Graaf wrote:
Why not complain about the unlimited amount of money readily available for NPC's?
So, what you're saying is we should give every NPC in the Game their own wallet?
Question is, would adding a wallet to every NPC in the game to buy and sell, wouldn't that put untold pressure on any players PC Performance to do that? Thousands of little ai's working at once?
If the hit on our PC is minimal, then i'm all for it.
Graaf wrote:And do asteroids still spawn in? Because that too would fall under your complaint.
Only imagination in this respect is required to fill in those blanks, not a black and white issue here, Graaf.
There are Certain areas where Procedural Generation is necessary, asteroids fall into that group areas to which it is not, like Stations, Ships etc.
CBJ and others have gone into great detail about that and why Asteroids need to respawn and at the rate they spawn, so not really interested in bringing up an old debate.
Graaf wrote:Sure, some products are spawned inside Trading Stations. And for the immersion factor we can explain that it was produced at and transported from the planet beneath. Does that suddenly make X3 a bad game?
Only, no ships are seen coming to and from a Planet to give us that imagination of wares coming to Stations, they just 'POOF' appear in the holds of stations.
This is what i'm trying to get through to you.
An Asteroid can come from anyway in the great Void of the Universe,
That's the imagination I can get with rather than knowing they are actually Procedurally Generated at a rate that stops the minerals Market from getting Exhausted and breaking the Games Economy.
If you can think of a better way to make Asteroids appear and not run out and break the entire Economy? I'm open to your ideas.
Graaf wrote:Do missions still spawn ships? Do spawned ship drop loot? Do you use loot, dropped from spawned ship at you workshop to make items you use during further gameplay? Does this also make Rebirth a bad game?
From what I read I still consider the X3 way better.
X:Rebirth is not a perfect game if that's what you're implying?
But neithers X3, that I have to repeat that statement to you is annoying.
But I've had the privilege of playing both X3 and Rebirth while you haven't even bothered to play X:Rebirth, therefore you cannot make a valid decision everytime you say that "It's Better" it just falls on Deaf Ears.
X: Rebirth was an attempt to improve on X3's Economy, it attempted to make everything that originated from something and on many fronts it succeeded.
It simply didn't have enough time to add everything People wanted, it was enough for me and People out there genuinely liked it, some didn't.
That's why I've played X:Rebirth allot longer than X3, it's good in it's own right.
Graaf wrote:When you buy something, you actually buy it. You can't undo that simply because you see a better offer on your way to pick up your "trade".
Finally, we get a response to the actual point!! Hurray!!!
And yes you can, it's called a Derivative.
gbjbaanb wrote:
Of course, if we assume this is normal, then NPCs can do it too. So if you have a factory and you make a deal for energy cells to be delivered so you can manufacture your grommits for sale, and the NPC flies by a factory offering a better price, they can cancel the deal and sell them too. And then you're left having to wait for another trader to decide to fulfil your order - hopefully.
So unless you have a system of contracts with penalties for breaking them, then you're effectively back to first-come-first-served anyway.
But if this is something only the player can do, then its dumbed down for children who don't want to ever lose.
I very much doubt it was to satisfy children that didn't want to lose, more they didn't think about making it all inclusive, or maybe it was more complex to roll it out entirely?