I dont think i have time to watch the last stream, so what is new info we got on X4?
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I dont think i have time to watch the last stream, so what is new info we got on X4?
Pretty much whats in the title. Did not see any official new info thread.
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- Killjaeden
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Re: I dont think i have time to watch the last stream, so what is new info we got on X4?
Its "just" stickied, but apparently any thread that is stickied turns immediately invisible to people...CommanderTM wrote:Did not see any official new info thread.
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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Only thing that we found out that boarding will be different from XR and that surrender dialogue will work in X4 All though I thought it already worked in X3 (NPC's will drop cargo sometimes). Anyway ill be starting my vanilla AP again (thanks a lot Xenon_Slayer ).
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
I guess I'm hoping too much that some of those ships we can't fly be Boron ships. They could be in the game but we can't buy, build, or board at release.Santi wrote:One bit of information worth mentioning from the stream is that the current count for flyable ships stands at 40, but that can change, and also it will be some exceptions and some ships (maybe Xenon) will not be flyable by the player.
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@ Karvat: I think the operative phrase there was 'current count'. Conclusions drawn from the stream chat concerning what will be achieved in the final product may be a bit premature, I think. You don't really need lots of player ship model diversity while still in a game mechanic development phase. Just my thoughts.
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Surrender never works. Surrender Cargo works pretty reliably, if some conditions are met.Nikola515 wrote:All though I thought it already worked in X3 (NPC's will drop cargo sometimes).
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But we have cockpits and walkable stations now, so i hope you enjoy your immersion while watching consequence free AI bumper car circus while casually beeing trapped inside a station modelmr.WHO wrote:I have mixed feelings about no collision dammage - I can't belive this, but in X-Rebirth I frequently managed to hit the stations in such way that I got inside station model - I couldn't get mysefl free, nor die out of collision damage.
Terrible collision avoidance (as seen in Rebirth) and lack of collision damage are even worse immersion breakers than funky NPC glitches - because you spend most of your time in space.
If they can't solve this but at the same time encourage you to "come closer", by drawing action much closer to stations and big ships like they did in rebirth via game mechanics, then this will be very bad cocktail to swallow.
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most of the time in XR if you got stuck in a station it IS possible to get yourself out, you just had to scream and cry and sell your soul to the Demon Murphy.
If collision damage was on you woulda just blown up instead. Certainly that happened in X3 to me a few times.
XR collision avoidance wasactually pretty damn good considering the geometric complexity. And the AI could stay on you even in sometimes complicated scenarios. Unfortunately, when one of them did get stuck, it was REALLY obvious and jarring.
If collision damage was on you woulda just blown up instead. Certainly that happened in X3 to me a few times.
XR collision avoidance wasactually pretty damn good considering the geometric complexity. And the AI could stay on you even in sometimes complicated scenarios. Unfortunately, when one of them did get stuck, it was REALLY obvious and jarring.
Irrational factors are clearly at work.
i think i got self destructed when i went to crew quarters while getting stuck within station walls(after half an hour trying to get out). I blame the coolant mission lol.mr.WHO wrote:I have mixed feelings about no collision dammage - I can't belive this, but in X-Rebirth I frequently managed to hit the stations in such way that I got inside station model - I couldn't get mysefl free, nor die out of collision damage.