Post
by Alan Phipps » Sun, 11. Mar 18, 13:19
Sorry, I'm in slight disagreement here as I don't see the relevance of the hidden production costs you mention. Here's a hypotherical example:
Case 1: Your integrated SPP/production complex produces 10,000 E-cells in some time unit that the rest of your complex needs as a resource for further production. Since all are complexed together, then the transfer takes place with the need met and no *apparent* loss or profit for this transfer.
Case 2: Your separate SPP complex produces 10,000 E-cells in some time unit that another of your complexes would likely need as a resource for further production - although it holds a buffer stock as a reserve. An extant transport fleet local to your SPPs safely and reliably sells those 10,000 E-Cells to nearby NPCs at 18Cr each. Meanwhile, close to your other complex, another local transport fleet safely and reliably buys from NPCs and transports 10,000 E-cells for your complex at 14 Cr each. When this has all been done, the need has been met exactly as in Case 1 but you also have 40,000 Cr profit in your account for that time period.
Caveat: Case 2 needs the fleets to be maintained and the sinks and sources to be reliable, true. The production costs are the same in both cases with pretty much the same complex and station requirements, but not all are fully integrated into one big complex as this enables the distribution across suitable NPC supply and demand localities.
Comment 1: The day that Case 2 ceases to reliably work profitably for you, you build the SPP elements into your second production complex and so make it into a Case 1 scenario, but you are hopefully still selling the produce of the first SPP complex regardless and so never really risked much by going closed-loop later rather than sooner.
Comment 2: I haven't mentioned resources for the SPP complex in Case 2. This is because crystals could either be directly transferred by ship from your production complex thus approximating an extended Case 1 supply scenario or, if suitable, similar sell and buy situations could be set up to make even more profit - unfortunately the NPC supply of cheap crystals is not normally that reliable.
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