XR modding discussion split from X4 Battle Bridge thread

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linolafett
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Post by linolafett » Tue, 29. May 18, 16:57

You can always use mods to tailor the game towards more your liking.
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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 29. May 18, 17:00

lol, no matter how good a job egosoft does, there will always be a place for mods. There's *always* more you can add to sandbox games, even ignoring changeups.
Irrational factors are clearly at work.

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Post by Fleabum » Tue, 29. May 18, 17:31

Karvat wrote:You won't need mods if egosoft will already have made an excellent job
I disagree with this. Moddable games are like burgers, a plain burger is good, but a modded burger is better. Add mods to your liking, onions, ketchup, bacon, sauce, lettuce, croutons, horseradish, fries, Quorn burger, toasted bun, sesame bun... yumm yumm, I'm hungry now

The more mods for a game the longer the game will be played.

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Post by sd_jasper » Tue, 29. May 18, 18:24

Fleabum wrote:
Karvat wrote:You won't need mods if egosoft will already have made an excellent job
I disagree with this. Moddable games are like burgers, a plain burger is good, but a modded burger is better. Add mods to your liking, onions, ketchup, bacon, sauce, lettuce, croutons, horseradish, fries, Quorn burger, toasted bun, sesame bun... yumm yumm, I'm hungry now

The more mods for a game the longer the game will be played.

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Flea
Agreed. As a quick read of these forums will tell, the opinions of X fans are diverse to say the least. Mods allow for fans to tweak a game more toward their liking, as it is impossible to please everyone.

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Post by Skeeter » Tue, 29. May 18, 19:46

I don't use mods so rely that egosoft does the best first time.
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Post by thrangar » Tue, 29. May 18, 21:14

Skeeter wrote:I don't use mods so rely that egosoft does the best first time.

This is me also, but its because I have never figured out how to mod an X game

I didn't buy XR so how is/will the modding be applied to X4...will I need that plug in manager thing (that never worked for me) that was used for the AP TC versions?

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Post by Nosscar » Tue, 29. May 18, 21:58

thrangar wrote:
Skeeter wrote:I don't use mods so rely that egosoft does the best first time.

This is me also, but its because I have never figured out how to mod an X game

I didn't buy XR so how is/will the modding be applied to X4...will I need that plug in manager thing (that never worked for me) that was used for the AP TC versions?
Mods are really easy in x rebirth, just go to workshop and subscribe to them, i assume x4 will be similar.
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Post by thrangar » Wed, 30. May 18, 03:50

Nosscar wrote:
thrangar wrote:
Skeeter wrote:I don't use mods so rely that egosoft does the best first time.

This is me also, but its because I have never figured out how to mod an X game

I didn't buy XR so how is/will the modding be applied to X4...will I need that plug in manager thing (that never worked for me) that was used for the AP TC versions?
Mods are really easy in x rebirth, just go to workshop and subscribe to them, i assume x4 will be similar.
OK ! now that I know how to do :P

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spankahontis
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Post by spankahontis » Wed, 30. May 18, 16:38

Tried using Vortex for modding X:Rebirth, doesn't work.
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Post by [FFCW]Urizen » Thu, 31. May 18, 01:19

Most likely because Vortex is still in alpha last I checked. For the time being, you might want to use NMM.
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Post by ajime » Mon, 2. Jul 18, 05:48

Skeeter wrote:I don't use mods so rely that egosoft does the best first time.
I have recently fallen to the dark side. But only with capital bridge mod. The visual immersion just too irresistible.

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Post by euclid » Tue, 30. Oct 18, 17:13

Skeeter wrote:
Tue, 29. May 18, 19:46
I don't use mods so rely that egosoft does the best first time.
You're missing out big time, Skeeter ;-)

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Re: XR modding discussion split from X4 Battle Bridge thread

Post by Skeeter » Tue, 30. Oct 18, 21:06

Perhaps but I try to just enjoy the game given. If there was a star trek mod I would try that at least or similar mods.
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