Will your favorite corvette make a return in X4?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

A5PECT
Posts: 6078
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT » Thu, 19. Jul 18, 17:10

Tamina wrote:
A5PECT wrote:The design of Teladi small and medium ships shown for X4 don't really gel with XR's Teladi capital ship design. I'm wondering if they''ll actually reuse the latter in the new game.
The Teladi XLs in X4 have a similar design to the XR XLs.
(Shout out to Simon for one of the coolest designs, ever.)
:D
They may just be placeholders for now. We've been shown a new design for the Teladi Falcon that conflicts with the Teladi Falcon from XR. My ideal scenario would be Teladi getting an all new set of ship designs for X4, but also reusing designs from XR as faction-specific ships.

One thing I liked in X3AP and XR was that there were multiple designs for a given ship class within a single race. AP had Argon/OTAS and Terran/ATF. XR had different ship designs between the Argon and Canteran governments, as well as designs specific to different corporations and factions belonging to the same race.
Admitting you have a problem is the first step in figuring out how to make it worse.

Tomonor
EGOSOFT
EGOSOFT
Posts: 1661
Joined: Wed, 12. Sep 07, 19:01
x4

Post by Tomonor » Thu, 19. Jul 18, 17:56

A5PECT wrote:
Tamina wrote:
A5PECT wrote:The design of Teladi small and medium ships shown for X4 don't really gel with XR's Teladi capital ship design. I'm wondering if they''ll actually reuse the latter in the new game.
The Teladi XLs in X4 have a similar design to the XR XLs.
(Shout out to Simon for one of the coolest designs, ever.)
:D
They may just be placeholders for now. We've been shown a new design for the Teladi Falcon that conflicts with the Teladi Falcon from XR. My ideal scenario would be Teladi getting an all new set of ship designs for X4, but also reusing designs from XR as faction-specific ships.

One thing I liked in X3AP and XR was that there were multiple designs for a given ship class within a single race. AP had Argon/OTAS and Terran/ATF. XR had different ship designs between the Argon and Canteran governments, as well as designs specific to different corporations and factions belonging to the same race.
They have stated in a stream that they pretty much have to rework the ships in order to be able to access them seamlessly. So that might be the reason for the falcon redesign, while the L-XL size ships could stay the same, since they cannot land by normal means. But then again, Im just guessing here and they could be placeholders, or actual XR ported ships with redesigned interiors.

User avatar
Tamina
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 4543
Joined: Sun, 26. Jan 14, 09:56

Post by Tamina » Thu, 19. Jul 18, 20:15

A5PECT wrote:
Tamina wrote:The Teladi XLs in X4 have a similar design to the XR XLs.
They may just be placeholders for now. We've been shown a new design for the Teladi Falcon that conflicts with the Teladi Falcon from XR.
Small ships got a new design, yes. However, the Teladi XL ships are based on their XR design - according to Linolafett, asked him last week.
For how they actually look stands on a whole new paper but sure is they still have this overall jellyfish-look.

@repatomonor
That is a good guess :) XR smaller-then-L ships were mostly semi-functional 3D assets. They weren't even a playable element until Update 3.0 o.O
Now every ship needs to be able to land and have a cockpit. Makes sense.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

Spero
Posts: 1436
Joined: Mon, 19. May 03, 19:45
x3

Post by Spero » Fri, 20. Jul 18, 01:17

If they have turrets and can dock at stations, I'll be happy.

I'll be even happier if at least one variant has just a full turret compliment and no forward weapons, because I loved that distinction when it came to M7s.

A5PECT
Posts: 6078
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT » Fri, 20. Jul 18, 02:41

Spero wrote:If they have turrets and can dock at stations, I'll be happy.

I'll be even happier if at least one variant has just a full turret compliment and no forward weapons, because I loved that distinction when it came to M7s.
It will depend on the station. Corvettes are roughly equivalent to M ships, so XR's "corvettes" will only be able to land at stations with M-size docking bays.
Admitting you have a problem is the first step in figuring out how to make it worse.

DaMuncha
Posts: 1394
Joined: Mon, 1. Nov 10, 10:00
x4

Post by DaMuncha » Mon, 23. Jul 18, 16:11

Blastclaw Prototype FTW

sh1pman
Posts: 590
Joined: Wed, 10. Aug 16, 13:28
x4

Post by sh1pman » Mon, 23. Jul 18, 16:59

DaMuncha wrote:Blastclaw Prototype FTW
That's not a corvette though.

plynak
Posts: 3010
Joined: Fri, 12. Dec 03, 08:53
x3tc

Post by plynak » Thu, 26. Jul 18, 09:21

Spero wrote:If they have turrets and can dock at stations, I'll be happy.

I'll be even happier if at least one variant has just a full turret compliment and no forward weapons, because I loved that distinction when it came to M7s.
Yes, the Split Panther (fully turreted M7) was also my favorite. Used it quite a lot.
Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Post by spankahontis » Sat, 28. Jul 18, 19:53

In the words of Arnold J. Rimmer on a date.... "Who knows?"
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

User avatar
Tenlar Scarflame
Posts: 3359
Joined: Mon, 30. May 05, 04:51
xr

Post by Tenlar Scarflame » Wed, 15. Aug 18, 22:53

In light of recent screenshots, I can 100% confirm that my favorite corvette will be returning in X4. :teladi:
My music - Von Neumann's Children - Lasers and Tactics

I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.

User avatar
mr.WHO
Posts: 8549
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Thu, 16. Aug 18, 10:23

plynak wrote:
Spero wrote:If they have turrets and can dock at stations, I'll be happy.

I'll be even happier if at least one variant has just a full turret compliment and no forward weapons, because I loved that distinction when it came to M7s.
Yes, the Split Panther (fully turreted M7) was also my favorite. Used it quite a lot.
+1

I love ballance of pocket destroyer x light carrier hybrid in relatively fast and flexible frame - If I'd have to pick one ship above corvette I'd go with Pather - there is no other alternative.
Last edited by mr.WHO on Fri, 17. Aug 18, 10:13, edited 1 time in total.

gbjbaanb
Posts: 667
Joined: Sat, 25. Dec 10, 23:07
x3tc

Post by gbjbaanb » Thu, 16. Aug 18, 16:54

The Panther was a frigate, not a corvette.

Still a really good ship for a player more concerned with trading than fighting, let the turrets and fighter complement do the work while you sit back and watch on the monitors.

But i absolutely agree, I hope the new ships look like they were designed to be in space, not spiky, sticky out things.

Though I did like the X3 Teladi ships that looked like someone have just bolted bits together, like IKEA furniture where they'd lost the instructions.

Spero
Posts: 1436
Joined: Mon, 19. May 03, 19:45
x3

Post by Spero » Wed, 22. Aug 18, 16:40

Seconding the "anything that has a full set of turrets at the expense of forward guns" comment.

There's no vanilla corvettes like this (I think?), but Litcube's Universe had a few. They're great for people like me who don't care too heavily for the fighting aspect of X, but don't want to get minced by a random pirate patrol.

User avatar
Tenlar Scarflame
Posts: 3359
Joined: Mon, 30. May 05, 04:51
xr

Post by Tenlar Scarflame » Wed, 22. Aug 18, 16:47

Spero wrote:Seconding the "anything that has a full set of turrets at the expense of forward guns" comment.

There's no vanilla corvettes like this (I think?), but Litcube's Universe had a few. They're great for people like me who don't care too heavily for the fighting aspect of X, but don't want to get minced by a random pirate patrol.
Agreed, that was a bit of a missed opportunity to distinguish "attack corvettes" (large and numerous forward guns for attacking big targets) from "escort corvettes" (lots of turrets for keeping fighters at arm's length).

Would be interesting to see what the take is going to be this time around - the Osprey kind of looks like it could fill both roles.
My music - Von Neumann's Children - Lasers and Tactics

I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.

Post Reply

Return to “X4: Foundations”