Maximum Station Outputs
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- Spaceman Sublime
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Maximum Station Outputs
After reading posts and watching videos I was wondering that, when it comes to station building, if we would be limited in the number of output products (i.e. a station complex can be built to support a maximum of 3 output products). I know there is an inclination to build mega-complexes that are as self-sufficient as possible while producing an excess of all goods. Something like this would likely require the largest plot size possible as well as smart assembly of the station components and an absurd amount of credits, but would something like this be possible in the planned system?
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Re: Maximum Station Outputs
Your title and text revolves around limiting maximum station output, then goes over the hurdle to build mega-complexes and finally you ask if "this" is possible.Spaceman Sublime wrote:[...]but would something like this be possible in the planned system?
If you are asking if building self-sufficient complexes is possible, this were the answers so far:
Will we be able to build self sufficient stations?
Maybe not entirely self-sufficient but you can certainly "chain" production.
can you build them wherever you want (X3) or is it limited like in XR?
You can build stations almost freely! You will have to buy/rent building places in the universe, which will be more expensive with increasing size. Thus, should motivate the player to build not exclusively in the center but also in border regions of systems.
Is the construction of stations limited in any way?
It's a connection system (similar to Lego) where you can connect station modules almost freely. There are a couple of restrictions (for example with regards to the compatibility of modules from different races) and some requirements with regads to certain module being dependent on each other, but apart from that, you're able to design your own stations.
Is there a size limit for Stations?
Yes, but it is rather big at the moment.
Can stations be designed to produce multiple products?
You can add multiple production modules doing different things.
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- Sandalpocalypse
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I'd say being forced to use a decentralized approach would be good/ok as long as inter station trade is reliable.
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Keep in mind that it's still a work in progress although it's taking shape nicely.
If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.