If drones work the way they did in XR, then a fighter like the Nova won't be able to use drones.radcapricorn wrote:Drones. No need for a stationary turret when you can have multiple mobile ones.
Rear turret on Argon Nova
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You could use them yourself in X3 as well, by pressing a Function key to cycle through the various views, but then nobody's flying the ship. Not exactly fun, crashing into a station because you were busy shooring at pesky M5s.Skeeter wrote:Turrets imo is cooler especially if you can use them urself like in X2.
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radcapricorn wrote:Given the propensity of pilot AI to get inside station geometry, I'd consider striking that "than"Honved wrote:...rather than "Ram the closest Station".
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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As far as i know we wil not be able to use turrets like in X3 ( i think it was in one of Q&A). We will probably use boost to evade missiles just like in XR... Not sure how it will work for capital ships though ?Skeeter wrote:Ah but in x4 u have crew to take over while u hop in a turret and hopefully they can be told to evade fire or go to X or fight etc.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Before XR, ships only had a single turrret on each side, with up to 10 guns keyed to each turret. In XR, each gun is its own, independently operating turret. So manual control of turrets wouldn't quite work in X4 since you'd only be controlling one gun at a time.
Also, turrrets aren't divided neatly on each side,and each side tends to have different types of guns on different turrets.
Also, turrrets aren't divided neatly on each side,and each side tends to have different types of guns on different turrets.
Admitting you have a problem is the first step in figuring out how to make it worse.