a while but ended up settling on Equalized for the balance of maneuvering around stations at a tolerable pace and chasing down boosting freighters. Bought Plasma Cannon Mk3 and Railgun Mk1. These and advice from you gentlemen and practice ended up changing my style quite a bit. Much more sniping with the railgun now, which one-shots unshielded HIT/MA turrets and two-shots unshielded Plasma/MA turrets, rather than prairie-dogging with the Heavy Laser. I do kinda miss the Heavy Laser, though, but the Railgun seems to bypass shields, too.

Captured a number of Rahanas and Titurel over that time. Early on I wasn't paying attention and sent a Rahanas on a trade to Verdant Profit where it died, then I went on a revenge-capture spree against Phoenix Marauders there, which are pretty broken to farm because of their unpragmatic script and selling price. Traitor drones help make quick work of them, along with their convenient parking spot up front.

I'm considering not buying ships at all and forming my entire fleet from captures, even though the Omicron Lyrae ships are really nice. Haven't bought any ships so far, actually.

Discovered the gold mine of assassination missions. First one was a Hard mission against a Light Sul and Balor escort. Ended up destroying the Balor while sitting just outside its missile range. Seems strange that it should fire Novadrones but never throttle them up to 1000 m/s.

Later I took an assassination mission that was "Very Hard" but showed a Titurel as the target's ship. I thought, "okay, I could use another Titurel, but those are usually Medium difficulty". Then they spawned and I discovered its escort was an Arawn. Disabled the Titurel before it got in range of the station while the Arawn was lagging above it, and then it took well over 2 hours working at range and up close to bring the Arawn to the point there I could board it.

Now have 20 Elites and 30 Veterans, capturing Rahanas and Titurels fairly intact, even with their Construction URVs. :D Anymore I just capture Rahanas to train marines, harvest drones, and sell the ship if they present themselves as a target of opportunity and I have the time.

RainerPrem
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Joined: Wed, 18. Jan 06, 07:39
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Post by RainerPrem » Tue, 13. Feb 18, 05:57

lyonhaert wrote: ...

I'm considering not buying ships at all and forming my entire fleet from captures, even though the Omicron Lyrae ships are really nice. Haven't bought any ships so far, actually.

...
Hi,

that's exactly my style of game as well. You can get Lyraneas, Lyramecrons and Sanahars by the number just by waiting in Last Stand for them to jump in. The biggest problem is to get good crews for them quickly enough.

I got one FP Olmekron in Eclipse Clouds. It was harassing one of my freighters and shortly afterward appeared in Murky Skies, already rather battered by the station defense.

You can get ATL Arawns in Reef's Edge (Cold Star/Quarry). Often one of them is "guarding" the ATL Colony Outpost.

cu
Rainer

ajime
Posts: 335
Joined: Mon, 15. May 17, 09:00
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Post by ajime » Tue, 13. Feb 18, 07:54

lyonhaert wrote:Thanks very much for everybody's advice.

Did a lot of boarding ops over the weekend and opened myself to different tactics. Switched my engine from Sidewinder to Supercharged for a while but ended up settling on Equalized for the balance of maneuvering around stations at a tolerable pace and chasing down boosting freighters. Bought Plasma Cannon Mk3 and Railgun Mk1. These and advice from you gentlemen and practice ended up changing my style quite a bit. Much more sniping with the railgun now, which one-shots unshielded HIT/MA turrets and two-shots unshielded Plasma/MA turrets, rather than prairie-dogging with the Heavy Laser. I do kinda miss the Heavy Laser, though, but the Railgun seems to bypass shields, too.

Captured a number of Rahanas and Titurel over that time. Early on I wasn't paying attention and sent a Rahanas on a trade to Verdant Profit where it died, then I went on a revenge-capture spree against Phoenix Marauders there, which are pretty broken to farm because of their unpragmatic script and selling price. Traitor drones help make quick work of them, along with their convenient parking spot up front.

I'm considering not buying ships at all and forming my entire fleet from captures, even though the Omicron Lyrae ships are really nice. Haven't bought any ships so far, actually.

Discovered the gold mine of assassination missions. First one was a Hard mission against a Light Sul and Balor escort. Ended up destroying the Balor while sitting just outside its missile range. Seems strange that it should fire Novadrones but never throttle them up to 1000 m/s.

Later I took an assassination mission that was "Very Hard" but showed a Titurel as the target's ship. I thought, "okay, I could use another Titurel, but those are usually Medium difficulty". Then they spawned and I discovered its escort was an Arawn. Disabled the Titurel before it got in range of the station while the Arawn was lagging above it, and then it took well over 2 hours working at range and up close to bring the Arawn to the point there I could board it.

Now have 20 Elites and 30 Veterans, capturing Rahanas and Titurels fairly intact, even with their Construction URVs. :D Anymore I just capture Rahanas to train marines, harvest drones, and sell the ship if they present themselves as a target of opportunity and I have the time.
personally astrobees makes turret problem go away quite quickly. I tend to stock them up for pirating purposes.

lyonhaert
Posts: 55
Joined: Tue, 26. Dec 17, 15:46
x3tc

Post by lyonhaert » Tue, 13. Feb 18, 16:43

RainerPrem wrote:that's exactly my style of game as well. You can get Lyraneas, Lyramecrons and Sanahars by the number just by waiting in Last Stand for them to jump in. The biggest problem is to get good crews for them quickly enough.

I got one FP Olmekron in Eclipse Clouds. It was harassing one of my freighters and shortly afterward appeared in Murky Skies, already rather battered by the station defense.

You can get ATL Arawns in Reef's Edge (Cold Star/Quarry). Often one of them is "guarding" the ATL Colony Outpost.
How many factions are you enemies with that aren't already pirates? :D
ajime wrote:personally astrobees makes turret problem go away quite quickly. I tend to stock them up for pirating purposes.
I've heard the same with Tristars, which might be a bit quicker if I haven't taken out the FFPs first (HIT/MA turret has 7,000 hull, but an FFP Mk1 provides 50,000 shield). Haven't started testing either of those out yet, but I'd probably end up saving them for big targets where I still need to wipe out everything (because I capture Titurels quite intact anymore). Also need to test Constrictor missiles. Sometimes I find the prey well enough away from trouble to start with, but it seems most of the time I find them near trouble and I want them to be able to run and then be able to stop them when I want. Still working out an efficient sequence for taking out all 6 of a Titurel's engines quickly while it's boosting.

How often do you see Astrobees choosing other targets than the one you selected?

RainerPrem
Posts: 3560
Joined: Wed, 18. Jan 06, 07:39
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Post by RainerPrem » Wed, 14. Feb 18, 05:08

lyonhaert wrote:
RainerPrem wrote:that's exactly my style of game as well. You can get Lyraneas, Lyramecrons and Sanahars by the number just by waiting in Last Stand for them to jump in. The biggest problem is to get good crews for them quickly enough.

I got one FP Olmekron in Eclipse Clouds. It was harassing one of my freighters and shortly afterward appeared in Murky Skies, already rather battered by the station defense.

You can get ATL Arawns in Reef's Edge (Cold Star/Quarry). Often one of them is "guarding" the ATL Colony Outpost.
How many factions are you enemies with that aren't already pirates? :D
None. I'm working towards +30 for most of them.

The freighters in OL are all FP, in Cold Star are all ATL, in Albion it's SUW.

cu
Rainer

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