Referencing Star Citizen as the benchmark for anything in space game development demonstrates, at the very least, the lack of ability to make distinctions between projects of varying scopes, funding levels and achievable goals.Malakie wrote:Lord Dakier wrote:Landing on planets and moons is a gimmick, which without spending a heck load of resources and time will never be well fleshed out. I do think we should be able to effectively control planets from space however.
Different planets having various stats, sizes, resources that can be acquired from them, types of industry on them such as military or tourism. This would tie in quite nicely with sector invasions and wars, but planets should be mid-late game, maybe have a non-colonised one in the early game.
a gimmick? LOL. I take it you have never heard of Star Citizen then.. While X4 does not have anywhere near the capability to so what SC is doing, it ain't no gimmick.. In SC, everything from full biomes to building your own bases to dynamic mission generation to harvesting to mining.. it is all there.
Again, X4 can't do that because of what it entails in terms of scope, but it sure is not a gimmick.
It also demonstrates how little most people really know about the person standing behind said project.