X4 : next release ?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
Miniding
Posts: 937
Joined: Fri, 14. Dec 07, 11:33
x4

Post by Miniding » Wed, 30. May 18, 18:22

Falcrack wrote:
Scarecrow wrote:At 70 yo I'm hoping it gets released in time for me to play it :wink:


Hopefully you still have plenty of time to get it right, I'm not planning a Celestis trip any time soon.
If you are waiting around for Star Citizen, I would be concerned, but I think this title is more likely to be released in a reasonable time frame. :)
:lol: :lol: :lol: Totally agree!!! :lol: :lol: :lol:
Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...

nemesis1982
Posts: 812
Joined: Wed, 29. Oct 08, 12:10
x4

Post by nemesis1982 » Thu, 7. Jun 18, 13:34

@Falcrack: At my current 35 years of age I'm already worried of not seeing SC going live ;)
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.

nemesis1982
Posts: 812
Joined: Wed, 29. Oct 08, 12:10
x4

Post by nemesis1982 » Thu, 7. Jun 18, 14:15

@CBJ: I would like to be very clear that I meant no offense and I do understand what you're saying.

I would like to add though that a lack of communication is not expectation management. However I do understand it's not much fun being on that end of the pitch forks.

Also much of the communication could be read as being aggressive. For instance the following implies that you're offended by the statement and could be construed as a very emotional and offensive response:
"Really? We've done everything we are able to to change that this time around. I'm sorry if there isn't a non-stop flow of information, but we have given lots of information about the game already, and we will do so again when we have something new to tell people about."

Saying something in the lines of:
"I'm sorry you feel this way. We've been working hard to change the way we communicate. It's been difficult providing a consistent stream of information however we do feel we're getting better. We feel that we've already given a lot of information and cannot give much more at the moment without impacting the experience. As soon as we feel we have new information to share we will do so."
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.

CBJ
EGOSOFT
EGOSOFT
Posts: 51980
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Thu, 7. Jun 18, 17:48

No offence taken. Regarding lack of communication, the point is that that isn't the case this time around. We have already communicated quite a bit, and we'll continue to communicate when we are ready to do so. Constant "updates" with no new information won't add anything to that process, but they will impact on development.

Regarding the wording of responses, I'm well aware of the difference between a a "corporate" tone and a more personal one. In informal discussions such as this one, I think the other participants appreciate that developers who choose to take part in them do of their own accord and as individuals. Occasionally that can mean that a little impatience shows through, but a gentle reminder that the developers are (mostly) human is not always a bad thing.

radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
x4

Post by radcapricorn » Thu, 7. Jun 18, 18:08

CBJ, "mostly" human? Are you guys secretly hoarding an actual Betty AI or something? 8)

ajime
Posts: 337
Joined: Mon, 15. May 17, 09:00
x4

Post by ajime » Fri, 8. Jun 18, 04:27

nemesis1982 wrote:@CBJ: I would like to be very clear that I meant no offense and I do understand what you're saying.

I would like to add though that a lack of communication is not expectation management. However I do understand it's not much fun being on that end of the pitch forks.

Also much of the communication could be read as being aggressive. For instance the following implies that you're offended by the statement and could be construed as a very emotional and offensive response:
"Really? We've done everything we are able to to change that this time around. I'm sorry if there isn't a non-stop flow of information, but we have given lots of information about the game already, and we will do so again when we have something new to tell people about."

Saying something in the lines of:
"I'm sorry you feel this way. We've been working hard to change the way we communicate. It's been difficult providing a consistent stream of information however we do feel we're getting better. We feel that we've already given a lot of information and cannot give much more at the moment without impacting the experience. As soon as we feel we have new information to share we will do so."
I am sick and tired of seeing political correctness especially in most other games and then storm brews up years later.
honesty is the best policy in my opinion and you can't BS around your customer's. I would rather see a passionate human working on what they love doing than what would be construed as 'a robot'.
If you are waiting around for Star Citizen, I would be concerned, but I think this title is more likely to be released in a reasonable time frame.
Off topic: it's only yesterday i found out that Chris Roberts was let go from Freelancer. So I'm pretty sure ES's decision making isn't as terrible as his. :wink:

Cabrelbeuk
Posts: 782
Joined: Fri, 26. Apr 13, 23:54
x4

Post by Cabrelbeuk » Fri, 8. Jun 18, 09:34

Since we are in casual discussion, I was wondering if you (Egosoft) have ever considered to do a fully open development system like Amplitude Studio (endless games, last one being endless space 2) ?

Idea being every design/mechanics choices is detailed and given publically and the community do vote, give ideas of improvment and for the part who have access to alphas give feedback (I guess the last part is similar to DevNet, so already have. Difference being almost everything is public).

It worked for them, and Sega accepted to edit them despite having this unusual organization..

They did got a few months of early-access on Steam with limited access to the contents but was in the last stage of development. Ideas is not crowfunding or years of Early access.
AMD R7 2700X 3.7GHz - GTX 1070 Ti 8Go Asus cerberus - 16Go RAM 3200MHz - Asus Prime X470-Pro - LG 32" 4K 60Hz - SSD Samsung Evo850 512 GB - HDD Toshiba 2 To 7200 Tr/min - Onkyo HTS-7800 Dolby Atmos 5.1.2

CBJ
EGOSOFT
EGOSOFT
Posts: 51980
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Fri, 8. Jun 18, 13:58

The simple answer to that is "no". There are a number of reasons why I don't think it would work for us, but in the context of this thread the most relevant one is probably the overhead that it would add to the process.

User avatar
Experiumix
Posts: 1
Joined: Wed, 2. May 18, 15:01
x4

I agree with CBJ

Post by Experiumix » Fri, 22. Jun 18, 18:03

CBJ wrote:No offence taken. Regarding lack of communication, the point is that that isn't the case this time around. We have already communicated quite a bit, and we'll continue to communicate when we are ready to do so. Constant "updates" with no new information won't add anything to that process, but they will impact on development.

Regarding the wording of responses, I'm well aware of the difference between a a "corporate" tone and a more personal one. In informal discussions such as this one, I think the other participants appreciate that developers who choose to take part in them do of their own accord and as individuals. Occasionally that can mean that a little impatience shows through, but a gentle reminder that the developers are (mostly) human is not always a bad thing.
Hear me guys, I am working in the italian branch of a big German/International software house compared to EGOSOFT (around the world we're about 1200 people) and when our product was still in development it took more that 3 years to have the first release ready with about 190 men years of total development. So let them do their job as quietly as possible and we will get a superb new game. They are a really great programmers and they want to realise the best game they are able to do ! :)

Kittens David
Posts: 167
Joined: Mon, 26. Aug 13, 17:48

Post by Kittens David » Wed, 11. Jul 18, 15:37

Have read sticked up thread but none really answer my simple question or are simply dating from 2017... so with all my apologize first :

Do you still aim for a release in 2018 or the sum of work to complete the game is still too much than we can more see a release in 2019 ?

thank you.

CBJ
EGOSOFT
EGOSOFT
Posts: 51980
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ » Wed, 11. Jul 18, 15:47

We are still aiming for 2018.

User avatar
Tamina
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 4550
Joined: Sun, 26. Jan 14, 09:56

Post by Tamina » Wed, 11. Jul 18, 16:03

You all are probably working really hard right now.
And day by day video card prices are falling... :D

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

Kittens David
Posts: 167
Joined: Mon, 26. Aug 13, 17:48

Post by Kittens David » Wed, 11. Jul 18, 16:08

CBJ wrote:We are still aiming for 2018.

THANK YOU !!

koyuka
Posts: 168
Joined: Sun, 4. Feb 07, 20:31
x3

Post by koyuka » Wed, 11. Jul 18, 17:50

Bad, but I'm glad Germany went out, need my X4 asap! :lol: :D :P

Honved
Posts: 1252
Joined: Sun, 20. Jun 10, 14:53
x3tc

Post by Honved » Wed, 11. Jul 18, 17:55

radcapricorn wrote:CBJ, "mostly" human? Are you guys secretly hoarding an actual Betty AI or something? 8)
I can relate to it. As I told my one co-worker, "I may be super-human, but I'm not perfect".

User avatar
Vandragorax
Posts: 1183
Joined: Fri, 13. Feb 04, 04:25
x4

Post by Vandragorax » Thu, 12. Jul 18, 11:42

Cabrelbeuk wrote:Since we are in casual discussion, I was wondering if you (Egosoft) have ever considered to do a fully open development system like Amplitude Studio (endless games, last one being endless space 2) ?

Idea being every design/mechanics choices is detailed and given publically and the community do vote, give ideas of improvment and for the part who have access to alphas give feedback (I guess the last part is similar to DevNet, so already have. Difference being almost everything is public).

It worked for them, and Sega accepted to edit them despite having this unusual organization..

They did got a few months of early-access on Steam with limited access to the contents but was in the last stage of development. Ideas is not crowfunding or years of Early access.
I've also followed Amplitude Studio's games, and they are mostly very good, although I do feel that Endless Space is very 'sparse' in terms of actual gameplay. It certainly feels like a mish-mash of features that people voted for and were stuck together without really any idea of how they should fit in with the other gameplay mechanics.

Not to mention that their turnaround time for patches and updates was excruciatingly slow for even the smallest of features.

There are negatives to this method that obviously CBJ and the team have considered and wouldn't work for them, in the same vein that 'early access' wouldn't help them much either (too much resource needed to essentially project manage the feedback and corralling users into accepting the direction the devs sometimes need to go in).
Admiral of the Fleet.

Slashman
Posts: 2515
Joined: Tue, 12. Oct 10, 03:31
x4

Post by Slashman » Fri, 13. Jul 18, 04:19

Vandragorax wrote:I've also followed Amplitude Studio's games, and they are mostly very good, although I do feel that Endless Space is very 'sparse' in terms of actual gameplay. It certainly feels like a mish-mash of features that people voted for and were stuck together without really any idea of how they should fit in with the other gameplay mechanics.

Not to mention that their turnaround time for patches and updates was excruciatingly slow for even the smallest of features.

There are negatives to this method that obviously CBJ and the team have considered and wouldn't work for them, in the same vein that 'early access' wouldn't help them much either (too much resource needed to essentially project manage the feedback and corralling users into accepting the direction the devs sometimes need to go in).
I haven't found that Amplitude's turn around time for patches is that bad honestly. Endless Space 1 was their first game and as such may well have been short on gameplay, but Endless Legend was pretty brilliant.

I think patching for Endless LEgend was slow because they built the game in such a way that everything they touched affected everything else when it came to the AI. They had to do a lot of work to make the AI playable because they used a system of weighted voting based on artificial "departments" for every AI faction. This turned out to be extremely problematic and took a long time to correct to the point where the AI was decent.

Endless Space 2 has been a completely different beast with not only frequent patches but the modding system being used to test balance changes etc for the main game. They are currently hard at work on an expansion so it may seem like a lull but I suspect there will be an announcement for the new content soon.
If you want a different perspective, stand on your head.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30436
Joined: Fri, 16. Apr 04, 19:21
x4

Post by Alan Phipps » Fri, 13. Jul 18, 10:50

Back onto X4 topic please.
A dog has a master; a cat has domestic staff.

Slashman
Posts: 2515
Joined: Tue, 12. Oct 10, 03:31
x4

Post by Slashman » Fri, 13. Jul 18, 17:48

Apologies for the side track.

In terms of an open development system for Egosoft, it may or may not be right for them. It certainly takes some initial work to setup because traditionally, this is not how games have usually been developed.

The tricky bit is knowing when to draw the line in terms of accepting user input versus having to say no to a particular feature or mechanic because of resource or time limitations. Or simply because it doesn't balance out with the rest of the game from a dev perspective..
If you want a different perspective, stand on your head.

Post Reply

Return to “X4: Foundations”